playlists { Gamemodes { sbox { inherit defaults vars { name #PL_sbox lobbytitle #PL_sbox_lobby description #PL_sbox_desc abbreviation #PL_sbox_abbr max_teams 1 classic_mp 0 } } fw { inherit defaults vars { name #PL_fw lobbytitle #PL_fw_lobby description #PL_fw_desc abbreviation #PL_fw_abbr max_players 16 max_teams 2 classic_mp 1 scorelimit 100 // score is a percentage so ofc need max to be 100% } } gg { inherit defaults vars { name #PL_gg lobbytitle #PL_gg_lobby description #PL_gg_desc hint #PL_gg_hint abbreviation #PL_gg_abbr max_players 12 max_teams 12 classic_mp 1 scorelimit 21 // temp until we have a way of dynamically setting non-default scorelimit in code gamemode_score_hint #GAMEMODE_SCORE_HINT_FFA gamemode_bullet_001 #GAMEMODE_BULLET_FFA_001 gamemode_bullet_002 #GAMEMODE_BULLET_FFA_002 gamemode_bullet_003 #GAMEMODE_BULLET_FFA_003 gamemode_bullet_004 #GAMEMODE_BULLET_FFA_004 gamemode_bullet_005 #GAMEMODE_BULLET_FFA_005 } } tt { inherit defaults vars { name #PL_tt lobbytitle #PL_tt_lobby description #PL_tt_desc hint #PL_tt_hint abbreviation #PL_tt_abbr max_players 12 max_teams 2 classic_mp 1 scorelimit 20 gamemode_score_hint #GAMEMODE_SCORE_HINT_TDM } } inf { inherit defaults vars { name #PL_inf lobbytitle #PL_inf_lobby description #PL_inf_desc hint #PL_inf_hint abbreviation #PL_inf_abbr max_players 12 max_teams 2 classic_mp 1 gamemode_score_hint #GAMEMODE_SCORE_HINT_TDM } } arena { inherit defaults vars { name #PL_arena lobbytitle #PL_arena_lobby description #PL_arena_desc hint #PL_arena_hint abbreviation #PL_arena_abbr max_players 6 max_teams 2 classic_mp 1 boost_store_mode arena boost_store_team_reserve 1 scorelimit 5 timelimit 2 roundtimelimit 2 roundscorelimit 5 gamemode_score_hint #GAMEMODE_SCORE_HINT_TDM } } kr { inherit defaults vars { name #PL_kr lobbytitle #PL_kr_lobby description #PL_kr_desc hint #PL_kr_hint abbreviation #PL_kr_abbr max_players 16 max_teams 16 classic_mp 1 timelimit 7.5 scorelimit 99999 // arbitrarily high number gamemode_score_hint #GAMEMODE_SCORE_HINT_TDM } } fastball { inherit defaults vars { name #PL_fastball lobbytitle #PL_fastball_lobby description #PL_fastball_desc hint #PL_fastball_hint abbreviation #PL_fastball_abbr max_players 16 max_teams 2 classic_mp 1 scorelimit 5 timelimit 2 roundtimelimit 2 roundscorelimit 5 gamemode_score_hint #GAMEMODE_SCORE_HINT_TDM } } ctf_comp { inherit defaults vars { name #GAMEMODE_ctf_comp lobbytitle #PL_capture_the_flag_lobby description #PL_capture_the_flag_desc hint #PL_capture_the_flag_hint abbreviation #PL_capture_the_flag_abbr image ctf respawn_delay 8 scorelimit 5 suddendeath_timelimit 2 timelimit 12 max_players 10 phase_shift_drop_flag 1 ctf_flag_return_time 1 color "0 119 245 255" gamemode_score_hint #GAMEMODE_SCORE_HINT_CTF gamemode_bullet_001 #GAMEMODE_BULLET_CTF_001 gamemode_bullet_002 #GAMEMODE_BULLET_CTF_002 gamemode_bullet_003 #GAMEMODE_BULLET_CTF_003 gamemode_bullet_004 #GAMEMODE_BULLET_CTF_004 gamemode_bullet_005 #GAMEMODE_BULLET_CTF_005 } } hs { inherit defaults vars { name #GAMEMODE_hs lobbytitle #PL_hs_lobby description #PL_hs_desc hint #PL_hs_hint abbreviation #PL_hs_abbr image tdm timelimit 10 max_players 16 gamemode_score_hint #GAMEMODE_SCORE_HINT_TDM } } chamber { inherit defaults vars { name #PL_chamber lobbytitle #PL_chamber_lobby description #PL_chamber_desc hint #PL_chamber_hint abbreviation #PL_chamber_abbr max_players 12 max_teams 12 classic_mp 1 gamemode_score_hint #GAMEMODE_SCORE_HINT_FFA gamemode_bullet_001 #GAMEMODE_BULLET_FFA_001 gamemode_bullet_002 #GAMEMODE_BULLET_FFA_002 gamemode_bullet_003 #GAMEMODE_BULLET_FFA_003 gamemode_bullet_004 #GAMEMODE_BULLET_FFA_004 gamemode_bullet_005 #GAMEMODE_BULLET_FFA_005 } } hidden { inherit defaults vars { name #PL_hidden lobbytitle #PL_hidden_lobby description #PL_hidden_desc hint #PL_hidden_hint abbreviation #PL_hidden_abbr max_players 16 max_teams 2 classic_mp 1 gamemode_score_hint #GAMEMODE_SCORE_HINT_TDM } } tffa { inherit defaults vars { name #PL_tffa lobbytitle #PL_tffa_lobby description #PL_tffa_desc abbreviation #PL_sbox_abbr scorelimit 20 max_players 10 max_teams 10 classic_mp 1 gamemode_score_hint #GAMEMODE_SCORE_HINT_TDM } } sns { inherit defaults vars { name #PL_sns lobbytitle #PL_sns_lobby description #PL_sns_desc hint #PL_sns_desc abbreviation #PL_sns_abbr image ffa at_turrets_enabled 0 max_players 16 max_teams 16 scorelimit 300 classic_mp 1 gamemode_score_hint #GAMEMODE_SCORE_HINT_FFA } } } Playlists { gg { inherit defaults vars { name #PL_gg lobbytitle #PL_gg_lobby description #PL_gg_desc abbreviation #PL_gg_abbr image varietypack //mixtape_slot 7 mixtape_timeout 120 visible 0 } gamemodes { gg { maps { mp_forwardbase_kodai 1 mp_grave 1 mp_homestead 1 mp_thaw 1 mp_black_water_canal 1 mp_eden 1 mp_drydock 1 mp_crashsite3 1 mp_complex3 1 mp_angel_city 1 mp_colony02 1 mp_glitch 1 mp_lf_stacks 1 mp_lf_deck 1 mp_lf_meadow 1 mp_lf_traffic 1 mp_lf_township 1 mp_lf_uma 1 mp_relic02 1 mp_wargames 1 mp_rise 1 } } } } tt { inherit defaults vars { name #PL_tt lobbytitle #PL_tt_lobby description #PL_tt_desc hint #PL_tt_hint image lts abbreviation #PL_tt_abbr visible 0 } gamemodes { tt { maps { mp_forwardbase_kodai 1 mp_grave 1 mp_homestead 1 mp_thaw 1 mp_black_water_canal 1 mp_eden 1 mp_drydock 1 mp_crashsite3 1 mp_complex3 1 mp_angel_city 1 mp_colony02 1 mp_glitch 1 mp_lf_stacks 1 mp_relic02 1 mp_wargames 1 mp_rise 1 } } } } inf { inherit defaults vars { name #PL_inf lobbytitle #PL_inf_lobby description #PL_inf_desc hint #PL_inf_hint image ps abbreviation #PL_inf_abbr visible 0 } gamemodes { inf { maps { mp_forwardbase_kodai 1 mp_grave 1 mp_homestead 1 mp_thaw 1 mp_black_water_canal 1 mp_eden 1 mp_drydock 1 mp_crashsite3 1 mp_complex3 1 mp_angel_city 1 mp_colony02 1 mp_glitch 1 mp_lf_stacks 1 mp_lf_stacks 1 mp_lf_deck 1 mp_lf_meadow 1 mp_lf_traffic 1 mp_lf_township 1 mp_lf_uma 1 mp_relic02 1 mp_wargames 1 mp_rise 1 } } } } arena { inherit defaults vars { name #PL_arena lobbytitle #PL_arena_lobby description #PL_arena_desc hint #PL_arena_hint abbreviation #PL_arena_abbr max_players 6 max_teams 2 classic_mp 1 boost_store_mode arena boost_store_team_reserve 1 scorelimit 5 timelimit 2 roundtimelimit 2 roundscorelimit 5 gamemode_score_hint #GAMEMODE_SCORE_HINT_TDM } gamemodes { arena { maps { mp_forwardbase_kodai 1 mp_grave 1 mp_homestead 1 mp_thaw 1 mp_black_water_canal 1 mp_eden 1 mp_drydock 1 mp_crashsite3 1 mp_complex3 1 mp_angel_city 1 mp_colony02 1 mp_glitch 1 mp_lf_stacks 1 mp_lf_stacks 1 mp_lf_deck 1 mp_lf_meadow 1 mp_lf_traffic 1 mp_lf_township 1 mp_lf_uma 1 mp_relic02 1 mp_wargames 1 mp_rise 1 } } } } kr { inherit defaults vars { name #PL_kr lobbytitle #PL_kr_lobby description #PL_kr_desc hint #PL_kr_hint abbreviation #PL_kr_abbr image ctf max_players 16 max_teams 16 classic_mp 1 timelimit 7.5 scorelimit 99999 // arbitrarily high number } gamemodes { kr { maps { mp_forwardbase_kodai 1 mp_grave 1 mp_homestead 1 mp_thaw 1 mp_black_water_canal 1 mp_eden 1 mp_drydock 1 mp_crashsite3 1 mp_complex3 1 mp_angel_city 1 mp_colony02 1 mp_glitch 1 mp_lf_stacks 1 mp_lf_stacks 1 mp_lf_deck 1 mp_lf_meadow 1 mp_lf_traffic 1 mp_lf_township 1 mp_lf_uma 1 mp_relic02 1 mp_wargames 1 mp_rise 1 } } } } fastball { inherit defaults vars { name #PL_fastball lobbytitle #PL_fastball_lobby description #PL_fastball_desc hint #PL_fastball_hint abbreviation #PL_fastball_abbr image ffa max_players 16 max_teams 2 classic_mp 1 scorelimit 5 roundtimelimit 2 roundscorelimit 5 gamemode_score_hint #GAMEMODE_SCORE_HINT_TDM } gamemodes { fastball { maps { mp_forwardbase_kodai 1 mp_grave 1 mp_homestead 1 mp_thaw 1 mp_black_water_canal 1 mp_eden 1 mp_drydock 1 mp_crashsite3 1 mp_complex3 1 mp_angel_city 1 mp_colony02 1 mp_glitch 1 mp_relic02 1 mp_wargames 1 mp_rise 1 } } } } fw { inherit defaults vars { name #PL_fw lobbytitle #PL_fw_lobby description #PL_fw_desc hint #PL_fw_hint abbreviation #PL_fw_abbr image fw max_players 16 max_teams 2 classic_mp 1 scorelimit 100 gamemode_score_hint #GAMEMODE_SCORE_HINT_TDM } gamemodes { fw { maps { mp_forwardbase_kodai 1 mp_grave 1 mp_homestead 1 mp_thaw 1 mp_black_water_canal 1 mp_eden 1 mp_drydock 1 mp_crashsite3 1 mp_complex3 1 mp_angel_city 1 mp_colony02 1 mp_glitch 1 mp_relic02 1 mp_wargames 1 mp_rise 1 } } } } ctf_comp { inherit defaults vars { name #GAMEMODE_ctf_comp lobbytitle #PL_capture_the_flag_lobby description #PL_capture_the_flag_desc abbreviation #PL_capture_the_flag_abbr image ctf mixtape_slot 4 mixtape_timeout 120 visible 1 // comp-exclusive settings // note: these don't display right on the private match menu yet pilot_health_multiplier 1.25 respawn_delay 7.0 boosts_enabled 1 // this is actually disabled lol earn_meter_pilot_overdrive 0 earn_meter_pilot_multiplier 0.5 earn_meter_titan_multiplier 0.5 scorelimit 6 timelimit 14 } gamemodes { ctf { maps { mp_complex3 1 mp_drydock 1 mp_glitch 1 mp_homestead 2 mp_eden 1 mp_forwardbase_kodai 1 mp_black_water_canal 1 mp_glitch 1 mp_angel_city 1 mp_colony02 1 mp_relic02 1 mp_grave 1 mp_homestead 1 mp_drydock 1 mp_glitch 1 mp_thaw 1 mp_eden 2 mp_black_water_canal 1 mp_glitch 1 mp_relic02 1 mp_wargames 1 mp_rise 1 mp_crashsite3 1 mp_lf_stacks 1 mp_lf_deck 1 mp_lf_meadow 1 mp_lf_traffic 1 mp_lf_township 1 mp_lf_uma 1 } } } } hs { inherit defaults vars { name #GAMEMODE_hs lobbytitle #PL_hs_lobby description #PL_hs_desc hint #PL_hs_hint abbreviation #PL_hs_abbr image tdm timelimit 10 max_players 16 gamemode_score_hint #GAMEMODE_SCORE_HINT_TDM } gamemodes { hs { maps { mp_complex3 1 mp_drydock 1 mp_glitch 1 mp_homestead 2 mp_eden 1 mp_forwardbase_kodai 1 mp_black_water_canal 1 mp_glitch 1 mp_angel_city 1 mp_colony02 1 mp_relic02 1 mp_grave 1 mp_homestead 1 mp_drydock 1 mp_glitch 1 mp_thaw 1 mp_eden 2 mp_black_water_canal 1 mp_glitch 1 mp_relic02 1 mp_wargames 1 mp_rise 1 mp_crashsite3 1 mp_lf_stacks 1 mp_lf_deck 1 mp_lf_meadow 1 mp_lf_traffic 1 mp_lf_township 1 mp_lf_uma 1 } } } } chamber { inherit defaults vars { name #PL_chamber lobbytitle #PL_chamber_lobby description #PL_chamber_desc abbreviation #PL_chamber_abbr image ps //mixtape_slot 7 mixtape_timeout 120 visible 0 } gamemodes { chamber { maps { mp_forwardbase_kodai 1 mp_grave 1 mp_homestead 1 mp_thaw 1 mp_black_water_canal 1 mp_eden 1 mp_drydock 1 mp_crashsite3 1 mp_complex3 1 mp_angel_city 1 mp_colony02 1 mp_glitch 1 mp_lf_stacks 1 mp_lf_stacks 1 mp_lf_deck 1 mp_lf_meadow 1 mp_lf_traffic 1 mp_lf_township 1 mp_lf_uma 1 mp_relic02 1 mp_wargames 1 mp_rise 1 mp_coliseum 1 mp_coliseum_column 1 } } } } hidden { inherit defaults vars { name #PL_hidden lobbytitle #PL_hidden_lobby description #PL_hidden_desc abbreviation #PL_hidden_abbr image ps //mixtape_slot 7 mixtape_timeout 120 visible 0 } gamemodes { hidden { maps { mp_forwardbase_kodai 1 mp_grave 1 mp_homestead 1 mp_thaw 1 mp_black_water_canal 1 mp_eden 1 mp_drydock 1 mp_crashsite3 1 mp_complex3 1 mp_angel_city 1 mp_colony02 1 mp_glitch 1 mp_lf_stacks 1 mp_lf_stacks 1 mp_lf_deck 1 mp_lf_meadow 1 mp_lf_traffic 1 mp_lf_township 1 mp_lf_uma 1 mp_relic02 1 mp_wargames 1 mp_rise 1 mp_coliseum 1 mp_coliseum_column 1 } } } } tffa { inherit defaults vars { name #PL_tffa lobbytitle #PL_tffa_lobby description #PL_tffa_desc hint #PL_tffa_hint image lts abbreviation #PL_tffa_abbr visible 0 } gamemodes { tffa { maps { mp_forwardbase_kodai 1 mp_grave 1 mp_homestead 1 mp_thaw 1 mp_black_water_canal 1 mp_eden 1 mp_drydock 1 mp_crashsite3 1 mp_complex3 1 mp_angel_city 1 mp_colony02 1 mp_glitch 1 mp_relic02 1 mp_wargames 1 mp_rise 1 } } } } sns { inherit defaults vars { name #PL_sns lobbytitle #PL_sns_lobby description #PL_sns_desc hint #PL_sns_desc abbreviation #PL_sns_abbr image ps visible 0 gamemode_score_hint #GAMEMODE_SCORE_HINT_FFA } gamemodes { sns { maps { mp_lf_stacks 1 mp_lf_deck 1 mp_lf_meadow 1 mp_lf_traffic 1 mp_lf_township 1 mp_lf_uma 1 mp_forwardbase_kodai 1 mp_grave 1 mp_homestead 1 mp_thaw 1 mp_black_water_canal 1 mp_eden 1 mp_drydock 1 mp_crashsite3 1 mp_complex3 1 mp_angel_city 1 mp_colony02 1 mp_glitch 1 mp_relic02 1 mp_wargames 1 mp_rise 1 mp_coliseum 1 mp_coliseum_column 1 } } } } } }