global function SingleplayerCoopLobby_Init void function SingleplayerCoopLobby_Init() { if ( !IsLobby() ) return AddPrivateMatchMode( "sp_coop" ) AddPrivateMatchMap( "sp_training" ) AddPrivateMatchMap( "sp_crashsite" ) AddPrivateMatchMap( "sp_sewers1" ) AddPrivateMatchMap( "sp_boomtown_start" ) AddPrivateMatchMap( "sp_hub_timeshift" ) AddPrivateMatchMap( "sp_beacon" ) AddPrivateMatchMap( "sp_tday" ) AddPrivateMatchMap( "sp_s2s" ) AddPrivateMatchMap( "sp_skyway_v1" ) }