untyped // Only way to get Hud_GetPos(sliderButton) working was to use untyped global function AddNorthstarServerBrowserMenu global function ThreadedAuthAndConnectToServer global function AddConnectToServerCallback global function RemoveConnectToServerCallback global function TriggerConnectToServerCallbacks // Stop peeking const int BUTTONS_PER_PAGE = 15 // Number of servers we show const float DOUBLE_CLICK_TIME_MS = 0.4 // Max time between clicks for double click registering // Stores mouse delta used for scroll bar struct { int deltaX = 0 int deltaY = 0 } mouseDeltaBuffer // Filters struct { bool hideFull = false bool hideEmpty = false bool hideProtected = false bool useSearch = false string searchTerm array filterMaps string filterMap array filterGamemodes string filterGamemode } filterArguments enum sortingBy { NONE, DEFAULT, NAME, PLAYERS, MAP, GAMEMODE, REGION } // Column sort direction, only one of these can be aplied at once struct { // true = alphabeticaly false = reverse bool serverName = true bool serverPlayers = true bool serverMap = true bool serverGamemode = true bool serverRegion = true // 0 = none; 1 = default; 2 = name; 3 = players; 4 = map; 5 = gamemode; 6 = region int sortingBy = 1 } filterDirection struct serverStruct { int serverIndex bool serverProtected string serverName int serverPlayers int serverPlayersMax string serverMap string serverGamemode string serverRegion } struct { // UI state vars var menu int focusedServerIndex = 0 int scrollOffset = 0 bool serverListRequestFailed = false float serverSelectedTime = 0 float serverSelectedTimeLast = 0 int serverButtonFocusedID = 0 bool shouldFocus = true bool cancelConnection = false // filtered array of servers array serversArrayFiltered array filteredServers ServerInfo& focusedServer ServerInfo& lastSelectedServer // UI references array serverButtons array serversName array playerCountLabels array serversProtected array serversMap array serversGamemode array serversRegion array< void functionref( ServerInfo ) > connectCallbacks } file bool function FloatsEqual( float arg1, float arg2, float epsilon ) { if ( fabs( arg1 - arg2 ) < epsilon ) return true return false } //////////////////////////// // Init //////////////////////////// void function AddNorthstarServerBrowserMenu() { AddMenu( "ServerBrowserMenu", $"resource/ui/menus/server_browser.menu", InitServerBrowserMenu, "#MENU_SERVER_BROWSER" ) } void function UpdatePrivateMatchModesAndMaps() { array realMaps = [ "mp_lobby" ] realMaps.extend( GetPrivateMatchMaps() ) foreach ( int enum_, string map in realMaps ) { if ( filterArguments.filterMaps.find( map ) != -1 ) continue filterArguments.filterMaps.append( map ) string localized = GetMapDisplayName( map ) Hud_DialogList_AddListItem( Hud_GetChild( file.menu, "SwtBtnSelectMap" ) , localized, string( enum_ + 1 ) ) } array realModes = [ "private_match" ] realModes.extend( GetPrivateMatchModes() ) foreach( int enum_, string mode in realModes ) { string localized = GetGameModeDisplayName( mode ) if ( filterArguments.filterGamemodes.find( localized ) != -1 ) continue filterArguments.filterGamemodes.append( localized ) Hud_DialogList_AddListItem( Hud_GetChild( file.menu, "SwtBtnSelectGamemode" ) , localized, string( enum_ + 1 ) ) } } void function InitServerBrowserMenu() { file.menu = GetMenu( "ServerBrowserMenu" ) AddMouseMovementCaptureHandler( Hud_GetChild(file.menu, "MouseMovementCapture"), UpdateMouseDeltaBuffer ) // Get menu stuff file.serverButtons = GetElementsByClassname( file.menu, "ServerButton" ) file.serversName = GetElementsByClassname( file.menu, "ServerName" ) file.playerCountLabels = GetElementsByClassname( file.menu, "PlayerCount" ) file.serversProtected = GetElementsByClassname( file.menu, "ServerLock" ) file.serversMap = GetElementsByClassname( file.menu, "ServerMap" ) file.serversGamemode = GetElementsByClassname( file.menu, "ServerGamemode" ) file.serversRegion = GetElementsByClassname( file.menu, "Serverregion" ) filterArguments.filterMaps = [ "SWITCH_ANY" ] Hud_DialogList_AddListItem( Hud_GetChild( file.menu, "SwtBtnSelectMap" ), "SWITCH_ANY", "0" ) filterArguments.filterGamemodes = [ "SWITCH_ANY" ] Hud_DialogList_AddListItem( Hud_GetChild( file.menu, "SwtBtnSelectGamemode" ), "SWITCH_ANY", "0" ) // Event handlers AddMenuEventHandler( file.menu, eUIEvent.MENU_CLOSE, OnCloseServerBrowserMenu ) AddMenuEventHandler( file.menu, eUIEvent.MENU_OPEN, OnServerBrowserMenuOpened ) AddMenuFooterOption( file.menu, BUTTON_B, "#B_BUTTON_BACK", "#BACK" ) AddMenuFooterOption( file.menu, BUTTON_Y, PrependControllerPrompts( BUTTON_Y, "#REFRESH_SERVERS" ), "#REFRESH_SERVERS", RefreshServers ) // Setup server buttons var width = 1120.0 * ( GetScreenSize()[1] / 1080.0 ) foreach ( var button in GetElementsByClassname( file.menu, "ServerButton" ) ) { AddButtonEventHandler( button, UIE_CLICK, OnServerButtonClicked ) AddButtonEventHandler( button, UIE_GET_FOCUS, OnServerButtonFocused ) Hud_SetWidth( button , width ) } AddButtonEventHandler( Hud_GetChild( file.menu , "BtnServerDummmyTop" ), UIE_GET_FOCUS, OnHitDummyTop ) AddButtonEventHandler( Hud_GetChild( file.menu , "BtnServerDummmyBottom" ), UIE_GET_FOCUS, OnHitDummyBottom ) AddButtonEventHandler( Hud_GetChild( file.menu, "BtnServerJoin"), UIE_CLICK, OnServerSelected ) AddButtonEventHandler( Hud_GetChild( file.menu, "BtnServerListUpArrow"), UIE_CLICK, OnUpArrowSelected ) AddButtonEventHandler( Hud_GetChild( file.menu, "BtnServerListDownArrow"), UIE_CLICK, OnDownArrowSelected ) AddButtonEventHandler( Hud_GetChild( file.menu, "BtnDummyAfterFilterClear"), UIE_GET_FOCUS, OnHitDummyAfterFilterClear ) AddButtonEventHandler( Hud_GetChild( file.menu, "BtnFiltersClear"), UIE_CLICK, OnBtnFiltersClear_Activate ) AddButtonEventHandler( Hud_GetChild( file.menu, "BtnServerNameTab"), UIE_CLICK, SortServerListByName_Activate ) AddButtonEventHandler( Hud_GetChild( file.menu, "BtnServerPlayersTab"), UIE_CLICK, SortServerListByPlayers_Activate ) AddButtonEventHandler( Hud_GetChild( file.menu, "BtnServerMapTab"), UIE_CLICK, SortServerListByMap_Activate ) AddButtonEventHandler( Hud_GetChild( file.menu, "BtnServerGamemodeTab"), UIE_CLICK, SortServerListByGamemode_Activate ) AddButtonEventHandler( Hud_GetChild( file.menu, "BtnServerRegionTab"), UIE_CLICK, SortServerListByRegion_Activate ) AddButtonEventHandler( Hud_GetChild( file.menu, "SwtBtnSelectMap"), UIE_CHANGE, FilterAndUpdateList ) AddButtonEventHandler( Hud_GetChild( file.menu, "SwtBtnSelectGamemode"), UIE_CHANGE, FilterAndUpdateList ) AddButtonEventHandler( Hud_GetChild( file.menu, "SwtBtnHideFull"), UIE_CHANGE, FilterAndUpdateList ) AddButtonEventHandler( Hud_GetChild( file.menu, "SwtBtnHideEmpty"), UIE_CHANGE, FilterAndUpdateList ) AddButtonEventHandler( Hud_GetChild( file.menu, "SwtBtnHideProtected"), UIE_CHANGE, FilterAndUpdateList ) AddButtonEventHandler( Hud_GetChild( file.menu, "BtnSearchLabel"), UIE_CHANGE, FilterAndUpdateList ) AddButtonEventHandler( Hud_GetChild( file.menu, "BtnServerSearch"), UIE_CHANGE, FilterAndUpdateList ) AddButtonEventHandler( Hud_GetChild( file.menu, "BtnServerDescription"), UIE_CLICK, ShowServerDescription ) AddButtonEventHandler( Hud_GetChild( file.menu, "BtnServerMods"), UIE_CLICK, ShowServerMods ) AddButtonEventHandler( Hud_GetChild( file.menu, "ConnectingButton"), UIE_CLICK, ConnectingButton_Activate ) // Hidden cause no need, if server descriptions become too long use this Hud_SetEnabled( Hud_GetChild( file.menu, "BtnServerDescription"), false ) Hud_SetEnabled( Hud_GetChild( file.menu, "BtnServerMods"), false ) Hud_SetText( Hud_GetChild( file.menu, "BtnServerDescription"), "" ) Hud_SetText( Hud_GetChild( file.menu, "BtnServerMods"), "" ) // Rui is a pain RuiSetString( Hud_GetRui( Hud_GetChild( file.menu, "SwtBtnHideFull") ), "buttonText", "" ) RuiSetString( Hud_GetRui( Hud_GetChild( file.menu, "SwtBtnHideEmpty") ), "buttonText", "" ) RuiSetString( Hud_GetRui( Hud_GetChild( file.menu, "SwtBtnHideProtected") ), "buttonText", "" ) RuiSetString( Hud_GetRui( Hud_GetChild( file.menu, "SwtBtnSelectMap") ), "buttonText", "" ) RuiSetString( Hud_GetRui( Hud_GetChild( file.menu, "SwtBtnSelectGamemode") ), "buttonText", "" ) ToggleConnectingHUD(false) // UI was cut off on some aspect ratios; not perfect UpdateServerInfoBasedOnRes() } //////////////////////////// // Slider //////////////////////////// void function UpdateMouseDeltaBuffer( int x, int y ) { mouseDeltaBuffer.deltaX += x mouseDeltaBuffer.deltaY += y SliderBarUpdate() } void function FlushMouseDeltaBuffer() { mouseDeltaBuffer.deltaX = 0 mouseDeltaBuffer.deltaY = 0 } void function SliderBarUpdate() { if ( file.filteredServers.len() <= BUTTONS_PER_PAGE ) { FlushMouseDeltaBuffer() return } var sliderButton = Hud_GetChild( file.menu , "BtnServerListSlider" ) var sliderPanel = Hud_GetChild( file.menu , "BtnServerListSliderPanel" ) var movementCapture = Hud_GetChild( file.menu , "MouseMovementCapture" ) Hud_SetFocused( sliderButton ) float minYPos = -40.0 * ( GetScreenSize()[1] / 1080.0 ) float maxHeight = 562.0 * ( GetScreenSize()[1] / 1080.0 ) float maxYPos = minYPos - ( maxHeight - Hud_GetHeight( sliderPanel ) ) float useableSpace = ( maxHeight - Hud_GetHeight( sliderPanel ) ) float jump = minYPos - ( useableSpace / ( float( file.filteredServers.len() ) ) ) // got local from official respaw scripts, without untyped throws an error local pos = Hud_GetPos( sliderButton )[1] local newPos = pos - mouseDeltaBuffer.deltaY FlushMouseDeltaBuffer() if ( newPos < maxYPos ) newPos = maxYPos if ( newPos > minYPos ) newPos = minYPos Hud_SetPos( sliderButton , 2, newPos ) Hud_SetPos( sliderPanel , 2, newPos ) Hud_SetPos( movementCapture , 2, newPos ) file.scrollOffset = -int( ( ( newPos - minYPos ) / useableSpace ) * ( file.filteredServers.len() - BUTTONS_PER_PAGE ) ) UpdateShownPage() } void function UpdateListSliderHeight( float servers ) { var sliderButton = Hud_GetChild( file.menu , "BtnServerListSlider" ) var sliderPanel = Hud_GetChild( file.menu , "BtnServerListSliderPanel" ) var movementCapture = Hud_GetChild( file.menu , "MouseMovementCapture" ) float maxHeight = 562.0 * ( GetScreenSize()[1] / 1080.0 ) float minHeight = 80.0 * ( GetScreenSize()[1] / 1080.0 ) float height = maxHeight * ( BUTTONS_PER_PAGE / servers ) if ( height > maxHeight ) height = maxHeight if ( height < minHeight ) height = minHeight Hud_SetHeight( sliderButton , height ) Hud_SetHeight( sliderPanel , height ) Hud_SetHeight( movementCapture , height ) } void function UpdateListSliderPosition( int servers ) { var sliderButton = Hud_GetChild( file.menu , "BtnServerListSlider" ) var sliderPanel = Hud_GetChild( file.menu , "BtnServerListSliderPanel" ) var movementCapture = Hud_GetChild( file.menu , "MouseMovementCapture" ) float minYPos = -40.0 * ( GetScreenSize()[1] / 1080.0 ) float useableSpace = (562.0 * ( GetScreenSize()[1] / 1080.0 ) - Hud_GetHeight( sliderPanel ) ) float jump = minYPos - ( useableSpace / ( float( servers ) - BUTTONS_PER_PAGE ) * file.scrollOffset ) if ( jump > minYPos ) jump = minYPos Hud_SetPos( sliderButton , 2, jump ) Hud_SetPos( sliderPanel , 2, jump ) Hud_SetPos( movementCapture , 2, jump ) } void function OnScrollDown( var button ) { if (file.filteredServers.len() <= BUTTONS_PER_PAGE) return file.scrollOffset += 5 if (file.scrollOffset + BUTTONS_PER_PAGE > file.filteredServers.len()) { file.scrollOffset = file.filteredServers.len() - BUTTONS_PER_PAGE } UpdateShownPage() UpdateListSliderPosition( file.filteredServers.len() ) } void function OnScrollUp( var button ) { file.scrollOffset -= 5 if ( file.scrollOffset < 0 ) { file.scrollOffset = 0 } UpdateShownPage() UpdateListSliderPosition( file.filteredServers.len() ) } //////////////////////////// // Connecting pop-up //////////////////////////// void function ToggleConnectingHUD( bool vis ) { foreach (e in GetElementsByClassname( file.menu, "connectingHUD" ) ) { Hud_SetEnabled( e, vis ) Hud_SetVisible( e, vis ) } if ( vis ) Hud_SetFocused( Hud_GetChild( file.menu, "ConnectingButton" ) ) } void function ConnectingButton_Activate( var button ) { file.cancelConnection = true } //////////////////////////// // Aspect ratio compensation //////////////////////////// // No way to get aspect ratio sadly // This doesn't werk on some obscure resolutions, mostly really small 4:3 void function UpdateServerInfoBasedOnRes() { if ( FloatsEqual( float(GetScreenSize()[0] ) / float( GetScreenSize()[1] ) , 1.6, 0.07 ) ) // 16/10 { Hud_SetWidth( Hud_GetChild(file.menu, "ServerName"), 392) Hud_SetWidth( Hud_GetChild(file.menu, "NextMapImage"), 400) Hud_SetWidth( Hud_GetChild(file.menu, "NextMapBack"), 400) Hud_SetWidth( Hud_GetChild(file.menu, "LabelMods"), 360) Hud_SetWidth( Hud_GetChild(file.menu, "LabelDescription"), 360) Hud_SetWidth( Hud_GetChild(file.menu, "ServerDetailsPanel"), 400) } if( FloatsEqual( float( GetScreenSize()[0] ) / float( GetScreenSize()[1] ) , 1.3, 0.055 ) ) // 4/3 { Hud_SetWidth( Hud_GetChild(file.menu, "ServerName"), 292) Hud_SetWidth( Hud_GetChild(file.menu, "NextMapImage"), 300) Hud_SetWidth( Hud_GetChild(file.menu, "NextMapBack"), 300) Hud_SetWidth( Hud_GetChild(file.menu, "LabelMods"), 260) Hud_SetWidth( Hud_GetChild(file.menu, "LabelDescription"), 260) Hud_SetWidth( Hud_GetChild(file.menu, "ServerDetailsPanel"), 300) } } //////////////////////////// // Open/close callbacks //////////////////////////// void function OnCloseServerBrowserMenu() { try { DeregisterButtonPressedCallback( MOUSE_WHEEL_UP , OnScrollUp ) DeregisterButtonPressedCallback( MOUSE_WHEEL_DOWN , OnScrollDown ) DeregisterButtonPressedCallback( KEY_TAB , OnKeyTabPressed ) DeregisterButtonPressedCallback( KEY_ENTER, OnEnterPressed ) DeregisterButtonPressedCallback( KEY_R, OnKeyRPressed ) } catch ( ex ) {} } void function OnServerBrowserMenuOpened() { Hud_SetText( Hud_GetChild( file.menu, "InGamePlayerLabel" ), Localize( "#INGAME_PLAYERS", "0" ) ) Hud_SetText( Hud_GetChild( file.menu, "TotalServerLabel" ), Localize( "#TOTAL_SERVERS", "0" ) ) UpdatePrivateMatchModesAndMaps() Hud_SetText( Hud_GetChild( file.menu, "Title" ), "#MENU_TITLE_SERVER_BROWSER" ) UI_SetPresentationType( ePresentationType.KNOWLEDGEBASE_MAIN ) file.scrollOffset = 0 // dont rerequest if we came from the connect menu if ( !NSIsRequestingServerList() && uiGlobal.lastMenuNavDirection != MENU_NAV_BACK ) { NSClearRecievedServerList() NSRequestServerList() } filterDirection.sortingBy = sortingBy.DEFAULT thread WaitForServerListRequest() RegisterButtonPressedCallback( MOUSE_WHEEL_UP , OnScrollUp ) RegisterButtonPressedCallback( MOUSE_WHEEL_DOWN , OnScrollDown ) RegisterButtonPressedCallback( KEY_TAB , OnKeyTabPressed ) RegisterButtonPressedCallback( KEY_ENTER, OnEnterPressed ) RegisterButtonPressedCallback( KEY_R, OnKeyRPressed ) } //////////////////////////// // Arrow navigation fuckery //////////////////////////// bool function IsFilterPanelElementFocused() { // get name of focused element var focusedElement = GetFocus() foreach ( element in GetElementsByClassname( file.menu, "FilterPanelChild" ) ) { if ( element == focusedElement ) return true } return false; } void function OnKeyTabPressed( var button ) { try { // toggle focus between server list and filter panel if ( IsFilterPanelElementFocused() ) { Hud_SetFocused( Hud_GetChild( file.menu, "BtnServer1" ) ) } else { Hud_SetFocused( Hud_GetChild( file.menu, "BtnServerSearch" ) ) HideServerInfo() } } catch ( ex ) {} } void function OnHitDummyTop( var button ) { file.scrollOffset -= 1 if ( file.scrollOffset < 0 ) { // was at top already file.scrollOffset = 0 Hud_SetFocused(Hud_GetChild(file.menu, "BtnServerNameTab")) } else { // only update if list position changed UpdateShownPage() UpdateListSliderPosition( file.filteredServers.len() ) DisplayFocusedServerInfo( file.serverButtonFocusedID ) Hud_SetFocused( Hud_GetChild( file.menu, "BtnServer1" ) ) } } void function OnHitDummyBottom( var button ) { file.scrollOffset += 1 if ( file.scrollOffset + BUTTONS_PER_PAGE > file.filteredServers.len() ) { // was at bottom already file.scrollOffset = file.filteredServers.len() - BUTTONS_PER_PAGE Hud_SetFocused( Hud_GetChild( file.menu, "BtnServerSearch" ) ) HideServerInfo() } else { // only update if list position changed UpdateShownPage() UpdateListSliderPosition( file.filteredServers.len() ) DisplayFocusedServerInfo( file.serverButtonFocusedID ) Hud_SetFocused( Hud_GetChild( file.menu, "BtnServer15" ) ) } } void function OnHitDummyAfterFilterClear( var button ) { Hud_SetFocused( Hud_GetChild( file.menu, "BtnServerNameTab" ) ) } void function OnDownArrowSelected( var button ) { if ( file.filteredServers.len() <= BUTTONS_PER_PAGE ) return file.scrollOffset += 1 if ( file.scrollOffset + BUTTONS_PER_PAGE > file.filteredServers.len() ) { file.scrollOffset = file.filteredServers.len() - BUTTONS_PER_PAGE } UpdateShownPage() UpdateListSliderPosition( file.filteredServers.len() ) } void function OnUpArrowSelected( var button ) { file.scrollOffset -= 1 if ( file.scrollOffset < 0 ) { file.scrollOffset = 0 } UpdateShownPage() UpdateListSliderPosition( file.filteredServers.len() ) } //////////////////////// // Key Callbacks //////////////////////// void function OnEnterPressed( arg ) { // only trigger if a server is focused if ( IsServerButtonFocused() ) { OnServerSelected(0) } } void function OnKeyRPressed( arg ) { if ( !IsSearchBarFocused() ) { RefreshServers(0); } } bool function IsServerButtonFocused() { var focusedElement = GetFocus() if ( focusedElement == null ) return false var name = Hud_GetHudName( focusedElement ) foreach ( element in GetElementsByClassname( file.menu, "ServerButton" ) ) { if ( element == focusedElement ) return true } return false } bool function IsSearchBarFocused() { return Hud_GetChild( file.menu, "BtnServerSearch" ) == GetFocus() } //////////////////////////// // Unused //////////////////////////// void function ShowServerDescription( var button ) { Hud_SetVisible( Hud_GetChild( file.menu, "LabelDescription" ), true ) Hud_SetVisible( Hud_GetChild( file.menu, "LabelMods" ), false ) } void function ShowServerMods( var button ) { Hud_SetVisible( Hud_GetChild( file.menu, "LabelDescription" ), false ) Hud_SetVisible( Hud_GetChild( file.menu, "LabelMods" ), true ) } //////////////////////////// // Server list; filter,update,... //////////////////////////// void function HideServerInfo() { Hud_SetVisible( Hud_GetChild( file.menu, "BtnServerDescription" ), false ) Hud_SetVisible( Hud_GetChild( file.menu, "BtnServerMods" ), false ) Hud_SetVisible( Hud_GetChild( file.menu, "BtnServerJoin" ), false ) Hud_SetVisible( Hud_GetChild( file.menu, "LabelDescription" ), false ) Hud_SetVisible( Hud_GetChild( file.menu, "LabelMods" ), false ) Hud_SetVisible( Hud_GetChild( file.menu, "NextMapImage" ), false ) Hud_SetVisible( Hud_GetChild( file.menu, "NextMapBack" ), false ) Hud_SetVisible( Hud_GetChild( file.menu, "NextMapName" ), false ) Hud_SetVisible( Hud_GetChild( file.menu, "ServerName" ), false ) Hud_SetVisible( Hud_GetChild( file.menu, "NextModeIcon" ), false ) Hud_SetVisible( Hud_GetChild( file.menu, "NextGameModeName" ), false ) } void function OnBtnFiltersClear_Activate( var button ) { Hud_SetText( Hud_GetChild( file.menu, "BtnServerSearch" ), "" ) SetConVarBool( "filter_hide_empty", false ) SetConVarBool( "filter_hide_full", false ) SetConVarBool( "filter_hide_protected", false ) SetConVarInt( "filter_map", 0 ) SetConVarInt( "filter_gamemode", 0 ) FilterAndUpdateList(0) } void function FilterAndUpdateList( var n ) { filterArguments.searchTerm = Hud_GetUTF8Text( Hud_GetChild( file.menu, "BtnServerSearch" ) ) if ( filterArguments.searchTerm == "" ) filterArguments.useSearch = false else filterArguments.useSearch = true filterArguments.filterMap = filterArguments.filterMaps[ GetConVarInt( "filter_map" ) ] filterArguments.filterGamemode = filterArguments.filterGamemodes[ GetConVarInt( "filter_gamemode" ) ] filterArguments.hideEmpty = GetConVarBool( "filter_hide_empty" ) filterArguments.hideFull = GetConVarBool( "filter_hide_full" ) filterArguments.hideProtected = GetConVarBool( "filter_hide_protected" ) file.scrollOffset = 0 UpdateListSliderPosition( file.filteredServers.len() ) HideServerInfo() FilterServerList() switch ( filterDirection.sortingBy ) { case sortingBy.NONE: UpdateShownPage() break case sortingBy.DEFAULT: filterDirection.serverName = !filterDirection.serverName SortServerListByDefault_Activate(0) break case sortingBy.NAME: filterDirection.serverName = !filterDirection.serverName SortServerListByName_Activate(0) break case sortingBy.PLAYERS: filterDirection.serverPlayers = !filterDirection.serverPlayers SortServerListByPlayers_Activate(0) break case sortingBy.MAP: filterDirection.serverMap = !filterDirection.serverMap SortServerListByMap_Activate(0) break case sortingBy.GAMEMODE: filterDirection.serverGamemode = !filterDirection.serverGamemode SortServerListByGamemode_Activate(0) break case sortingBy.REGION: filterDirection.serverRegion = !filterDirection.serverRegion SortServerListByRegion_Activate(0) break default: printt( "How the f did you get here" ) } if ( file.shouldFocus ) { file.shouldFocus = false Hud_SetFocused( Hud_GetChild( file.menu, "BtnServer1" ) ) } } void function RefreshServers( var button ) { if ( NSIsRequestingServerList() ) return file.serverListRequestFailed = false file.scrollOffset = 0 NSClearRecievedServerList() NSRequestServerList() thread WaitForServerListRequest() } void function WaitForServerListRequest() { for ( int i = 0; i < BUTTONS_PER_PAGE; i++) { Hud_SetVisible( file.serversProtected[ i ], false ) Hud_SetVisible( file.serverButtons[ i ], false ) Hud_SetText( file.serversName[ i ], "" ) Hud_SetText( file.playerCountLabels[ i ], "" ) Hud_SetText( file.serversMap[ i ], "" ) Hud_SetText( file.serversGamemode[ i ], "" ) Hud_SetText( file.serversRegion[ i ], "" ) } HideServerInfo() Hud_SetVisible( file.serversName[ 0 ], true ) Hud_SetText( file.serversName[ 0 ], "#NS_SERVERBROWSER_WAITINGFORSERVERS" ) // wait for request to complete while ( NSIsRequestingServerList() ) WaitFrame() file.serverListRequestFailed = !NSMasterServerConnectionSuccessful() if ( file.serverListRequestFailed ) { Hud_SetText( file.serversName[ 0 ], "#NS_SERVERBROWSER_CONNECTIONFAILED" ) } else { FilterAndUpdateList(0) Hud_SetFocused( Hud_GetChild(file.menu, "BtnServer1" ) ) } } void function FilterServerList() { file.filteredServers.clear() int totalPlayers = 0 array servers = NSGetGameServers() foreach ( ServerInfo server in servers ) { totalPlayers += server.playerCount // Filters if ( filterArguments.hideEmpty && server.playerCount == 0 ) continue; if ( filterArguments.hideFull && server.playerCount == server.maxPlayerCount ) continue; if ( filterArguments.hideProtected && server.requiresPassword ) continue; if ( filterArguments.filterMap != "SWITCH_ANY" && filterArguments.filterMap != server.map ) continue; if ( filterArguments.filterGamemode != "SWITCH_ANY" && filterArguments.filterGamemode != GetGameModeDisplayName(server.playlist) ) continue; // Search if ( filterArguments.useSearch ) { array sName sName.append( server.name.tolower() ) sName.append( Localize( GetMapDisplayName( server.map ) ).tolower() ) sName.append( server.map.tolower() ) sName.append( server.playlist.tolower() ) sName.append( Localize( server.playlist ).tolower() ) sName.append( server.description.tolower() ) sName.append( server.region.tolower() ) string sTerm = filterArguments.searchTerm.tolower() bool found = false for( int j = 0; j < sName.len(); j++ ) { if ( sName[j].find( sTerm ) != null ) found = true } if ( !found ) continue; } file.filteredServers.append( server ) } // Update player and server count Hud_SetText( Hud_GetChild( file.menu, "InGamePlayerLabel" ), Localize("#INGAME_PLAYERS", string( totalPlayers ) ) ) Hud_SetText( Hud_GetChild( file.menu, "TotalServerLabel" ), Localize("#TOTAL_SERVERS", string( NSGetServerCount() ) ) ) } void function UpdateShownPage() { for ( int i = 0; i < BUTTONS_PER_PAGE; i++ ) { Hud_SetVisible( file.serversProtected[ i ], false ) Hud_SetVisible( file.serverButtons[ i ], false ) Hud_SetText( file.serversName[ i ], "" ) Hud_SetText( file.playerCountLabels[ i ], "" ) Hud_SetText( file.serversMap[ i ], "" ) Hud_SetText( file.serversGamemode[ i ], "" ) Hud_SetText( file.serversRegion[ i ], "" ) } int j = file.filteredServers.len() > BUTTONS_PER_PAGE ? BUTTONS_PER_PAGE : file.filteredServers.len() for ( int i = 0; i < j; i++ ) { int buttonIndex = file.scrollOffset + i ServerInfo server = file.filteredServers[ buttonIndex ] Hud_SetEnabled( file.serverButtons[ i ], true ) Hud_SetVisible( file.serverButtons[ i ], true ) Hud_SetVisible( file.serversProtected[ i ], server.requiresPassword ) Hud_SetText( file.serversName[ i ], server.name ) Hud_SetText( file.playerCountLabels[ i ], format( "%i/%i", server.playerCount, server.maxPlayerCount ) ) Hud_SetText( file.serversMap[ i ], GetMapDisplayName( server.map ) ) Hud_SetText( file.serversGamemode[ i ], GetGameModeDisplayName( server.playlist ) ) Hud_SetText( file.serversRegion[ i ], server.region ) } if ( NSGetServerCount() == 0 ) { Hud_SetEnabled( file.serverButtons[ 0 ], true ) Hud_SetVisible( file.serverButtons[ 0 ], true ) Hud_SetText( file.serversName[ 0 ], "#NS_SERVERBROWSER_NOSERVERS" ) } UpdateListSliderHeight( float( file.filteredServers.len() ) ) } void function OnServerButtonFocused( var button ) { if ( file.scrollOffset < 0 ) file.scrollOffset = 0 int scriptID = int ( Hud_GetScriptID( button ) ) file.serverButtonFocusedID = scriptID if ( file.filteredServers.len() > 0 ) // file.focusedServerIndex = file.filteredServers[ file.scrollOffset + scriptID ].serverIndex file.focusedServer = file.filteredServers[ file.scrollOffset + scriptID ] DisplayFocusedServerInfo( scriptID ) } void function OnServerButtonClicked(var button) { int scriptID = int ( Hud_GetScriptID( button ) ) DisplayFocusedServerInfo( scriptID ) CheckDoubleClick( scriptID, true ) } void function CheckDoubleClick( int scriptID, bool wasClickNav ) { if ( NSGetServerCount() == 0 ) return int serverIndex = file.scrollOffset + scriptID bool sameServer = false if ( file.lastSelectedServer == file.filteredServers[ serverIndex ] ) sameServer = true file.serverSelectedTimeLast = file.serverSelectedTime file.serverSelectedTime = Time() file.lastSelectedServer = file.filteredServers[ serverIndex ] if ( wasClickNav && ( file.serverSelectedTime - file.serverSelectedTimeLast < DOUBLE_CLICK_TIME_MS ) && sameServer ) { OnServerSelected(0) } } void function DisplayFocusedServerInfo( int scriptID ) { if ( scriptID == 999 || scriptID == -1 || scriptID == 16 ) return if ( NSIsRequestingServerList() || NSGetServerCount() == 0 || file.serverListRequestFailed || file.filteredServers.len() == 0 ) return var menu = GetMenu( "ServerBrowserMenu" ) int serverIndex = file.scrollOffset + scriptID if ( serverIndex < 0 ) serverIndex = 0 ServerInfo server = file.filteredServers[ serverIndex ] Hud_SetVisible( Hud_GetChild( menu, "BtnServerDescription" ), true ) Hud_SetVisible( Hud_GetChild( menu, "BtnServerMods" ), true ) Hud_SetVisible( Hud_GetChild( menu, "BtnServerJoin" ), true ) // text panels Hud_SetVisible( Hud_GetChild( menu, "LabelDescription" ), true ) Hud_SetVisible( Hud_GetChild( menu, "LabelMods" ), false ) Hud_SetText( Hud_GetChild( menu, "LabelDescription" ), server.description + "\n\nRequired Mods:\n" + FillInServerModsLabel( server.requiredMods ) ) // map name/image/server name string map = server.map Hud_SetVisible( Hud_GetChild( menu, "NextMapImage" ), true ) Hud_SetVisible( Hud_GetChild( menu, "NextMapBack" ), true ) RuiSetImage( Hud_GetRui( Hud_GetChild( menu, "NextMapImage" ) ), "basicImage", GetMapImageForMapName( map ) ) Hud_SetVisible( Hud_GetChild( menu, "NextMapName" ), true ) Hud_SetText( Hud_GetChild( menu, "NextMapName" ), GetMapDisplayName( map ) ) Hud_SetVisible( Hud_GetChild( menu, "ServerName" ), true ) Hud_SetText( Hud_GetChild( menu, "ServerName" ), server.name ) // mode name/image string mode = server.playlist Hud_SetVisible( Hud_GetChild( menu, "NextModeIcon" ), true ) RuiSetImage( Hud_GetRui( Hud_GetChild( menu, "NextModeIcon" ) ), "basicImage", GetPlaylistThumbnailImage( mode ) ) Hud_SetVisible( Hud_GetChild( menu, "NextGameModeName" ), true ) if ( mode.len() != 0 ) Hud_SetText( Hud_GetChild( menu, "NextGameModeName" ), GetGameModeDisplayName( mode ) ) else Hud_SetText( Hud_GetChild( menu, "NextGameModeName" ), "#NS_SERVERBROWSER_UNKNOWNMODE" ) } string function FillInServerModsLabel( array mods ) { string ret foreach ( RequiredModInfo mod in mods ) { ret += format( " %s v%s\n", mod.name, mod.version ) } return ret } void function OnServerSelected( var button ) { if ( NSIsRequestingServerList() || NSGetServerCount() == 0 || file.serverListRequestFailed ) return ServerInfo server = file.focusedServer file.lastSelectedServer = server foreach ( RequiredModInfo mod in server.requiredMods ) { if ( !NSGetModNames().contains( mod.name ) ) { DialogData dialogData dialogData.header = "#ERROR" dialogData.message = format( "Missing mod \"%s\" v%s", mod.name, mod.version ) dialogData.image = $"ui/menu/common/dialog_error" #if PC_PROG AddDialogButton( dialogData, "#DISMISS" ) AddDialogFooter( dialogData, "#A_BUTTON_SELECT" ) #endif // PC_PROG AddDialogFooter( dialogData, "#B_BUTTON_DISMISS_RUI" ) OpenDialog( dialogData ) return } else { // this uses semver https://semver.org array serverModVersion = split( mod.name, "." ) array clientModVersion = split( NSGetModVersionByModName( mod.name ), "." ) bool semverFail = false // if server has invalid semver don't bother checking if ( serverModVersion.len() == 3 ) { // bad client semver if ( clientModVersion.len() != serverModVersion.len() ) semverFail = true // major version, don't think we should need to check other versions else if ( clientModVersion[ 0 ] != serverModVersion[ 0 ] ) semverFail = true } if ( semverFail ) { DialogData dialogData dialogData.header = "#ERROR" dialogData.message = format( "Server has mod \"%s\" v%s while we have v%s", mod.name, mod.version, NSGetModVersionByModName( mod.name ) ) dialogData.image = $"ui/menu/common/dialog_error" #if PC_PROG AddDialogButton( dialogData, "#DISMISS" ) AddDialogFooter( dialogData, "#A_BUTTON_SELECT" ) #endif // PC_PROG AddDialogFooter( dialogData, "#B_BUTTON_DISMISS_RUI" ) OpenDialog( dialogData ) return } } } if ( server.requiresPassword ) { OnCloseServerBrowserMenu() AdvanceMenu( GetMenu( "ConnectWithPasswordMenu" ) ) } else { TriggerConnectToServerCallbacks() thread ThreadedAuthAndConnectToServer() } } void function ThreadedAuthAndConnectToServer( string password = "" ) { if ( NSIsAuthenticatingWithServer() ) return NSTryAuthWithServer( file.lastSelectedServer.index, password ) ToggleConnectingHUD( true ) while ( NSIsAuthenticatingWithServer() && !file.cancelConnection ) { WaitFrame() } ToggleConnectingHUD( false ) if ( file.cancelConnection ) { file.cancelConnection = false // re-focus server list Hud_SetFocused( Hud_GetChild( file.menu, "BtnServer" + ( file.serverButtonFocusedID + 1 ) ) ) return } file.cancelConnection = false if ( NSWasAuthSuccessful() ) { bool modsChanged = false // disable all RequiredOnClient mods that are not required by the server and are currently enabled foreach ( string modName in NSGetModNames() ) { if ( NSIsModRequiredOnClient( modName ) && NSIsModEnabled( modName ) ) { // find the mod name in the list of server required mods bool found = false foreach ( RequiredModInfo mod in file.lastSelectedServer.requiredMods ) { if (mod.name == modName) { found = true break } } // if we didnt find the mod name, disable the mod if (!found) { modsChanged = true NSSetModEnabled( modName, false ) } } } // enable all RequiredOnClient mods that are required by the server and are currently disabled foreach ( RequiredModInfo mod in file.lastSelectedServer.requiredMods ) { if ( NSIsModRequiredOnClient( mod.name ) && !NSIsModEnabled( mod.name )) { modsChanged = true NSSetModEnabled( mod.name, true ) } } // only actually reload if we need to since the uiscript reset on reload lags hard if ( modsChanged ) ReloadMods() NSConnectToAuthedServer() } else { string reason = NSGetAuthFailReason() DialogData dialogData dialogData.header = "#ERROR" dialogData.message = reason dialogData.image = $"ui/menu/common/dialog_error" #if PC_PROG AddDialogButton( dialogData, "#DISMISS" ) AddDialogFooter( dialogData, "#A_BUTTON_SELECT" ) #endif // PC_PROG AddDialogFooter( dialogData, "#B_BUTTON_DISMISS_RUI" ) OpenDialog( dialogData ) } } ////////////////////////////////////// // Shadow realm ////////////////////////////////////// int function ServerSortLogic ( ServerInfo a, ServerInfo b ) { var aTemp var bTemp bool direction // We can hard code this cause adding entire columns isn't as easy switch ( filterDirection.sortingBy ) { case sortingBy.DEFAULT: aTemp = a.playerCount bTemp = b.playerCount // `1000` is assumed to always be higher than `serverPlayersMax` if (aTemp + 1 < a.maxPlayerCount) aTemp = aTemp+2000 if (bTemp + 1 < b.maxPlayerCount) bTemp = bTemp+2000 if (aTemp + 1 == a.maxPlayerCount) aTemp = aTemp+1000 if (bTemp + 1 == b.maxPlayerCount) bTemp = bTemp+1000 direction = filterDirection.serverName break; case sortingBy.NAME: aTemp = a.name.tolower() bTemp = b.name.tolower() direction = filterDirection.serverName break; case sortingBy.PLAYERS: aTemp = a.playerCount bTemp = b.playerCount direction = filterDirection.serverPlayers break; case sortingBy.MAP: aTemp = Localize( a.map ).tolower() bTemp = Localize( b.map ).tolower() direction = filterDirection.serverMap break; case sortingBy.GAMEMODE: aTemp = Localize( a.playlist ).tolower() bTemp = Localize( b.playlist ).tolower() direction = filterDirection.serverGamemode break; case sortingBy.REGION: aTemp = a.region bTemp = b.region direction = filterDirection.serverRegion break; default: return 0 } int invert = direction == true ? 1 : -1 if ( aTemp > bTemp ) return 1 * invert if ( aTemp < bTemp ) return -1 * invert return 0 } void function SortServerListByDefault_Activate ( var button ) { filterDirection.sortingBy = sortingBy.DEFAULT file.filteredServers.sort( ServerSortLogic ) filterDirection.serverName = !filterDirection.serverName UpdateShownPage() } void function SortServerListByName_Activate ( var button ) { filterDirection.sortingBy = sortingBy.NAME file.filteredServers.sort( ServerSortLogic ) filterDirection.serverName = !filterDirection.serverName UpdateShownPage() } void function SortServerListByPlayers_Activate( var button ) { filterDirection.sortingBy = sortingBy.PLAYERS file.filteredServers.sort( ServerSortLogic ) filterDirection.serverPlayers = !filterDirection.serverPlayers UpdateShownPage() } void function SortServerListByMap_Activate( var button ) { filterDirection.sortingBy = sortingBy.MAP file.filteredServers.sort( ServerSortLogic ) filterDirection.serverMap = !filterDirection.serverMap UpdateShownPage() } void function SortServerListByGamemode_Activate( var button ) { filterDirection.sortingBy = sortingBy.GAMEMODE file.filteredServers.sort( ServerSortLogic ) filterDirection.serverGamemode = !filterDirection.serverGamemode UpdateShownPage() } void function SortServerListByRegion_Activate( var button ) { filterDirection.sortingBy = sortingBy.REGION file.filteredServers.sort( ServerSortLogic ) filterDirection.serverRegion = !filterDirection.serverRegion UpdateShownPage() } ////////////////////////////////////// // Callbacks ////////////////////////////////////// void function AddConnectToServerCallback( void functionref( ServerInfo ) callback ) { if ( file.connectCallbacks.find( callback ) >= 0 ) throw "ConnectToServerCallback has been registered twice. Duplicate callbacks are not allowed." file.connectCallbacks.append( callback ) } void function RemoveConnectToServerCallback( void functionref( ServerInfo ) callback ) { file.connectCallbacks.fastremovebyvalue( callback ) } void function TriggerConnectToServerCallbacks( ServerInfo ornull targetServer = null ) { ServerInfo server; if (targetServer == null) { targetServer = file.lastSelectedServer } foreach( callback in file.connectCallbacks ) { callback( expect ServerInfo( targetServer ) ) } }