global function ClScreenfade_Init global function RegisterDoomProtectionHintDamage global function UpdateScreenFade struct { var screenFade = null int lastAlpha = -1 void functionref() screenFadeFunc } file void function ClScreenfade_Init() { RegisterSignal( "NewScreenFade" ) if ( IsSingleplayer() ) file.screenFadeFunc = UpdateScreenFade_SpFirstFrame else file.screenFadeFunc = UpdateScreenFadeInternal thread PlayerPainSoundThread() AddCallback_OnClientScriptInit( ScreenFade_AddClient ) file.screenFade = RuiCreate( $"ui/screen_fade.rpak", clGlobal.topoFullScreen, RUI_DRAW_HUD, RUI_SORT_SCREENFADE ) if ( IsLobby() ) return RuiSetFloat3( file.screenFade, "fadeColor", <0, 0, 0> ) RuiSetFloat( file.screenFade, "fadeAlpha", 1.0 ) } void function ScreenFade_AddClient( entity player ) { } void function UpdateScreenFade() { file.screenFadeFunc() } void function UpdateScreenFadeInternal() { table fadeParams = expect table( GetFadeParams() ) //For debugging screen fade /*int alpha = expect int (fadeParams.a ) if ( file.lastAlpha != alpha ) printt( "Alpha changed in UpdateScreenFade to: " + alpha ) file.lastAlpha = alpha*/ RuiSetFloat3( file.screenFade, "fadeColor", < expect int( fadeParams.r ) / 255.0, expect int( fadeParams.g ) / 255.0, expect int( fadeParams.b ) / 255.0 > ) RuiSetFloat( file.screenFade, "fadeAlpha", expect int( fadeParams.a ) / 255.0 ) } void function UpdateScreenFade_SpFirstFrame() { RuiSetFloat3( file.screenFade, "fadeColor", < 0, 0, 0 > ) RuiSetFloat( file.screenFade, "fadeAlpha", 255 ) file.screenFadeFunc = UpdateScreenFadeInternal } float g_doomProtectionHintDamage = 0.0 float g_doomProtectionHintLastShowedTime = 0.0 void function RegisterDoomProtectionHintDamage( float newAmount ) { const float LOCKOUT_TIME = 20.0 if ( newAmount < 0.0 ) return if ( (Time() - g_doomProtectionHintLastShowedTime) < LOCKOUT_TIME ) return g_doomProtectionHintDamage += newAmount; printt( "g_doomProtectionHintDamage is now:", g_doomProtectionHintDamage ) } void function DoomProtectionHintThread() { const float HINT_DURATION = 4.0 const float THRESHOLD_PILOT = 1000 const float THRESHOLD_TITAN = 2000 const float FIRSTTIME_SCALE = 0.6 while ( true ) { WaitFrame() entity player = GetLocalViewPlayer() if ( !IsValid( player ) ) continue; float threshold = player.IsTitan() ? THRESHOLD_TITAN : THRESHOLD_PILOT if ( g_doomProtectionHintLastShowedTime == 0.0 ) threshold *= FIRSTTIME_SCALE if ( g_doomProtectionHintDamage > threshold ) { wait 0.4 entity player = GetLocalViewPlayer() if ( IsValid( player ) ) { SetTimedEventNotification( HINT_DURATION, player.IsTitan() ? "#NOTIFY_HINT_TITAN_USE_FINISHERS" : "#NOTIFY_HINT_PILOTS_USE_FINISHERS" ) g_doomProtectionHintLastShowedTime = Time() g_doomProtectionHintDamage = 0.0 } } } } string function GetPainSound( entity player, string varName ) { var resultRaw = player.GetPlayerSettingsField( varName ) if ( resultRaw == null ) { Assert( 0, ("Invalid player setting field: " + varName) ) return "" } return expect string( resultRaw ) } void function PlayerPainSoundThread() { // Each layer has: //: begin threshold (health falls below XX) //: end threshold (health has risen back up above YY) //: looping sound //: endcap sound float HEALTH_PERCENT_LAYER1 = 0.85; float HEALTH_PERCENT_LAYER1_END = 0.85; float HEALTH_PERCENT_LAYER2 = 0.55; float HEALTH_PERCENT_LAYER2_END = 0.55; float HEALTH_PERCENT_LAYER3 = 0.55; float HEALTH_PERCENT_LAYER3_END = 0.59; if ( shGlobal.proto_pilotHealthRegenDisabled ) { HEALTH_PERCENT_LAYER1 *= 0.33 HEALTH_PERCENT_LAYER1_END *= 0.33 HEALTH_PERCENT_LAYER2 *= 0.33 HEALTH_PERCENT_LAYER2_END *= 0.33 HEALTH_PERCENT_LAYER3 *= 0.33 HEALTH_PERCENT_LAYER3_END *= 0.33 } entity ourPlayer = null; bool arePlayingLayer1 = false; bool arePlayingLayer2 = false; bool arePlayingLayer3 = false; string soundLayer1Loop = "" string soundLayer1End = "" string soundLayer2Start = "" string soundLayer2Loop = "" string soundLayer3Loop = "" string soundLayer3End = "" while ( true ) { bool shouldPlayLayer1 = false bool shouldPlayLayer2 = false bool shouldPlayLayer3 = false bool endcapsAllowed = false entity localViewPlayer = GetLocalViewPlayer(); if ( !IsValid( localViewPlayer ) ) { } else if ( !IsAlive( localViewPlayer ) ) { } else if ( (ourPlayer != null) && (ourPlayer != localViewPlayer) ) { } else if ( localViewPlayer.IsTitan() ) { endcapsAllowed = true } else { endcapsAllowed = true int health = localViewPlayer.GetHealth() int maxHealth = localViewPlayer.GetMaxHealth() float healthPercent = ((maxHealth > 0) ? (health.tofloat() / maxHealth.tofloat()) : 1.0) if ( !arePlayingLayer1 && (healthPercent <= HEALTH_PERCENT_LAYER1) ) shouldPlayLayer1 = true else if ( arePlayingLayer1 && (healthPercent <= HEALTH_PERCENT_LAYER1_END) ) shouldPlayLayer1 = true if ( !arePlayingLayer2 && (healthPercent <= HEALTH_PERCENT_LAYER2) ) shouldPlayLayer2 = true else if ( arePlayingLayer2 && (healthPercent <= HEALTH_PERCENT_LAYER2_END) ) shouldPlayLayer2 = true if ( !arePlayingLayer3 && (healthPercent <= HEALTH_PERCENT_LAYER3) ) shouldPlayLayer3 = true else if ( arePlayingLayer3 && (healthPercent <= HEALTH_PERCENT_LAYER3_END) ) shouldPlayLayer3 = true } if ( shouldPlayLayer1 != arePlayingLayer1 ) { if ( shouldPlayLayer1 ) { //printt( "LAYER 1 STARTS" ) arePlayingLayer1 = true Assert( (ourPlayer == null) || (ourPlayer == localViewPlayer) ) ourPlayer = localViewPlayer soundLayer1Loop = GetPainSound( ourPlayer, "sound_pain_layer1_loop" ) soundLayer1End = GetPainSound( ourPlayer, "sound_pain_layer1_end" ) if ( soundLayer1Loop != "" ) EmitSoundOnEntity( ourPlayer, soundLayer1Loop ) } else { //printt( "LAYER 1 _stop_" ) if ( IsValid( ourPlayer ) ) { if ( soundLayer1Loop != "" ) StopSoundOnEntity( ourPlayer, soundLayer1Loop ) if ( endcapsAllowed && (soundLayer1End != "") ) EmitSoundOnEntity( ourPlayer, soundLayer1End ) } arePlayingLayer1 = false; } } if ( shouldPlayLayer2 != arePlayingLayer2 ) { if ( shouldPlayLayer2 ) { //printt( "LAYER 2 STARTS" ); arePlayingLayer2 = true; Assert( (ourPlayer == null) || (ourPlayer == localViewPlayer) ) ourPlayer = localViewPlayer; soundLayer2Start = GetPainSound( ourPlayer, "sound_pain_layer2_start" ) soundLayer2Loop = GetPainSound( ourPlayer, "sound_pain_layer2_loop" ) EmitSoundOnEntity( ourPlayer, soundLayer2Start ) EmitSoundOnEntity( ourPlayer, soundLayer2Loop ) } else { //printt( "LAYER 2 _stop_" ); if ( IsValid( ourPlayer ) ) { if ( soundLayer2Start != "" ) StopSoundOnEntity( ourPlayer, soundLayer2Start ) if ( soundLayer2Loop != "" ) StopSoundOnEntity( ourPlayer, soundLayer2Loop ) } arePlayingLayer2 = false; } } if ( shouldPlayLayer3 != arePlayingLayer3 ) { if ( shouldPlayLayer3 ) { //printt( "LAYER 3 STARTS" ) arePlayingLayer3 = true Assert( (ourPlayer == null) || (ourPlayer == localViewPlayer) ) ourPlayer = localViewPlayer soundLayer3Loop = GetPainSound( ourPlayer, "sound_pain_layer3_loop" ) soundLayer3End = GetPainSound( ourPlayer, "sound_pain_layer3_end" ) EmitSoundOnEntity( ourPlayer, soundLayer3Loop ) } else { //printt( "LAYER 3 _stop_" ) if ( IsValid( ourPlayer ) ) { if ( soundLayer3Loop != "" ) StopSoundOnEntity( ourPlayer, soundLayer3Loop ) if ( endcapsAllowed && (soundLayer3End != "") ) EmitSoundOnEntity( ourPlayer, soundLayer3End ) } arePlayingLayer3 = false; } } if ( !arePlayingLayer1 && !arePlayingLayer2 && !arePlayingLayer3 ) ourPlayer = null WaitFrame() } } /* void function ClientSetPilotPainFlashColor( entity player, int a ) { player.hudElems.damageOverlayPainFlash.SetColor( 255, 255, 255, a ) if ( a > 0 ) player.hudElems.damageOverlayPainFlash.Show() else player.hudElems.damageOverlayPainFlash.Hide() } */