From 9a96d0bff56f1969c68bb52a2f33296095bdc67d Mon Sep 17 00:00:00 2001 From: BobTheBob <32057864+BobTheBob9@users.noreply.github.com> Date: Tue, 31 Aug 2021 23:14:58 +0100 Subject: move to new mod format --- .../scripts/vscripts/ui/menu_mode_select.nut | 135 --------------------- 1 file changed, 135 deletions(-) delete mode 100644 bobthebob.testing/scripts/vscripts/ui/menu_mode_select.nut (limited to 'bobthebob.testing/scripts/vscripts/ui/menu_mode_select.nut') diff --git a/bobthebob.testing/scripts/vscripts/ui/menu_mode_select.nut b/bobthebob.testing/scripts/vscripts/ui/menu_mode_select.nut deleted file mode 100644 index 233767816..000000000 --- a/bobthebob.testing/scripts/vscripts/ui/menu_mode_select.nut +++ /dev/null @@ -1,135 +0,0 @@ -global function InitModesMenu - -struct { - int currentModePage -} file - -const int MODES_PER_PAGE = 15 - -void function InitModesMenu() -{ - var menu = GetMenu( "ModesMenu" ) - - AddMenuEventHandler( menu, eUIEvent.MENU_OPEN, OnOpenModesMenu ) - - AddEventHandlerToButtonClass( menu, "ModeButton", UIE_GET_FOCUS, ModeButton_GetFocus ) - AddEventHandlerToButtonClass( menu, "ModeButton", UIE_CLICK, ModeButton_Click ) - - AddMenuFooterOption( menu, BUTTON_A, "#A_BUTTON_SELECT" ) - AddMenuFooterOption( menu, BUTTON_B, "#B_BUTTON_BACK", "#BACK" ) - - AddMenuFooterOption( menu, BUTTON_SHOULDER_LEFT, "#PRIVATE_MATCH_PAGE_PREV", "#PRIVATE_MATCH_PAGE_PREV", CycleModesBack, IsNorthstarServer ) - AddMenuFooterOption( menu, BUTTON_SHOULDER_RIGHT, "#PRIVATE_MATCH_PAGE_NEXT", "#PRIVATE_MATCH_PAGE_NEXT", CycleModesForward, IsNorthstarServer ) -} - -void function OnOpenModesMenu() -{ - UpdateVisibleModes() - - if ( level.ui.privatematch_mode == 0 ) // set to the first mode if there's no mode focused - Hud_SetFocused( GetElementsByClassname( GetMenu( "ModesMenu" ), "ModeButton" )[ 0 ] ) -} - -void function UpdateVisibleModes() -{ - // ensures that we only ever show enough buttons for the number of modes we have - array buttons = GetElementsByClassname( GetMenu( "ModesMenu" ), "ModeButton" ) - foreach ( var button in buttons ) - { - Hud_SetEnabled( button, false ) - Hud_SetVisible( button, false ) - } - - array modesArray = GetPrivateMatchModes() - for ( int i = 0; i < MODES_PER_PAGE; i++ ) - { - if ( i + ( file.currentModePage * MODES_PER_PAGE ) >= modesArray.len() ) - break - - int modeIndex = i + ( file.currentModePage * MODES_PER_PAGE ) - SetButtonRuiText( buttons[ i ], GetGameModeDisplayName( modesArray[ modeIndex ] ) ) - Hud_SetEnabled( buttons[ i ], true ) - Hud_SetVisible( buttons[ i ], true ) - Hud_SetLocked( buttons[ i ], false ) - - if ( !PrivateMatch_IsValidMapModeCombo( PrivateMatch_GetSelectedMap(), modesArray[ modeIndex ] ) && !IsNorthstarServer() ) - { - Hud_SetLocked( buttons[ i ], true ) - SetButtonRuiText( buttons[ i ], Localize( "#PRIVATE_MATCH_UNAVAILABLE", Localize( GetGameModeDisplayName( modesArray[ modeIndex ] ) ) ) ) - } - } -} - -void function ModeButton_GetFocus( var button ) -{ - int modeId = int( Hud_GetScriptID( button ) ) + ( file.currentModePage * MODES_PER_PAGE ) - - var menu = GetMenu( "ModesMenu" ) - var nextModeImage = Hud_GetChild( menu, "NextModeImage" ) - var nextModeIcon = Hud_GetChild( menu, "ModeIconImage" ) - var nextModeName = Hud_GetChild( menu, "NextModeName" ) - var nextModeDesc = Hud_GetChild( menu, "NextModeDesc" ) - - array modesArray = GetPrivateMatchModes() - - if ( modeId > modesArray.len() ) - return - - string modeName = modesArray[modeId] - - asset playlistImage = GetPlaylistImage( modeName ) - RuiSetImage( Hud_GetRui( nextModeImage ), "basicImage", playlistImage ) - RuiSetImage( Hud_GetRui( nextModeIcon ), "basicImage", GetPlaylistThumbnailImage( modeName ) ) - Hud_SetText( nextModeName, GetGameModeDisplayName( modeName ) ) - - string mapName = PrivateMatch_GetSelectedMap() - bool mapSupportsMode = PrivateMatch_IsValidMapModeCombo( mapName, modeName ) - if ( !mapSupportsMode && !IsNorthstarServer() ) - Hud_SetText( nextModeDesc, Localize( "#PRIVATE_MATCH_MODE_NO_MAP_SUPPORT", Localize( GetGameModeDisplayName( modeName ) ), Localize( GetMapDisplayName( mapName ) ) ) ) - else if ( IsFDMode( modeName ) ) // HACK! - Hud_SetText( nextModeDesc, Localize( "#FD_PLAYERS_DESC", Localize( GetGameModeDisplayHint( modeName ) ) ) ) - else - Hud_SetText( nextModeDesc, GetGameModeDisplayHint( modeName ) ) -} - -void function ModeButton_Click( var button ) -{ - // this never activates on custom servers, but keeping it for parity with official - if ( !AmIPartyLeader() && GetPartySize() > 1 ) - return - - if ( Hud_IsLocked( button ) ) - return - - int modeID = int( Hud_GetScriptID( button ) ) + ( file.currentModePage * MODES_PER_PAGE ) - - array modesArray = GetPrivateMatchModes() - string modeName = modesArray[ modeID ] - - // on modded servers set us to the first map for that mode automatically - // need this for coliseum mainly which is literally impossible to select without this - if ( IsNorthstarServer() && !PrivateMatch_IsValidMapModeCombo( PrivateMatch_GetSelectedMap(), modesArray[ modeID ] ) ) - ClientCommand( "SetCustomMap " + GetPrivateMatchMapsForMode( modeName )[ 0 ] ) - - // set it - ClientCommand( "PrivateMatchSetMode " + modeName ) - CloseActiveMenu() -} - -void function CycleModesBack( var button ) -{ - if ( file.currentModePage == 0 ) - return - - file.currentModePage-- - UpdateVisibleModes() -} - -void function CycleModesForward( var button ) -{ - if ( ( file.currentModePage + 1 ) * MODES_PER_PAGE >= GetPrivateMatchModes().len() ) - return - - file.currentModePage++ - UpdateVisibleModes() -} \ No newline at end of file -- cgit v1.2.3