From e253357946fd7287c31d1e2a439bac4762c3ba3d Mon Sep 17 00:00:00 2001 From: x3Karma Date: Sat, 31 Aug 2024 20:39:12 +0800 Subject: Fix `PlayerInventory_TakeAllInventoryItems` not being threaded (#852) This needs to be threaded as there's a `waitthread` further below on that function, which will cause an error if not threaded. --- .../mod/scripts/vscripts/item_inventory/sv_item_inventory.gnut | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Northstar.CustomServers') diff --git a/Northstar.CustomServers/mod/scripts/vscripts/item_inventory/sv_item_inventory.gnut b/Northstar.CustomServers/mod/scripts/vscripts/item_inventory/sv_item_inventory.gnut index 9057f7d8b..3814126ba 100644 --- a/Northstar.CustomServers/mod/scripts/vscripts/item_inventory/sv_item_inventory.gnut +++ b/Northstar.CustomServers/mod/scripts/vscripts/item_inventory/sv_item_inventory.gnut @@ -32,7 +32,7 @@ void function PrematchClearInventory() // vanilla behavior { foreach( entity player in GetPlayerArray() ) { - PlayerInventory_TakeAllInventoryItems( player ) + thread PlayerInventory_TakeAllInventoryItems( player ) } } -- cgit v1.2.3