From 66d6613e679647e6395b21e8b6fe5f64312a8dd2 Mon Sep 17 00:00:00 2001 From: BobTheBob <32057864+BobTheBob9@users.noreply.github.com> Date: Fri, 21 Oct 2022 19:44:43 +0100 Subject: allow server scripts to compile with -dev or developer 1 (#492) --- .../mod/scripts/vscripts/_loadouts_mp.gnut | 1 - .../mod/scripts/vscripts/mp/_model_viewer.nut | 180 +++++++++++++++++++++ .../mod/scripts/vscripts/sh_loadouts.nut | 18 +++ 3 files changed, 198 insertions(+), 1 deletion(-) create mode 100644 Northstar.CustomServers/mod/scripts/vscripts/mp/_model_viewer.nut (limited to 'Northstar.CustomServers') diff --git a/Northstar.CustomServers/mod/scripts/vscripts/_loadouts_mp.gnut b/Northstar.CustomServers/mod/scripts/vscripts/_loadouts_mp.gnut index 3e8ac9ea..068a785f 100644 --- a/Northstar.CustomServers/mod/scripts/vscripts/_loadouts_mp.gnut +++ b/Northstar.CustomServers/mod/scripts/vscripts/_loadouts_mp.gnut @@ -222,7 +222,6 @@ bool function ClientCommandCallback_SetBurnCardPersistenceSlot( entity player, a print( player + " SetBurnCardPersistenceSlot " + args[0] ) - // insecure, could be used to set invalid burnmeterslot potentially if ( IsRefValidAndOfType( args[0], eItemTypes.BURN_METER_REWARD ) ) player.SetPersistentVar( "burnmeterSlot", BurnReward_GetByRef( args[0] ).id ) else diff --git a/Northstar.CustomServers/mod/scripts/vscripts/mp/_model_viewer.nut b/Northstar.CustomServers/mod/scripts/vscripts/mp/_model_viewer.nut new file mode 100644 index 00000000..c33f4ef0 --- /dev/null +++ b/Northstar.CustomServers/mod/scripts/vscripts/mp/_model_viewer.nut @@ -0,0 +1,180 @@ +untyped + + +global function ModelViewer_Init + +global function ToggleModelViewer + +global modelViewerModels = [] + +#if DEV +struct +{ + bool initialized + bool active + entity gameUIFreezeControls + array playerWeapons + array playerOffhands + bool dpadUpPressed = true + bool dpadDownPressed = true + var lastTitanAvailability +} file +#endif // DEV + +function ModelViewer_Init() +{ + #if DEV + if ( reloadingScripts ) + return + AddClientCommandCallback( "ModelViewer", ClientCommand_ModelViewer ) + #endif +} + +function ToggleModelViewer() +{ + #if DEV + entity player = GetPlayerArray()[ 0 ] + if ( !file.active ) + { + file.active = true + + DisablePrecacheErrors() + wait 0.5 + + ModelViewerDisableConflicts() + Remote_CallFunction_NonReplay( player, "ServerCallback_ModelViewerDisableConflicts" ) + + ReloadShared() + + if ( !file.initialized ) + { + file.initialized = true + ControlsInit() + } + + Remote_CallFunction_NonReplay( player, "ServerCallback_MVEnable" ) + + file.lastTitanAvailability = level.nv.titanAvailability + Riff_ForceTitanAvailability( eTitanAvailability.Never ) + + WeaponsRemove() + thread UpdateModelBounds() + } + else + { + file.active = false + + Remote_CallFunction_NonReplay( player, "ServerCallback_MVDisable" ) + RestorePrecacheErrors() + + Riff_ForceTitanAvailability( file.lastTitanAvailability ) + + WeaponsRestore() + } + #endif +} + +#if DEV +function ModelViewerDisableConflicts() +{ + disable_npcs() //Just disable_npcs() for now, will probably add things later +} + +function ReloadShared() +{ + modelViewerModels = GetModelViewerList() +} + +function ControlsInit() +{ + file.gameUIFreezeControls = CreateEntity( "game_ui" ) + file.gameUIFreezeControls.kv.spawnflags = 32 + file.gameUIFreezeControls.kv.FieldOfView = -1.0 + + DispatchSpawn( file.gameUIFreezeControls ) +} + +bool function ClientCommand_ModelViewer( entity player, array args ) +{ + string command = args[ 0 ] + switch ( command ) + { + case "freeze_player": + file.gameUIFreezeControls.Fire( "Activate", "!player", 0 ) + break + + case "unfreeze_player": + file.gameUIFreezeControls.Fire( "Deactivate", "!player", 0 ) + break + } + + return true +} + +function UpdateModelBounds() +{ + wait( 0.3 ) + + foreach ( index, modelName in modelViewerModels ) + { + entity model = CreatePropDynamic( expect asset( modelName ) ) + local mins = model.GetBoundingMins() + local maxs = model.GetBoundingMaxs() + + mins.x = min( -8.0, mins.x ) + mins.y = min( -8.0, mins.y ) + mins.z = min( -8.0, mins.z ) + + maxs.x = max( 8.0, maxs.x ) + maxs.y = max( 8.0, maxs.y ) + maxs.z = max( 8.0, maxs.z ) + + Remote_CallFunction_NonReplay( GetPlayerArray()[ 0 ], "ServerCallback_MVUpdateModelBounds", index, mins.x, mins.y, mins.z, maxs.x, maxs.y, maxs.z ) + model.Destroy() + } +} + +function WeaponsRemove() +{ + entity player = GetPlayerArray()[0] + if ( !IsValid( player ) ) + return + + file.playerWeapons.clear() + file.playerOffhands.clear() + + array weapons = player.GetMainWeapons() + foreach ( weaponEnt in weapons ) + { + string weapon = weaponEnt.GetWeaponClassName() + file.playerWeapons.append( weapon ) + player.TakeWeapon( weapon ) + } + + array offhands = player.GetOffhandWeapons() + foreach ( index, offhandEnt in offhands ) + { + string offhand = offhandEnt.GetWeaponClassName() + file.playerOffhands.append( offhand ) + player.TakeOffhandWeapon( index ) + } +} + +function WeaponsRestore() +{ + entity player = GetPlayerArray()[0] + if ( !IsValid( player ) ) + return + + foreach ( weapon in file.playerWeapons ) + { + player.GiveWeapon( weapon ) + } + + foreach ( index, offhand in file.playerOffhands ) + { + player.GiveOffhandWeapon( offhand, index ) + } +} + +#endif // DEV diff --git a/Northstar.CustomServers/mod/scripts/vscripts/sh_loadouts.nut b/Northstar.CustomServers/mod/scripts/vscripts/sh_loadouts.nut index fbaf9e02..85f5aa05 100644 --- a/Northstar.CustomServers/mod/scripts/vscripts/sh_loadouts.nut +++ b/Northstar.CustomServers/mod/scripts/vscripts/sh_loadouts.nut @@ -3263,6 +3263,24 @@ string function Loadouts_GetSetFileForRequestedClass( entity player ) return loadout.race } + #if DEV + // these are #if DEV'd until they work as their function names describe they should + // atm these only exist to allow the #if DEV'd calls to them for bot code in this file to compile on retail + // bots don't work in retail at all, so this doesn't matter for us really, but these should be unDEV'd and api'd properly once they are functional + + PilotLoadoutDef function GetRandomPilotLoadout() + { + PilotLoadoutDef loadout + return loadout + } + + TitanLoadoutDef function GetRandomTitanLoadout( string setFile ) + { + TitanLoadoutDef loadout + return loadout + } + #endif + bool function Loadouts_TryGivePilotLoadout( entity player ) { if ( !Loadouts_CanGivePilotLoadout( player ) ) -- cgit v1.2.3