From 4e394ce4f7cdf18a4acea8db6ff85fc6f858d45e Mon Sep 17 00:00:00 2001 From: Jack <66967891+ASpoonPlaysGames@users.noreply.github.com> Date: Tue, 21 Nov 2023 01:22:45 +0000 Subject: Implement missing Score Events (#700) * use consts for killingspree and rampage score events * add Revenge and Quick Revenge score events * ensure no revenge/quick revenge against non-players * this is OnPlayerKilled i dont need this check * implement mayhem and onslaught --- .../mod/scripts/vscripts/mp/_score.nut | 50 +++++++++++++++++++++- 1 file changed, 48 insertions(+), 2 deletions(-) (limited to 'Northstar.CustomServers') diff --git a/Northstar.CustomServers/mod/scripts/vscripts/mp/_score.nut b/Northstar.CustomServers/mod/scripts/vscripts/mp/_score.nut index df7577aa0..be20982df 100644 --- a/Northstar.CustomServers/mod/scripts/vscripts/mp/_score.nut +++ b/Northstar.CustomServers/mod/scripts/vscripts/mp/_score.nut @@ -28,6 +28,10 @@ void function InitPlayerForScoreEvents( entity player ) player.s.currentKillstreak <- 0 player.s.lastKillTime <- 0.0 player.s.currentTimedKillstreak <- 0 + player.s.lastKillTime_Mayhem <- 0.0 + player.s.currentTimedKillstreak_Mayhem <- 0 + player.s.lastKillTime_Onslaught <- 0.0 + player.s.currentTimedKillstreak_Onslaught <- 0 } void function AddPlayerScore( entity targetPlayer, string scoreEventName, entity associatedEnt = null, string noideawhatthisis = "", int pointValueOverride = -1 ) @@ -93,6 +97,7 @@ void function ScoreEvent_PlayerKilled( entity victim, entity attacker, var damag victim.s.currentTimedKillstreak = 0 victim.p.numberOfDeathsSinceLastKill++ // this is reset on kill + victim.p.lastKiller = attacker // have to do this early before we reset victim's player killstreaks // nemesis when you kill a player that is dominating you @@ -131,12 +136,20 @@ void function ScoreEvent_PlayerKilled( entity victim, entity attacker, var damag attacker.p.numberOfDeathsSinceLastKill = 0 } + // revenge + quick revenge + if ( attacker.p.lastKiller == victim ) + { + if ( Time() - GetPlayerLastRespawnTime( attacker ) < QUICK_REVENGE_TIME_LIMIT ) + AddPlayerScore( attacker, "QuickRevenge" ) + else + AddPlayerScore( attacker, "Revenge" ) + } // untimed killstreaks attacker.s.currentKillstreak++ - if ( attacker.s.currentKillstreak == 3 ) + if ( attacker.s.currentKillstreak == KILLINGSPREE_KILL_REQUIREMENT ) AddPlayerScore( attacker, "KillingSpree" ) - else if ( attacker.s.currentKillstreak == 5 ) + else if ( attacker.s.currentKillstreak == RAMPAGE_KILL_REQUIREMENT ) AddPlayerScore( attacker, "Rampage" ) // increment untimed killstreaks against specific players @@ -234,6 +247,39 @@ void function ScoreEvent_NPCKilled( entity victim, entity attacker, var damageIn AddPlayerScore( attacker, ScoreEventForNPCKilled( victim, damageInfo ), victim ) } catch ( ex ) {} + + if ( !attacker.IsPlayer() ) + return + + // mayhem/onslaught (timed killstreaks vs AI) + + // reset before checking + if ( Time() - attacker.s.lastKillTime_Mayhem > MAYHEM_REQUIREMENT_TIME ) + { + attacker.s.currentTimedKillstreak_Mayhem = 0 + attacker.s.lastKillTime_Mayhem = Time() + } + if ( Time() - attacker.s.lastKillTime_Mayhem <= MAYHEM_REQUIREMENT_TIME ) + { + attacker.s.currentTimedKillstreak_Mayhem++ + + if ( attacker.s.currentTimedKillstreak_Mayhem == MAYHEM_REQUIREMENT_KILLS ) + AddPlayerScore( attacker, "Mayhem" ) + } + + // reset before checking + if ( Time() - attacker.s.lastKillTime_Onslaught > ONSLAUGHT_REQUIREMENT_TIME ) + { + attacker.s.currentTimedKillstreak_Onslaught = 0 + attacker.s.lastKillTime_Onslaught = Time() + } + if ( Time() - attacker.s.lastKillTime_Onslaught <= ONSLAUGHT_REQUIREMENT_TIME ) + { + attacker.s.currentTimedKillstreak_Onslaught++ + + if ( attacker.s.currentTimedKillstreak_Onslaught == ONSLAUGHT_REQUIREMENT_KILLS ) + AddPlayerScore( attacker, "Onslaught" ) + } } void function ScoreEvent_MatchComplete( int winningTeam ) -- cgit v1.2.3