From 4b07c01ff192ffb492359509babd8eedc554ea85 Mon Sep 17 00:00:00 2001 From: BobTheBob <32057864+BobTheBob9@users.noreply.github.com> Date: Sat, 1 Jan 2022 23:08:01 +0000 Subject: fix dropship intro using the wrong team's spawns --- .../mod/scripts/vscripts/mp/_classic_mp_dropship_intro.gnut | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Northstar.CustomServers') diff --git a/Northstar.CustomServers/mod/scripts/vscripts/mp/_classic_mp_dropship_intro.gnut b/Northstar.CustomServers/mod/scripts/vscripts/mp/_classic_mp_dropship_intro.gnut index 8e624c14a..1e19abd3a 100644 --- a/Northstar.CustomServers/mod/scripts/vscripts/mp/_classic_mp_dropship_intro.gnut +++ b/Northstar.CustomServers/mod/scripts/vscripts/mp/_classic_mp_dropship_intro.gnut @@ -86,7 +86,7 @@ void function OnPrematchStart() foreach ( entity dropshipSpawn in validDropshipSpawns ) { // todo: possibly make this only spawn dropships if we've got enough players to need them - int createTeam = HasSwitchedSides() ? dropshipSpawn.GetTeam() : GetOtherTeam( dropshipSpawn.GetTeam() ) + int createTeam = HasSwitchedSides() ? GetOtherTeam( dropshipSpawn.GetTeam() ) : dropshipSpawn.GetTeam() array teamDropships = createTeam == TEAM_MILITIA ? file.militiaDropships : file.imcDropships if ( teamDropships.len() >= 2 ) -- cgit v1.2.3