From 3ad00986e2e72ecba5844f384718d108b6129c18 Mon Sep 17 00:00:00 2001 From: RoyalBlue1 Date: Thu, 13 Jan 2022 00:41:47 +0100 Subject: Another Fix to Amped Hardpoint after Playtesting Corrected Logic for contested Scoring Fixed Hardpoint Amped playing repeating while holding point amped --- .../mod/scripts/vscripts/gamemodes/_gamemode_cp.nut | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'Northstar.CustomServers') diff --git a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_cp.nut b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_cp.nut index ebccee1b..a6e72ff9 100644 --- a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_cp.nut +++ b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_cp.nut @@ -345,7 +345,7 @@ void function HardpointThink( HardpointStruct hardpoint ) if(GetHardpointState(hardpoint)= CAPTURE_POINT_STATE_CAPTURED && currentTime - lastScoreTime >= TEAM_OWNED_SCORE_FREQ && !hardpointBlocked&&cappingTeam==GetOtherTeam(hardpointEnt.GetTeam())) + if ( hardpointEnt.GetTeam() != TEAM_UNASSIGNED && GetHardpointState( hardpoint ) >= CAPTURE_POINT_STATE_CAPTURED && currentTime - lastScoreTime >= TEAM_OWNED_SCORE_FREQ && !hardpointBlocked&&!(cappingTeam==GetOtherTeam(hardpointEnt.GetTeam()))) { lastScoreTime = currentTime -- cgit v1.2.3