From 398dcd02e563c0ed1d63b2fda0d3b93b0f4e2532 Mon Sep 17 00:00:00 2001 From: Barichello Date: Sun, 23 Jan 2022 02:11:22 -0300 Subject: Reset momentum when phase rewind ends --- Northstar.CustomServers/mod/scripts/vscripts/burnmeter/_burnmeter.gnut | 3 --- 1 file changed, 3 deletions(-) (limited to 'Northstar.CustomServers') diff --git a/Northstar.CustomServers/mod/scripts/vscripts/burnmeter/_burnmeter.gnut b/Northstar.CustomServers/mod/scripts/vscripts/burnmeter/_burnmeter.gnut index d1f4bd80..2e65dbd3 100644 --- a/Northstar.CustomServers/mod/scripts/vscripts/burnmeter/_burnmeter.gnut +++ b/Northstar.CustomServers/mod/scripts/vscripts/burnmeter/_burnmeter.gnut @@ -433,9 +433,6 @@ void function PlayerUsesPhaseRewindBurncardThreaded( entity player ) mover.NonPhysicsRotateTo( positions[ i ].angles, PHASE_REWIND_PATH_SNAPSHOT_INTERVAL, 0, 0 ) wait PHASE_REWIND_PATH_SNAPSHOT_INTERVAL } - - // this isn't vanilla but it's cool lol, should prolly remove it tho - player.SetVelocity( -positions[ positions.len() - 1 ].velocity ) } void function PlayerUsesNukeTitanBurncard( entity player ) -- cgit v1.2.3