From 207facbc402f5639cbcd31f079214351ef605cf2 Mon Sep 17 00:00:00 2001 From: BobTheBob <32057864+BobTheBob9@users.noreply.github.com> Date: Tue, 22 Jun 2021 14:30:49 +0100 Subject: initial commit after moving to new repo --- .../scripts/vscripts/mp/_mp_mapspawn.gnut | 65 ++++++++++++++++++++++ 1 file changed, 65 insertions(+) create mode 100644 Northstar.CustomServers/scripts/vscripts/mp/_mp_mapspawn.gnut (limited to 'Northstar.CustomServers/scripts/vscripts/mp/_mp_mapspawn.gnut') diff --git a/Northstar.CustomServers/scripts/vscripts/mp/_mp_mapspawn.gnut b/Northstar.CustomServers/scripts/vscripts/mp/_mp_mapspawn.gnut new file mode 100644 index 000000000..6860d8176 --- /dev/null +++ b/Northstar.CustomServers/scripts/vscripts/mp/_mp_mapspawn.gnut @@ -0,0 +1,65 @@ +//todo change this to be map-based +global function SPMP_MapSpawn_Init +global struct SvSpawnGlobals +{ + array allNormalSpawnpoints +} + +global SvSpawnGlobals svSpawnGlobals + +void function SPMP_MapSpawn_Init() +{ + printl( "Code Script: _mp_mapspawn" ) + + svGlobal.npcsSpawnedThisFrame_scriptManagedArray[ TEAM_IMC ] <- CreateScriptManagedEntArray() + svGlobal.npcsSpawnedThisFrame_scriptManagedArray[ TEAM_MILITIA ] <- CreateScriptManagedEntArray() + + level.spawnActions <- {} // these run after all initial spawn functions have run + svGlobal.levelEnt = CreateEntity( "info_landmark" ) + SetTargetName( svGlobal.levelEnt, "Level Ent" ) + DispatchSpawn( svGlobal.levelEnt ) + level.isTestmap <- false + + FlagInit( "EntitiesDidLoad" ) + FlagInit( "PlayerDidSpawn" ) + + level.privateMatchForcedEnd <- null + level.defenseTeam <- TEAM_IMC + + level.onRodeoStartedCallbacks <- [] // runs when a player starts rodeoing a titan + level.onRodeoEndedCallbacks <- [] // runs when a player stops rodeoing a titan + + FlagInit( "FireteamAutoSpawn" ) + FlagInit( "DebugFoundEnemy" ) + FlagInit( "OldAnimRefStyle" ) + FlagInit( "EarlyCatch" ) + FlagInit( "ForceStartSpawn" ) + FlagInit( "IgnoreStartSpawn" ) + FlagInit( "ReadyToStartMatch" ) // past waiting for players, in prematch + + RegisterSignal( "OnChangedPlayerClass" ) + RegisterSignal( "Disconnected" ) + RegisterSignal( "_disconnectedInternal" ) + RegisterSignal( "TeamChange" ) + RegisterSignal( "LeftClass" ) + RegisterSignal( "forever" ) + RegisterSignal( "waitOver" ) + RegisterSignal( "HitSky" ) + + AddSpawnCallback( "trigger_hurt", InitDamageTriggers ) + + AddSpawnCallbackEditorClass( "func_brush", "func_brush_navmesh_separator", NavmeshSeparatorThink ) + + //AddCallback_EntitiesDidLoad( ActivateSkyBox ) + + AddSpawnCallback( "player", MP_PlayerPostInit ) + + // unsure if this should be done here, but it's required for mp to load + PrecacheModel( $"models/menu/default_environment.mdl" ) + + //if ( IsMultiplayer() && GetClassicMPMode() && !IsLobby() ) + // ClassicMP_TryDefaultIntroSetup() + + //InitDefaultLoadouts() + SPMP_Shared_Init() +} \ No newline at end of file -- cgit v1.2.3