From 27bd240871b7c0f2f49fef137718b2e3c208e3b4 Mon Sep 17 00:00:00 2001 From: BobTheBob <32057864+BobTheBob9@users.noreply.github.com> Date: Sat, 17 Jul 2021 23:46:52 +0100 Subject: ctf switchsides spawn fix (untested) --- Northstar.CustomServers/scripts/vscripts/mp/_gamestate_mp.nut | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'Northstar.CustomServers/scripts/vscripts/mp/_gamestate_mp.nut') diff --git a/Northstar.CustomServers/scripts/vscripts/mp/_gamestate_mp.nut b/Northstar.CustomServers/scripts/vscripts/mp/_gamestate_mp.nut index bbeb72fbb..96a61b69f 100644 --- a/Northstar.CustomServers/scripts/vscripts/mp/_gamestate_mp.nut +++ b/Northstar.CustomServers/scripts/vscripts/mp/_gamestate_mp.nut @@ -51,7 +51,7 @@ struct { void function PIN_GameStart() { - // todo: using the pin telemetry function here is weird and was done veeery early on before i knew how this all worked, should use a different one + // todo: using the pin telemetry function here, weird and was done veeery early on before i knew how this all worked, should use a different one // called from InitGameState //FlagInit( "ReadyToStartMatch" ) @@ -596,6 +596,8 @@ void function CleanUpEntitiesForRoundEnd() foreach ( entity player in GetPlayerArray() ) { + ClearTitanAvailable( player ) + if ( IsAlive( player ) ) player.Die() -- cgit v1.2.3