From 9a96d0bff56f1969c68bb52a2f33296095bdc67d Mon Sep 17 00:00:00 2001 From: BobTheBob <32057864+BobTheBob9@users.noreply.github.com> Date: Tue, 31 Aug 2021 23:14:58 +0100 Subject: move to new mod format --- .../scripts/vscripts/_viewcone.gnut | 520 --------------------- 1 file changed, 520 deletions(-) delete mode 100644 Northstar.CustomServers/scripts/vscripts/_viewcone.gnut (limited to 'Northstar.CustomServers/scripts/vscripts/_viewcone.gnut') diff --git a/Northstar.CustomServers/scripts/vscripts/_viewcone.gnut b/Northstar.CustomServers/scripts/vscripts/_viewcone.gnut deleted file mode 100644 index 025c9dfd8..000000000 --- a/Northstar.CustomServers/scripts/vscripts/_viewcone.gnut +++ /dev/null @@ -1,520 +0,0 @@ - -global function Viewcone_Init - - //DEFAULT: if you don't set one - defaults to this one -global function ViewConeRampFree - -//misc -global function ViewConeZero -global function ViewConeZeroInstant -global function ViewConeNarrow -global function ViewConeTight -global function ViewConeSmall -global function ViewConeWide -global function ViewConeFreeLookingForward -global function ViewConeLockedForward -global function ViewConeTDay -global function ViewConeTDayZero -global function ViewConeFastball - -//run out ramp -global function ViewConeRampFrontLeft -global function ViewConeRampFrontRight -global function ViewConeRampBackLeft -global function ViewConeRampBackRight - -//droppod -global function ViewConeDropPodFrontR -global function ViewConeDropPodFrontL -global function ViewConeDropPodBackR -global function ViewConeDropPodBackL -global function ViewConeDropPod - -//right side jump -global function ViewConeSideRightStandFront -global function ViewConeSideRightStandBack -global function ViewConeSideRightSitFront -global function ViewConeSideRightSitBack - -//right side jump - focus on hero -global function ViewConeSideRightWithHeroStandFront -global function ViewConeSideRightWithHeroStandBack -global function ViewConeSideRightWithHeroSitFront -global function ViewConeSideRightWithHeroSitBack - -//right side jump - locked 180 view forward -global function ViewConeSideRightLockedForwardStandFront -global function ViewConeSideRightLockedForwardSitFront -global function ViewConeSideRightLockedForwardStandBack -global function ViewConeSideRightLockedForwardSitBack - -global function ViewConeSpSpawn -global function InitView - -//evac -global function ViewConeFree - -global function IsViewConeCurrent - -void function Viewcone_Init() -{ - AddGlobalAnimEvent( "ViewConeZero", ViewConeZero ) - AddGlobalAnimEvent( "ViewConeTight", ViewConeTight ) - AddGlobalAnimEvent( "ViewConeDropPod", ViewConeDropPod ) - AddGlobalAnimEvent( "ViewConeDropPodFrontR", ViewConeDropPodFrontR ) - AddGlobalAnimEvent( "ViewConeDropPodFrontL", ViewConeDropPodFrontL ) - AddGlobalAnimEvent( "ViewConeDropPodBackR", ViewConeDropPodBackR ) - AddGlobalAnimEvent( "ViewConeDropPodBackL", ViewConeDropPodBackL ) - AddGlobalAnimEvent( "ViewConeNarrow", ViewConeNarrow ) - AddGlobalAnimEvent( "ViewConeSmall", ViewConeSmall ) - AddGlobalAnimEvent( "ViewConeRampFrontLeft", ViewConeRampFrontLeft ) - AddGlobalAnimEvent( "ViewConeRampFrontRight", ViewConeRampFrontRight ) - AddGlobalAnimEvent( "ViewConeRampBackLeft", ViewConeRampBackLeft ) - AddGlobalAnimEvent( "ViewConeRampBackRight", ViewConeRampBackRight ) - AddGlobalAnimEvent( "ViewConeRampFree", ViewConeRampFree ) - AddGlobalAnimEvent( "ViewConeFree", ViewConeFree ) - AddGlobalAnimEvent( "ViewConeFreeLookingForward", ViewConeFreeLookingForward ) - AddGlobalAnimEvent( "ViewConeTDay", ViewConeTDay ) - AddGlobalAnimEvent( "ViewConeTDayZero", ViewConeTDayZero ) -} - -void function ViewConeZero( entity player ) -{ - if ( !player.IsPlayer() ) - return - player.PlayerCone_SetLerpTime( 0.5 ) - - player.PlayerCone_FromAnim() - player.PlayerCone_SetMinYaw( 0 ) - player.PlayerCone_SetMaxYaw( 0 ) - player.PlayerCone_SetMinPitch( 0 ) - player.PlayerCone_SetMaxPitch( 0 ) -} - -void function ViewConeZeroInstant( entity player ) -{ - if ( !player.IsPlayer() ) - return - player.PlayerCone_SetLerpTime( 0.0 ) - - player.PlayerCone_FromAnim() - player.PlayerCone_SetMinYaw( 0 ) - player.PlayerCone_SetMaxYaw( 0 ) - player.PlayerCone_SetMinPitch( 0 ) - player.PlayerCone_SetMaxPitch( 0 ) -} - -void function ViewConeTight( entity player ) -{ - if ( !player.IsPlayer() ) - return - player.PlayerCone_SetLerpTime( 0.5 ) - - player.PlayerCone_FromAnim() - player.PlayerCone_SetMinYaw( -15 ) - player.PlayerCone_SetMaxYaw( 15 ) - player.PlayerCone_SetMinPitch( -15 ) - player.PlayerCone_SetMaxPitch( 15 ) -} - -void function ViewConeSmall( entity player ) -{ - if ( !player.IsPlayer() ) - return - player.PlayerCone_SetLerpTime( 0.5 ) - - player.PlayerCone_FromAnim() - player.PlayerCone_SetMinYaw( -38 ) - player.PlayerCone_SetMaxYaw( 38 ) - player.PlayerCone_SetMinPitch( -25 ) - player.PlayerCone_SetMaxPitch( 25 ) -} - -void function ViewConeWide( entity player ) -{ - if ( !player.IsPlayer() ) - return - player.PlayerCone_SetLerpTime( 0.5 ) - - player.PlayerCone_FromAnim() - player.PlayerCone_SetMinYaw( -50 ) - player.PlayerCone_SetMaxYaw( 50 ) - player.PlayerCone_SetMinPitch( -35 ) - player.PlayerCone_SetMaxPitch( 35 ) -} - -void function ViewConeDropPod( entity player ) -{ - if ( !player.IsPlayer() ) - return - player.PlayerCone_SetLerpTime( 0.5 ) - - player.PlayerCone_FromAnim() - player.PlayerCone_SetMinYaw( -70 ) - player.PlayerCone_SetMaxYaw( 70 ) - player.PlayerCone_SetMinPitch( -30 ) - player.PlayerCone_SetMaxPitch( 30 ) -} - -const FRONTDIF = -75 -const BACKDIF = -30 - -void function ViewConeDropPodFrontR( entity player ) -{ - if ( !player.IsPlayer() ) - return - player.PlayerCone_SetLerpTime( 0.5 ) - - player.PlayerCone_FromAnim() - //range is 140 - player.PlayerCone_SetMinYaw( -70 - FRONTDIF ) - player.PlayerCone_SetMaxYaw( 70 - FRONTDIF ) - player.PlayerCone_SetMinPitch( -30 ) - player.PlayerCone_SetMaxPitch( 30 ) -} - -void function ViewConeDropPodFrontL( entity player ) -{ - if ( !player.IsPlayer() ) - return - player.PlayerCone_SetLerpTime( 0.5 ) - - player.PlayerCone_FromAnim() - //range is 140 - player.PlayerCone_SetMinYaw( -70 + FRONTDIF ) - player.PlayerCone_SetMaxYaw( 70 + FRONTDIF ) - player.PlayerCone_SetMinPitch( -30 ) - player.PlayerCone_SetMaxPitch( 30 ) -} - -void function ViewConeDropPodBackR( entity player ) -{ - if ( !player.IsPlayer() ) - return - player.PlayerCone_SetLerpTime( 0.5 ) - - player.PlayerCone_FromAnim() - //range is 140 - player.PlayerCone_SetMinYaw( -70 - BACKDIF ) - player.PlayerCone_SetMaxYaw( 70 - BACKDIF ) - player.PlayerCone_SetMinPitch( -30 ) - player.PlayerCone_SetMaxPitch( 30 ) -} - -void function ViewConeDropPodBackL( entity player ) -{ - if ( !player.IsPlayer() ) - return - player.PlayerCone_SetLerpTime( 0.5 ) - - player.PlayerCone_FromAnim() - //range is 140 - player.PlayerCone_SetMinYaw( -70 + BACKDIF ) - player.PlayerCone_SetMaxYaw( 70 + BACKDIF ) - player.PlayerCone_SetMinPitch( -30 ) - player.PlayerCone_SetMaxPitch( 30 ) -} - -void function ViewConeNarrow( entity player ) -{ - if ( !player.IsPlayer() ) - return - player.PlayerCone_SetLerpTime( 0.5 ) - - player.PlayerCone_FromAnim() - player.PlayerCone_SetMinYaw( -60 ) - player.PlayerCone_SetMaxYaw( 60 ) - player.PlayerCone_SetMinPitch( -60 ) - player.PlayerCone_SetMaxPitch( 60 ) -} - -void function ViewConeTDay( entity player ) -{ - if ( !player.IsPlayer() ) - return - player.PlayerCone_SetLerpTime( 1.0 ) - - player.PlayerCone_FromAnim() - player.PlayerCone_SetMinYaw( -30 ) - player.PlayerCone_SetMaxYaw( 30 ) - player.PlayerCone_SetMinPitch( 0 ) - player.PlayerCone_SetMaxPitch( 30 ) -} - -void function ViewConeTDayZero( entity player ) -{ - if ( !player.IsPlayer() ) - return - player.PlayerCone_SetLerpTime( 1.5 ) - - player.PlayerCone_FromAnim() - player.PlayerCone_SetMinYaw( 0 ) - player.PlayerCone_SetMaxYaw( 0 ) - player.PlayerCone_SetMinPitch( 0 ) - player.PlayerCone_SetMaxPitch( 0 ) -} - -void function ViewConeFastball( entity player ) -{ - if ( !player.IsPlayer() ) - return - player.PlayerCone_SetLerpTime( 0.5 ) - - player.PlayerCone_FromAnim() - player.PlayerCone_SetMinYaw( -25 ) - player.PlayerCone_SetMaxYaw( 25 ) - player.PlayerCone_SetMinPitch( -15 ) - player.PlayerCone_SetMaxPitch( 15 ) -} - -void function ViewConeFreeLookingForward( entity player ) -{ - if ( !player.IsPlayer() ) - return - ViewConeFree( player ) - - thread InitView( player, 0, 180, ViewConeFreeLookingForward ) -} - -void function ViewConeSpSpawn( entity player ) -{ - if ( !player.IsPlayer() ) - return - - player.PlayerCone_SetLerpTime( 0.25 ) - player.PlayerCone_FromAnim() - - player.PlayerCone_SetMinYaw( 125 ) - player.PlayerCone_SetMaxYaw( 125 ) - player.PlayerCone_SetMinPitch( 7 ) - player.PlayerCone_SetMaxPitch( 7 ) - - thread InitView( player, 7, 125, ViewConeSpSpawn ) -} - -void function ViewConeSideRightLockedForwardStandFront( entity player ) -{ - if ( !player.IsPlayer() ) - return - ViewConeLockedForward( player ) - - thread InitView( player, 15, 20, ViewConeSideRightLockedForwardStandFront ) -} - -void function ViewConeSideRightLockedForwardSitFront( entity player ) -{ - if ( !player.IsPlayer() ) - return - ViewConeLockedForward( player ) - - thread InitView( player, 0, 50, ViewConeSideRightLockedForwardSitFront ) -} - -void function ViewConeSideRightLockedForwardStandBack( entity player ) -{ - if ( !player.IsPlayer() ) - return - ViewConeLockedForward( player ) - - thread InitView( player, 15, 45, ViewConeSideRightLockedForwardStandBack ) -} - -void function ViewConeSideRightLockedForwardSitBack( entity player ) -{ - if ( !player.IsPlayer() ) - return - ViewConeLockedForward( player ) - - thread InitView( player, 0, 50, ViewConeSideRightLockedForwardSitBack ) -} - -void function ViewConeSideRightWithHeroStandFront( entity player ) -{ - if ( !player.IsPlayer() ) - return - ViewConeFree( player ) - - thread InitView( player, 15, 20, ViewConeSideRightWithHeroStandFront ) -} - -void function ViewConeSideRightWithHeroSitFront( entity player ) -{ - if ( !player.IsPlayer() ) - return - ViewConeFree( player ) - - thread InitView( player, 0, 50, ViewConeSideRightWithHeroSitFront ) -} - -void function ViewConeSideRightWithHeroStandBack( entity player ) -{ - if ( !player.IsPlayer() ) - return - ViewConeFree( player ) - - thread InitView( player, 15, 45, ViewConeSideRightWithHeroStandBack ) -} - -void function ViewConeSideRightWithHeroSitBack( entity player ) -{ - if ( !player.IsPlayer() ) - return - ViewConeFree( player ) - - thread InitView( player, 0, 50, ViewConeSideRightWithHeroSitBack ) -} - -void function ViewConeSideRightStandFront( entity player ) -{ - if ( !player.IsPlayer() ) - return - ViewConeFree( player ) - - thread InitView( player, 30, -10, ViewConeSideRightStandFront ) -} - -void function ViewConeSideRightSitFront( entity player ) -{ - if ( !player.IsPlayer() ) - return - ViewConeFree( player ) - - thread InitView( player, 20, -20, ViewConeSideRightSitFront ) -} - -void function ViewConeSideRightStandBack( entity player ) -{ - if ( !player.IsPlayer() ) - return - ViewConeFree( player ) - - thread InitView( player, 30, 20, ViewConeSideRightStandBack ) -} - -void function ViewConeSideRightSitBack( entity player ) -{ - if ( !player.IsPlayer() ) - return - ViewConeFree( player ) - - thread InitView( player, 20, 35, ViewConeSideRightSitBack ) -} - -void function ViewConeRampFrontLeft( entity player ) -{ - if ( !player.IsPlayer() ) - return - ViewConeRampFree( player ) - - thread InitView( player, 5, 70, ViewConeRampFrontLeft ) -} - -void function ViewConeRampFrontRight( entity player ) -{ - if ( !player.IsPlayer() ) - return - ViewConeRampFree( player ) - - thread InitView( player, 5, -70, ViewConeRampFrontRight ) -} - -void function ViewConeRampBackLeft( entity player ) -{ - if ( !player.IsPlayer() ) - return - ViewConeRampFree( player ) - - thread InitView( player, 5, 100, ViewConeRampBackLeft ) -} - -void function ViewConeRampBackRight( entity player ) -{ - if ( !player.IsPlayer() ) - return - ViewConeRampFree( player ) - - thread InitView( player, 5, -100, ViewConeRampBackRight ) -} - -void function ViewConeRampFree( entity player ) -{ - if ( !player.IsPlayer() ) - return - player.PlayerCone_SetLerpTime( 0.5 ) - - player.PlayerCone_FromAnim() - - player.PlayerCone_SetMinYaw( -179 ) - player.PlayerCone_SetMaxYaw( 181 ) - player.PlayerCone_SetMinPitch( -30 ) - player.PlayerCone_SetMaxPitch( 30 ) -} - -void function ViewConeLockedForward( entity player ) -{ - if ( !player.IsPlayer() ) - return - player.PlayerCone_SetLerpTime( 0.5 ) - - player.PlayerCone_FromAnim() - - player.PlayerCone_SetMinYaw( -89 ) - player.PlayerCone_SetMaxYaw( 81 ) - player.PlayerCone_SetMinPitch( -30 ) - player.PlayerCone_SetMaxPitch( 60 ) -} - -void function ViewConeFree( entity player ) -{ - if ( !player.IsPlayer() ) - return - player.PlayerCone_SetLerpTime( 0.5 ) - - player.PlayerCone_FromAnim() - player.PlayerCone_SetMinYaw( -179 ) - player.PlayerCone_SetMaxYaw( 181 ) - player.PlayerCone_SetMinPitch( -60 ) - player.PlayerCone_SetMaxPitch( 60 ) -} - -void function InitView( entity player, int pitch, int yaw, void functionref( entity )callFunction ) -{ - if ( !player.IsPlayer() ) - return - - //have we already init the viewcone from this function before - if ( IsViewConeCurrent( player, callFunction ) ) - return - - player.EndSignal( "OnDestroy" ) - - entity dropship = player.GetParent() - - while( !dropship ) - { - wait 0.05 - dropship = player.GetParent() - } - - for ( int i = 0; i < 5; i++ ) - { - player.SetLocalAngles( Vector( pitch, yaw, 0 ) ) - wait 0.1 - } -} - -bool function IsViewConeCurrent( entity actor, void functionref(entity ) func ) -{ - entity player = actor - - if ( !IsValid( player ) ) - return false - - Assert( player.IsPlayer() ) - - if ( player.p.currViewConeFunction == func ) - return true - - player.p.currViewConeFunction = func - return false -} -- cgit v1.2.3