From 9a96d0bff56f1969c68bb52a2f33296095bdc67d Mon Sep 17 00:00:00 2001 From: BobTheBob <32057864+BobTheBob9@users.noreply.github.com> Date: Tue, 31 Aug 2021 23:14:58 +0100 Subject: move to new mod format --- .../scripts/aisettings/npc_drone.txt | 119 --------------------- 1 file changed, 119 deletions(-) delete mode 100644 Northstar.CustomServers/scripts/aisettings/npc_drone.txt (limited to 'Northstar.CustomServers/scripts/aisettings/npc_drone.txt') diff --git a/Northstar.CustomServers/scripts/aisettings/npc_drone.txt b/Northstar.CustomServers/scripts/aisettings/npc_drone.txt deleted file mode 100644 index e2b65835..00000000 --- a/Northstar.CustomServers/scripts/aisettings/npc_drone.txt +++ /dev/null @@ -1,119 +0,0 @@ -npc_drone -{ - HullType "HULL_SMALL" - AIClass flyingdrone - BodyType flyingdrone - SmartAmmoLockType any - drone_type "drone_type_basic" - - BaseClass "npc_drone" - - BehaviorSelector "behavior_drone" - - mechanical 1 - - Health 90 [$sp] - Health 100 [$mp] - - title #NPC_DRONE - ui_targetinfo "ui/targetinfo_npc_basic" [$mp] - ui_targetinfo "" [$sp] - - //leechAnimSet flyingdrone - //onLeechFuncName DroneOnLeeched - //leechAnimTag HIJACK - //leechDataKnifeTag KNIFE - leechMaxDist 0 - - DefaultModelName "models/robots/drone_air_attack/drone_air_attack_rockets.mdl" - - FOV_Vert_Offset 0 - FOV_Near_Dist 500 // use near values up to this distance - FOV_Far_Dist 1700 // use far values after this distance, interpolate horizontal in between, use far for vertical - - FOV_Idle_Near_Horz 360 - FOV_Idle_Near_Vert 360 - FOV_Idle_Far_Horz 400 - FOV_Idle_Far_Vert 400 - - FOV_Alert_Near_Horz 150 - FOV_Alert_Near_Vert 180 - FOV_Alert_Far_Horz 110 - FOV_Alert_Far_Vert 110 - - FOV_Combat_Near_Horz 160 - FOV_Combat_Near_Vert 180 - FOV_Combat_Far_Horz 130 - FOV_Combat_Far_Vert 60 - - aimassist_bounds_override 40.0 - aimassist_use_short_inner_bounds 1 - aimassist_adspull_centerAttachmentName "HEADSHOT" - aimassist_adspull_centerRadius 11.0 - aimassist_adspull_headshotAttachmentName "" - aimassist_adspull_headshotRadius 0.0 - - YawSpeed 35 - MoveYawSpeed 15 - AimAngularSpeed 10 - - // TEMP for now, make them basically blind unless you're right in front of them - NoticeDistNear_Idle 200 - NoticeDistNear_Alert 300 - NoticeDistNear_Combat 1000 - - NoticeDistFar_Idle 2000 - NoticeDistFar_Alert 2000 - NoticeDistFar_Combat 2000 - - NoticeTimeNear_Idle 0.1 - NoticeTimeNear_Alert 0.1 - NoticeTimeNear_Combat 0.0 - - NoticeTimeFar_Idle 1.0 - NoticeTimeFar_Alert 1.0 - NoticeTimeFar_Combat 1.0 - - NoticeForgetPreTime 0.3 - NoticeForgetPostTime 5.0 - - rodeoMaxDist 0 // set to > 0 to make rodeoable - chaseStopDist 800 - chaseStopDistHeavyArmor 1200 - - faceEnemyToleranceAngle 2 - faceEnemyStrictToleranceAngle 1 - PainOnHeavyDamageThreshold 0 // no heavy damage - - waitBetweenWeaponBurst 1 - - magneticRange 125 - - waypointTolerance 16 - randomHoverAmount 3 - flyingStoppingTime 0.5 - maxFlyingSpeed 600 - maxFlyingSpeedNonCombat 150 - - maxPitch 15 - maxRoll 30 - - patrolRangeMin 300 - patrolRangeMax 600 - - hoverHeight 100 // if has target, offset above target's height - - closestToCameraSound Drone_Mvmt_Hover_Hero // only works on drones for now - moveLoopingSound Drone_Mvmt_Hover - yawChangeSound Drone_Mvmt_Turn - yawChangeSoundAngle 100 - - //sound0 Drone.Ambient.Searching.Loop // scan loop (no enemy) - //sound1 Drone.Ambient.Has.Enemy.loop // scan loop (has enemy) - //sound2 Drone.Target.Locking // target locking on - //sound3 Drone_Beam_TargetPlayer // Target locked, plays at end of Drone.Target.Locking - //sound4 Drone.Target.Lost // target lost - - showTitle 1 [$mp] - showTitle 0 [$sp] -} -- cgit v1.2.3