From f1a07e1b01923b45f7a82c063d25b8dea5b13d53 Mon Sep 17 00:00:00 2001 From: BobTheBob <32057864+BobTheBob9@users.noreply.github.com> Date: Sun, 5 Dec 2021 23:28:38 +0000 Subject: fixes from playtest --- .../mod/scripts/vscripts/evac/_evac.gnut | 8 +- .../gamemodes/_featured_mode_settings.gnut | 122 --------------------- .../scripts/vscripts/gamemodes/_hardpoints.gnut | 2 +- .../mod/scripts/vscripts/mp/_gamestate_mp.nut | 9 +- .../mod/scripts/vscripts/mp/_playlist.gnut | 117 ++++++++++++++++++++ .../mod/scripts/vscripts/mp/_score.nut | 7 +- .../mod/scripts/vscripts/mp/spawn.nut | 2 +- 7 files changed, 136 insertions(+), 131 deletions(-) delete mode 100644 Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_featured_mode_settings.gnut (limited to 'Northstar.CustomServers/mod') diff --git a/Northstar.CustomServers/mod/scripts/vscripts/evac/_evac.gnut b/Northstar.CustomServers/mod/scripts/vscripts/evac/_evac.gnut index d84ab873..9a7e89e2 100644 --- a/Northstar.CustomServers/mod/scripts/vscripts/evac/_evac.gnut +++ b/Northstar.CustomServers/mod/scripts/vscripts/evac/_evac.gnut @@ -94,9 +94,11 @@ void function EvacEpilogueSetup() void function EvacEpilogue() { - // make sure we don't run this on ffa modes if no epilogue was specified, since evac is default epilogue - if ( GetCurrentPlaylistVarInt( "max_teams", 2 ) == 2 ) - thread Evac( GetOtherTeam( GetWinningTeam() ), EVAC_INITIAL_WAIT, EVAC_ARRIVAL_TIME, EVAC_WAIT_TIME, EvacEpiloguePlayerCanBoard, EvacEpilogueShouldLeaveEarly, EvacEpilogueCompleted ) + int winner = GetWinningTeam() + + // make sure we don't run this on ffa modes if no epilogue was specified or it won't work for current gamestate, since evac is default epilogue + if ( GetCurrentPlaylistVarInt( "max_teams", 2 ) == 2 && ( winner == TEAM_MILITIA || winner == TEAM_IMC ) ) + thread Evac( GetOtherTeam( winner ), EVAC_INITIAL_WAIT, EVAC_ARRIVAL_TIME, EVAC_WAIT_TIME, EvacEpiloguePlayerCanBoard, EvacEpilogueShouldLeaveEarly, EvacEpilogueCompleted ) else thread EvacEpilogueCompleted( null ) // this is hacky but like, this also shouldn't really be hit in normal gameplay } diff --git a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_featured_mode_settings.gnut b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_featured_mode_settings.gnut deleted file mode 100644 index 62fd52c9..00000000 --- a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_featured_mode_settings.gnut +++ /dev/null @@ -1,122 +0,0 @@ -untyped -global function FeaturedModeSettings_Init - -void function FeaturedModeSettings_Init() -{ - // if it's not super obvious at a glance this script is used for playlist vars with the prefix "featured_mode_" - // these often set loadouts and shit so they need a script - // note: for turbo_titans, the core multiplier is set in playlist - - AddCallback_OnPlayerRespawned( FeaturedModeSettingsSetupPilotLoadouts ) - AddCallback_OnPilotBecomesTitan( FeaturedModeSettingsSetupTitanLoadouts ) -} - -bool function IsFeaturedMode( string modeName ) -{ - return GetCurrentPlaylistVar( "featured_mode_" + modeName ) == "1" -} - -void function FeaturedModeSettingsSetupPilotLoadouts( entity player ) -{ - bool shouldChangeLoadout = false - - // create loadout struct - PilotLoadoutDef modifiedLoadout = clone GetActivePilotLoadout( player ) - - if ( IsFeaturedMode( "all_holopilot" ) ) - { - shouldChangeLoadout = true - - modifiedLoadout.special = "mp_ability_holopilot" - } - - if ( IsFeaturedMode( "all_grapple" ) ) - { - shouldChangeLoadout = true - - modifiedLoadout.special = "mp_ability_grapple" - modifiedLoadout.specialMods = [ "all_grapple" ] - } - - if ( IsFeaturedMode( "all_phase" ) ) - { - shouldChangeLoadout = true - - modifiedLoadout.special = "mp_ability_shifter" - modifiedLoadout.specialMods = [ "all_phase" ] - } - - if ( IsFeaturedMode( "all_ticks" ) ) - { - shouldChangeLoadout = true - - modifiedLoadout.ordnance = "mp_weapon_frag_drone" - modifiedLoadout.ordnanceMods = [ "all_ticks" ] - } - - if ( IsFeaturedMode( "rocket_arena" ) ) - { - // this crashes sometimes for some reason - - shouldChangeLoadout = true - - modifiedLoadout.primary = "mp_weapon_epg" - modifiedLoadout.primaryMods = [ "rocket_arena" ] - - // set secondary to whatever one is pistol - if ( GetWeaponInfoFileKeyField_Global( player.GetMainWeapons()[ 1 ].GetWeaponClassName(), "menu_category" ) == "at" ) - { - modifiedLoadout.weapon3 = "mp_weapon_autopistol" - modifiedLoadout.weapon3Mods = [ "rocket_arena" ] - } - else - { - modifiedLoadout.secondary = "mp_weapon_autopistol" - modifiedLoadout.secondaryMods = [ "rocket_arena" ] - } - - player.GiveExtraWeaponMod( "rocket_arena" ) - } - - if ( IsFeaturedMode( "shotguns_snipers" ) ) - { - - shouldChangeLoadout = true - - // this one was never released, assuming it just gives you a mastiff and a kraber with quick swap - modifiedLoadout.primary = "mp_weapon_sniper" - modifiedLoadout.primaryMods = [ "pas_fast_swap", "pas_fast_ads" ] - - // set secondary to whatever one is pistol - if ( GetWeaponInfoFileKeyField_Global( player.GetMainWeapons()[ 1 ].GetWeaponClassName(), "menu_category" ) == "at" ) - { - modifiedLoadout.weapon3 = "mp_weapon_mastiff" - modifiedLoadout.weapon3Mods = [ "pas_fast_swap", "pas_run_and_gun" ] - } - else - { - modifiedLoadout.secondary = "mp_weapon_mastiff" - modifiedLoadout.secondaryMods = [ "pas_fast_swap", "pas_run_and_gun" ] - } - } - - // dont wanna give a new loadout if it's not necessary, could break other callbacks - if ( shouldChangeLoadout ) - GivePilotLoadout( player, modifiedLoadout ) - - if ( IsFeaturedMode( "tactikill" ) ) - player.GiveExtraWeaponMod( "tactical_cdr_on_kill" ) - - if ( IsFeaturedMode( "amped_tacticals" ) ) - player.GiveExtraWeaponMod( "amped_tacticals" ) -} - -void function FeaturedModeSettingsSetupTitanLoadouts( entity player, entity titan ) -{ - if ( IsFeaturedMode( "turbo_titans" ) ) - { - array settingsMods = player.GetPlayerSettingsMods() - settingsMods.append( "turbo_titan" ) - player.SetPlayerSettingsWithMods( player.GetPlayerSettings(), settingsMods ) - } -} \ No newline at end of file diff --git a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_hardpoints.gnut b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_hardpoints.gnut index 0a32f133..8331a81a 100644 --- a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_hardpoints.gnut +++ b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_hardpoints.gnut @@ -11,7 +11,7 @@ global function CapturePoint_GetGoalProgress void function Hardpoints_Init() { - + RegisterSignal( "StopHardpointBehavior" ) } float function CapturePoint_GetStartProgress( entity hardpoint ) diff --git a/Northstar.CustomServers/mod/scripts/vscripts/mp/_gamestate_mp.nut b/Northstar.CustomServers/mod/scripts/vscripts/mp/_gamestate_mp.nut index 4263eb1a..e3b252f7 100644 --- a/Northstar.CustomServers/mod/scripts/vscripts/mp/_gamestate_mp.nut +++ b/Northstar.CustomServers/mod/scripts/vscripts/mp/_gamestate_mp.nut @@ -314,7 +314,7 @@ void function GameStateEnter_WinnerDetermined_Threaded() if ( killcamsWereEnabled ) SetKillcamsEnabled( true ) } - else + else if ( IsRoundBased() || !ClassicMP_ShouldRunEpilogue() ) { // these numbers are temp and should really be based on consts of some kind foreach( entity player in GetPlayerArray() ) @@ -650,8 +650,11 @@ void function CleanUpEntitiesForRoundEnd() } foreach ( entity npc in GetNPCArray() ) - if ( IsAlive( npc ) ) - npc.Die() // need this because getnpcarray includes the pettitans we just killed at this point + if ( IsValid( npc ) ) + npc.Destroy() // need this because getnpcarray includes the pettitans we just killed at this point + + foreach ( entity weapon in GetEntArrayByClass_Expensive( "weaponx" ) ) + weapon.Destroy() // allow other scripts to clean stuff up too svGlobal.levelEnt.Signal( "CleanUpEntitiesForRoundEnd" ) diff --git a/Northstar.CustomServers/mod/scripts/vscripts/mp/_playlist.gnut b/Northstar.CustomServers/mod/scripts/vscripts/mp/_playlist.gnut index dfceab41..0d610e37 100644 --- a/Northstar.CustomServers/mod/scripts/vscripts/mp/_playlist.gnut +++ b/Northstar.CustomServers/mod/scripts/vscripts/mp/_playlist.gnut @@ -1,6 +1,123 @@ +untyped global function Playlist_Init void function Playlist_Init() { + // featured mode settings + AddCallback_OnPlayerRespawned( FeaturedModeSettingsSetupPilotLoadouts ) + AddCallback_OnPilotBecomesTitan( FeaturedModeSettingsSetupTitanLoadouts ) + + // iron lts rules + if ( HasIronRules() ) + Riff_ForceTitanExitEnabled( eTitanExitEnabled.Never ) +} +bool function IsFeaturedMode( string modeName ) +{ + return GetCurrentPlaylistVar( "featured_mode_" + modeName ) == "1" +} + +void function FeaturedModeSettingsSetupPilotLoadouts( entity player ) +{ + bool shouldChangeLoadout = false + + // create loadout struct + PilotLoadoutDef modifiedLoadout = clone GetActivePilotLoadout( player ) + + if ( IsFeaturedMode( "all_holopilot" ) ) + { + shouldChangeLoadout = true + + modifiedLoadout.special = "mp_ability_holopilot" + } + + if ( IsFeaturedMode( "all_grapple" ) ) + { + shouldChangeLoadout = true + + modifiedLoadout.special = "mp_ability_grapple" + modifiedLoadout.specialMods = [ "all_grapple" ] + } + + if ( IsFeaturedMode( "all_phase" ) ) + { + shouldChangeLoadout = true + + modifiedLoadout.special = "mp_ability_shifter" + modifiedLoadout.specialMods = [ "all_phase" ] + } + + if ( IsFeaturedMode( "all_ticks" ) ) + { + shouldChangeLoadout = true + + modifiedLoadout.ordnance = "mp_weapon_frag_drone" + modifiedLoadout.ordnanceMods = [ "all_ticks" ] + } + + if ( IsFeaturedMode( "rocket_arena" ) ) + { + // this crashes sometimes for some reason + + shouldChangeLoadout = true + + modifiedLoadout.primary = "mp_weapon_epg" + modifiedLoadout.primaryMods = [ "rocket_arena" ] + + // set secondary to whatever one is pistol + if ( GetWeaponInfoFileKeyField_Global( player.GetMainWeapons()[ 1 ].GetWeaponClassName(), "menu_category" ) == "at" ) + { + modifiedLoadout.weapon3 = "mp_weapon_autopistol" + modifiedLoadout.weapon3Mods = [ "rocket_arena" ] + } + else + { + modifiedLoadout.secondary = "mp_weapon_autopistol" + modifiedLoadout.secondaryMods = [ "rocket_arena" ] + } + + player.GiveExtraWeaponMod( "rocket_arena" ) + } + + if ( IsFeaturedMode( "shotguns_snipers" ) ) + { + + shouldChangeLoadout = true + + // this one was never released, assuming it just gives you a mastiff and a kraber with quick swap + modifiedLoadout.primary = "mp_weapon_sniper" + modifiedLoadout.primaryMods = [ "pas_fast_swap", "pas_fast_ads" ] + + // set secondary to whatever one is pistol + if ( GetWeaponInfoFileKeyField_Global( player.GetMainWeapons()[ 1 ].GetWeaponClassName(), "menu_category" ) == "at" ) + { + modifiedLoadout.weapon3 = "mp_weapon_mastiff" + modifiedLoadout.weapon3Mods = [ "pas_fast_swap", "pas_run_and_gun" ] + } + else + { + modifiedLoadout.secondary = "mp_weapon_mastiff" + modifiedLoadout.secondaryMods = [ "pas_fast_swap", "pas_run_and_gun" ] + } + } + + // dont wanna give a new loadout if it's not necessary, could break other callbacks + if ( shouldChangeLoadout ) + GivePilotLoadout( player, modifiedLoadout ) + + if ( IsFeaturedMode( "tactikill" ) ) + player.GiveExtraWeaponMod( "tactical_cdr_on_kill" ) + + if ( IsFeaturedMode( "amped_tacticals" ) ) + player.GiveExtraWeaponMod( "amped_tacticals" ) +} + +void function FeaturedModeSettingsSetupTitanLoadouts( entity player, entity titan ) +{ + if ( IsFeaturedMode( "turbo_titans" ) ) + { + array settingsMods = player.GetPlayerSettingsMods() + settingsMods.append( "turbo_titan" ) + player.SetPlayerSettingsWithMods( player.GetPlayerSettings(), settingsMods ) + } } \ No newline at end of file diff --git a/Northstar.CustomServers/mod/scripts/vscripts/mp/_score.nut b/Northstar.CustomServers/mod/scripts/vscripts/mp/_score.nut index 3421419c..39940769 100644 --- a/Northstar.CustomServers/mod/scripts/vscripts/mp/_score.nut +++ b/Northstar.CustomServers/mod/scripts/vscripts/mp/_score.nut @@ -188,7 +188,12 @@ void function ScoreEvent_TitanKilled( entity victim, entity attacker, var damage void function ScoreEvent_NPCKilled( entity victim, entity attacker, var damageInfo ) { - AddPlayerScore( attacker, ScoreEventForNPCKilled( victim, damageInfo ), victim ) + try + { + // have to trycatch this because marvins will crash on kill if we dont + AddPlayerScore( attacker, ScoreEventForNPCKilled( victim, damageInfo ), victim ) + } + catch ( ex ) {} } diff --git a/Northstar.CustomServers/mod/scripts/vscripts/mp/spawn.nut b/Northstar.CustomServers/mod/scripts/vscripts/mp/spawn.nut index b72e660e..1766a216 100644 --- a/Northstar.CustomServers/mod/scripts/vscripts/mp/spawn.nut +++ b/Northstar.CustomServers/mod/scripts/vscripts/mp/spawn.nut @@ -273,7 +273,7 @@ bool function IsSpawnpointValid( entity spawnpoint, int team ) continue // check distance, constant here is basically arbitrary - if ( Distance( enemyPlayer, spawnpoint ) > 1000.0 ) + if ( Distance( enemyPlayer.GetOrigin(), spawnpoint.GetOrigin() ) > 1000.0 ) continue // check fov, constant here is stolen from every other place this is done -- cgit v1.2.3