From dfeaba7208deff89de67f32271c0d5c5a44746f1 Mon Sep 17 00:00:00 2001 From: William Miller Date: Fri, 3 Nov 2023 13:15:42 -0300 Subject: Fix wrong Item Type for Titan Camos (#728) Small fix which the wrong item type was being addressed to check for Titan Camos, allowing players to use any camo without fallback to default if they didn't own that item previously when enabling progression. --- Northstar.CustomServers/mod/scripts/vscripts/sh_progression.nut | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'Northstar.CustomServers/mod') diff --git a/Northstar.CustomServers/mod/scripts/vscripts/sh_progression.nut b/Northstar.CustomServers/mod/scripts/vscripts/sh_progression.nut index ceb5e837c..496e8b42d 100644 --- a/Northstar.CustomServers/mod/scripts/vscripts/sh_progression.nut +++ b/Northstar.CustomServers/mod/scripts/vscripts/sh_progression.nut @@ -268,7 +268,7 @@ void function ValidateEquippedItems( entity player ) // camoIndex if ( loadout.skinIndex == TITAN_SKIN_INDEX_CAMO ) { - array camoSkins = GetAllItemsOfType( eItemTypes.CAMO_SKIN ) + array camoSkins = GetAllItemsOfType( eItemTypes.CAMO_SKIN_TITAN ) if ( loadout.camoIndex >= camoSkins.len() || loadout.camoIndex < 0 ) { printt( " - INVALID TITAN CAMO/SKIN, RESETTING" ) @@ -363,7 +363,7 @@ void function ValidateEquippedItems( entity player ) // primeCamoIndex if ( loadout.primeSkinIndex == TITAN_SKIN_INDEX_CAMO ) { - array camoSkins = GetAllItemsOfType( eItemTypes.CAMO_SKIN ) + array camoSkins = GetAllItemsOfType( eItemTypes.CAMO_SKIN_TITAN ) if ( loadout.primeCamoIndex >= camoSkins.len() || loadout.primeCamoIndex < 0 ) { printt( " - INVALID TITAN CAMO/SKIN, RESETTING" ) -- cgit v1.2.3