From a203eea6c3129c1572e760e943b5b97cab1f20c0 Mon Sep 17 00:00:00 2001 From: GalacticMoblin <100473309+GalacticMoblin@users.noreply.github.com> Date: Tue, 3 Jan 2023 02:16:33 +0000 Subject: Fixed Multiple Amped Weapons Timers (#500) * Add files via upload * Delete _burnmeter.gnut * Add files via upload Fixed multiple Amped Weapon uses not resetting the timer * Add eject quotes (#527) * Upload cl_titan_cockpit.nut * Add eject string in script * Moved to client * index issue + removed else so always returns * Apply suggestions from code review Co-authored-by: Jack <66967891+ASpoonPlaysGames@users.noreply.github.com> * Rest of the suggestions because github makes me want to cry * Commit suggestions from review GitHub really hates batching suggestions Co-authored-by: Jack <66967891+ASpoonPlaysGames@users.noreply.github.com> * Add files via upload * Delete _burnmeter.gnut * Rename _burnmeter.gnut.txt to _burnmeter.gnut * Update _burnmeter.gnut * Update _burnmeter.gnut * Update _burnmeter.gnut * Update _burnmeter.gnut Co-authored-by: JMM889901 <41163714+JMM889901@users.noreply.github.com> Co-authored-by: Jack <66967891+ASpoonPlaysGames@users.noreply.github.com> --- .../mod/scripts/vscripts/burnmeter/_burnmeter.gnut | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) (limited to 'Northstar.CustomServers/mod') diff --git a/Northstar.CustomServers/mod/scripts/vscripts/burnmeter/_burnmeter.gnut b/Northstar.CustomServers/mod/scripts/vscripts/burnmeter/_burnmeter.gnut index 81f7fbc2..5821d015 100644 --- a/Northstar.CustomServers/mod/scripts/vscripts/burnmeter/_burnmeter.gnut +++ b/Northstar.CustomServers/mod/scripts/vscripts/burnmeter/_burnmeter.gnut @@ -294,10 +294,14 @@ void function InitBurnMeterPersistentData( entity player ) void function PlayerUsesAmpedWeaponsBurncard( entity player ) { thread PlayerUsesAmpedWeaponsBurncardThreaded( player ) + } void function PlayerUsesAmpedWeaponsBurncardThreaded( entity player ) { + player.Signal( "StopAmpedWeapons" ) + player.EndSignal("StopAmpedWeapons") + array weapons = player.GetMainWeapons() //weapons.extend( player.GetOffhandWeapons() ) // idk? unsure of vanilla behaviour here foreach ( entity weapon in weapons ) @@ -606,4 +610,4 @@ void function PlayerUsesReaperfallBurncard( entity player ) DispatchSpawn( reaper ) thread SuperSpectre_WarpFall( reaper ) -} \ No newline at end of file +} -- cgit v1.2.3