From 3376f726e962b97d798b3a7e7f03ccfe45cfe971 Mon Sep 17 00:00:00 2001 From: RoyalBlue1 Date: Fri, 22 Jul 2022 00:11:40 +0200 Subject: Fix Turret dying Fix Turret when Damage was exactly Health Some Formatting fixes --- .../mod/scripts/vscripts/ai/_ai_turret.gnut | 26 +++++++++++----------- 1 file changed, 13 insertions(+), 13 deletions(-) (limited to 'Northstar.CustomServers/mod') diff --git a/Northstar.CustomServers/mod/scripts/vscripts/ai/_ai_turret.gnut b/Northstar.CustomServers/mod/scripts/vscripts/ai/_ai_turret.gnut index 9d3aabbc..5961d839 100644 --- a/Northstar.CustomServers/mod/scripts/vscripts/ai/_ai_turret.gnut +++ b/Northstar.CustomServers/mod/scripts/vscripts/ai/_ai_turret.gnut @@ -26,31 +26,31 @@ void function SetUsePromptForPanel( var panel, var turret ) } -void function RevivableTurret_DamageCallback(entity turret,var damageInfo) +void function RevivableTurret_DamageCallback( entity turret, var damageInfo ) { - if(turret.GetHealth()