From 1c54129e11b496f049764d0bc7feed53a6341a57 Mon Sep 17 00:00:00 2001 From: GeckoEidechse <40122905+GeckoEidechse@users.noreply.github.com> Date: Sun, 7 Jul 2024 00:19:21 +0200 Subject: Mitigate muted audio during dropship intro (#812) Co-authored-by: Zanieon --- .../mod/scripts/vscripts/mp/_classic_mp_dropship_intro.gnut | 1 + 1 file changed, 1 insertion(+) (limited to 'Northstar.CustomServers/mod') diff --git a/Northstar.CustomServers/mod/scripts/vscripts/mp/_classic_mp_dropship_intro.gnut b/Northstar.CustomServers/mod/scripts/vscripts/mp/_classic_mp_dropship_intro.gnut index 3d8abd9d..5ab14121 100644 --- a/Northstar.CustomServers/mod/scripts/vscripts/mp/_classic_mp_dropship_intro.gnut +++ b/Northstar.CustomServers/mod/scripts/vscripts/mp/_classic_mp_dropship_intro.gnut @@ -190,6 +190,7 @@ void function SpawnPlayerIntoDropship( entity player, int playerDropshipIndex, e HolsterAndDisableWeapons( player ) player.DisableWeaponViewModel() UnMuteAll( player ) + StopSoundOnEntity( player, "Duck_For_FrontierDefenseTitanSelectScreen" ) // hide hud and fade screen out from black AddCinematicFlag( player, CE_FLAG_CLASSIC_MP_SPAWNING ) -- cgit v1.2.3