From 118f9414326b0af067ee2a925d052c3ee17e4bef Mon Sep 17 00:00:00 2001 From: BobTheBob <32057864+BobTheBob9@users.noreply.github.com> Date: Mon, 17 Oct 2022 21:06:48 +0100 Subject: Use refactor's updated miscserverscript defs (#519) --- .../mod/scripts/vscripts/_menu_callbacks.gnut | 6 ++-- .../mod/scripts/vscripts/lobby/_private_lobby.gnut | 36 ++++++++++------------ 2 files changed, 21 insertions(+), 21 deletions(-) (limited to 'Northstar.CustomServers/mod') diff --git a/Northstar.CustomServers/mod/scripts/vscripts/_menu_callbacks.gnut b/Northstar.CustomServers/mod/scripts/vscripts/_menu_callbacks.gnut index 02be47a4..1092bf2d 100644 --- a/Northstar.CustomServers/mod/scripts/vscripts/_menu_callbacks.gnut +++ b/Northstar.CustomServers/mod/scripts/vscripts/_menu_callbacks.gnut @@ -9,7 +9,7 @@ void function MenuCallbacks_Init() bool function ClientCommandCallback_LeaveMatch( entity player, array args ) { // note: this is imperfect if we have multiple people of the same uid on a server, but that's only a thing in testing - if ( NSIsPlayerIndexLocalPlayer( player.GetPlayerIndex() ) ) + if ( NSIsPlayerLocalPlayer( player ) ) { if ( GetConVarBool( "ns_should_return_to_lobby" ) && GetMapName() != "mp_lobby" ) { @@ -41,9 +41,11 @@ void function WritePersistenceAndLeaveForLocalPlayerOnly( entity player ) void function WritePersistenceAndLeave( entity player ) { + player.EndSignal( "OnDestroy" ) + // write player persistence before we leave, since leaving player might load local lobby before server writes persistence, so they won't get newest // not super essential, but a nice qol thing - NSEarlyWritePlayerIndexPersistenceForLeave( player.GetPlayerIndex() ) + NSEarlyWritePlayerPersistenceForLeave( player ) while ( NSIsWritingPlayerPersistence() ) WaitFrame() diff --git a/Northstar.CustomServers/mod/scripts/vscripts/lobby/_private_lobby.gnut b/Northstar.CustomServers/mod/scripts/vscripts/lobby/_private_lobby.gnut index c410869e..0a28031a 100644 --- a/Northstar.CustomServers/mod/scripts/vscripts/lobby/_private_lobby.gnut +++ b/Northstar.CustomServers/mod/scripts/vscripts/lobby/_private_lobby.gnut @@ -38,14 +38,14 @@ void function SetupPrivateMatchUIVarsWhenReady() bool function ClientCommandCallback_PrivateMatchLaunch( entity player, array args ) { if ( GetConVarBool( "ns_private_match_only_host_can_start" ) ) - if ( !NSIsPlayerIndexLocalPlayer( player.GetPlayerIndex() ) ) + if ( !NSIsPlayerLocalPlayer( player ) ) return true - PlayerChangedTheGame( player , " changed the game state." , args ) + LogPrivateMatchChange( player , " changed the game state." , args ) if ( file.startState == ePrivateMatchStartState.STARTING ) { - PlayerChangedTheGame( player , " canceled the game countdown." , args ) + LogPrivateMatchChange( player , " canceled the game countdown." , args ) // cancel start if we're already mid-countdown file.startState = ePrivateMatchStartState.READY @@ -54,7 +54,7 @@ bool function ClientCommandCallback_PrivateMatchLaunch( entity player, array a return true if ( GetConVarInt( "ns_private_match_only_host_can_change_settings" ) == 2 ) - if ( !NSIsPlayerIndexLocalPlayer( player.GetPlayerIndex() ) ) + if ( !NSIsPlayerLocalPlayer( player ) ) return true - PlayerChangedTheGame( player , " changed the map to " , args ) + LogPrivateMatchChange( player , " changed the map to " , args ) // todo: need to verify this value file.map = args[0] @@ -217,10 +217,10 @@ bool function ClientCommandCallback_PrivateMatchSetPlaylistVarOverride( entity p return true if ( GetConVarInt( "ns_private_match_only_host_can_change_settings" ) >= 1 ) - if ( !NSIsPlayerIndexLocalPlayer( player.GetPlayerIndex() ) ) + if ( !NSIsPlayerLocalPlayer( player ) ) return true - PlayerChangedTheGame( player , " override the setting " , args ) + LogPrivateMatchChange( player , " override the setting " , args ) bool found = false foreach ( string category in GetPrivateMatchSettingCategories() ) @@ -244,23 +244,21 @@ bool function ClientCommandCallback_PrivateMatchSetPlaylistVarOverride( entity p bool function ClientCommandCallback_ResetMatchSettingsToDefault( entity player, array args ) { if ( GetConVarInt( "ns_private_match_only_host_can_change_settings" ) >= 1 ) - if ( !NSIsPlayerIndexLocalPlayer( player.GetPlayerIndex() ) ) + if ( !NSIsPlayerLocalPlayer( player ) ) return true - PlayerChangedTheGame( player , " reset to default" , args ) + LogPrivateMatchChange( player , " reset to default" , args ) ClearPlaylistVarOverrides() return true } -void function PlayerChangedTheGame( entity player , string step , array args ){ - if( step.find( "mode" ) || step.find( "map" )){ +void function LogPrivateMatchChange( entity player , string step , array args ) +{ + if( step.find( "mode" ) || step.find( "map" ) ) print( player.GetPlayerName() + step + args[ 0 ] + ".---" + "UID:" +player.GetUID() ) - } - else if(step.find("setting")){ + else if ( step.find( "setting" ) ) print( player.GetPlayerName() + step + args[ 0 ] + " to "+ args[ 1 ] + ".---" + "UID:" +player.GetUID() ) - } - else{ + else print( player.GetPlayerName() + step + ".---" + "UID:" + player.GetUID()) - } } \ No newline at end of file -- cgit v1.2.3