From fcb5f672aa65ef3424c589a0182d6d2e1623cec3 Mon Sep 17 00:00:00 2001 From: Dinorush <62536724+Dinorush@users.noreply.github.com> Date: Wed, 16 Feb 2022 05:13:19 -0500 Subject: Cleanup tracked player projectiles on round end (#219) --- Northstar.CustomServers/mod/scripts/vscripts/mp/_gamestate_mp.nut | 1 + 1 file changed, 1 insertion(+) (limited to 'Northstar.CustomServers/mod/scripts') diff --git a/Northstar.CustomServers/mod/scripts/vscripts/mp/_gamestate_mp.nut b/Northstar.CustomServers/mod/scripts/vscripts/mp/_gamestate_mp.nut index 85cc0de5..aa14477a 100644 --- a/Northstar.CustomServers/mod/scripts/vscripts/mp/_gamestate_mp.nut +++ b/Northstar.CustomServers/mod/scripts/vscripts/mp/_gamestate_mp.nut @@ -666,6 +666,7 @@ void function CleanUpEntitiesForRoundEnd() foreach ( entity player in GetPlayerArray() ) { ClearTitanAvailable( player ) + PROTO_CleanupTrackedProjectiles( player ) player.SetPlayerNetInt( "batteryCount", 0 ) if ( IsAlive( player ) ) player.Die( svGlobal.worldspawn, svGlobal.worldspawn, { damageSourceId = eDamageSourceId.round_end } ) -- cgit v1.2.3