From 923ee83f5fa3759f67d331fd693712bd3e91bff7 Mon Sep 17 00:00:00 2001 From: BobTheBob <32057864+BobTheBob9@users.noreply.github.com> Date: Sat, 1 Jan 2022 00:54:31 +0000 Subject: fix race condition with games being won in a death callback for roundwinning killreplays --- .../mod/scripts/vscripts/mp/_gamestate_mp.nut | 53 +++++++++++++++++++--- 1 file changed, 46 insertions(+), 7 deletions(-) (limited to 'Northstar.CustomServers/mod/scripts') diff --git a/Northstar.CustomServers/mod/scripts/vscripts/mp/_gamestate_mp.nut b/Northstar.CustomServers/mod/scripts/vscripts/mp/_gamestate_mp.nut index 63ecbf684..598b45228 100644 --- a/Northstar.CustomServers/mod/scripts/vscripts/mp/_gamestate_mp.nut +++ b/Northstar.CustomServers/mod/scripts/vscripts/mp/_gamestate_mp.nut @@ -39,7 +39,9 @@ struct { bool roundWinningKillReplayTrackPilotKills = true bool roundWinningKillReplayTrackTitanKills = false - + + bool gameWonThisFrame + bool hasKillForGameWonThisFrame float roundWinningKillReplayTime entity roundWinningKillReplayVictim entity roundWinningKillReplayAttacker @@ -282,7 +284,7 @@ void function GameStateEnter_WinnerDetermined_Threaded() entity replayAttacker = file.roundWinningKillReplayAttacker bool doReplay = Replay_IsEnabled() && IsRoundWinningKillReplayEnabled() && IsValid( replayAttacker ) - && Time() - file.roundWinningKillReplayTime <= ROUND_WINNING_KILL_REPLAY_LENGTH_OF_REPLAY + && Time() - file.roundWinningKillReplayTime <= ROUND_WINNING_KILL_REPLAY_LENGTH_OF_REPLAY && winningTeam != TEAM_UNASSIGNED float replayLength = 2.0 // extra delay if no replay if ( doReplay ) @@ -541,12 +543,22 @@ void function ForceFadeToBlack( entity player ) void function OnPlayerKilled( entity victim, entity attacker, var damageInfo ) { if ( !GamePlayingOrSuddenDeath() ) - return + { + if ( file.gameWonThisFrame ) + { + if ( file.hasKillForGameWonThisFrame ) + return + } + else + return + } // set round winning killreplay info here if we're tracking pilot kills // todo: make this not count environmental deaths like falls, unsure how to prevent this if ( file.roundWinningKillReplayTrackPilotKills && victim != attacker && attacker != svGlobal.worldspawn && IsValid( attacker ) ) { + if ( file.gameWonThisFrame ) + file.hasKillForGameWonThisFrame = true file.roundWinningKillReplayTime = Time() file.roundWinningKillReplayVictim = victim file.roundWinningKillReplayAttacker = attacker @@ -555,6 +567,12 @@ void function OnPlayerKilled( entity victim, entity attacker, var damageInfo ) file.roundWinningKillReplayHealthFrac = GetHealthFrac( attacker ) } + if ( ( Riff_EliminationMode() == eEliminationMode.Titans || Riff_EliminationMode() == eEliminationMode.PilotsTitans ) && victim.IsTitan() ) // need an extra check for this + OnTitanKilled( victim, damageInfo ) + + if ( !GamePlayingOrSuddenDeath() ) + return + // note: pilotstitans is just win if enemy team runs out of either pilots or titans if ( IsPilotEliminationBased() || GetGameState() == eGameState.SuddenDeath ) { @@ -579,21 +597,28 @@ void function OnPlayerKilled( entity victim, entity attacker, var damageInfo ) SetWinner( GetOtherTeam( victim.GetTeam() ), "#GAMEMODE_ENEMY_PILOTS_ELIMINATED", "#GAMEMODE_FRIENDLY_PILOTS_ELIMINATED" ) } } - - if ( ( Riff_EliminationMode() == eEliminationMode.Titans || Riff_EliminationMode() == eEliminationMode.PilotsTitans ) && victim.IsTitan() ) // need an extra check for this - OnTitanKilled( victim, damageInfo ) } void function OnTitanKilled( entity victim, var damageInfo ) { if ( !GamePlayingOrSuddenDeath() ) - return + { + if ( file.gameWonThisFrame ) + { + if ( file.hasKillForGameWonThisFrame ) + return + } + else + return + } // set round winning killreplay info here if we're tracking titan kills // todo: make this not count environmental deaths like falls, unsure how to prevent this entity attacker = DamageInfo_GetAttacker( damageInfo ) if ( file.roundWinningKillReplayTrackTitanKills && victim != attacker && attacker != svGlobal.worldspawn && IsValid( attacker ) ) { + if ( file.gameWonThisFrame ) + file.hasKillForGameWonThisFrame = true file.roundWinningKillReplayTime = Time() file.roundWinningKillReplayVictim = victim file.roundWinningKillReplayAttacker = attacker @@ -601,6 +626,9 @@ void function OnTitanKilled( entity victim, var damageInfo ) file.roundWinningKillReplayTimeOfDeath = Time() file.roundWinningKillReplayHealthFrac = GetHealthFrac( attacker ) } + + if ( !GamePlayingOrSuddenDeath() ) + return // note: pilotstitans is just win if enemy team runs out of either pilots or titans if ( IsTitanEliminationBased() ) @@ -706,12 +734,16 @@ void function SetRoundWinningKillReplayAttacker( entity attacker ) file.roundWinningKillReplayTime = Time() file.roundWinningKillReplayHealthFrac = GetHealthFrac( attacker ) file.roundWinningKillReplayAttacker = attacker + file.roundWinningKillReplayTimeOfDeath = Time() } void function SetWinner( int team, string winningReason = "", string losingReason = "" ) { SetServerVar( "winningTeam", team ) + file.gameWonThisFrame = true + thread UpdateGameWonThisFrameNextFrame() + if ( winningReason.len() == 0 ) file.announceRoundWinnerWinningSubstr = 0 else @@ -739,6 +771,13 @@ void function SetWinner( int team, string winningReason = "", string losingReaso } } +void function UpdateGameWonThisFrameNextFrame() +{ + WaitFrame() + file.gameWonThisFrame = false + file.hasKillForGameWonThisFrame = false +} + void function AddTeamScore( int team, int amount ) { GameRules_SetTeamScore( team, GameRules_GetTeamScore( team ) + amount ) -- cgit v1.2.3