From 53c91dd55ff55f1f5ce3820082fd76ac9d9a7477 Mon Sep 17 00:00:00 2001 From: cat_or_not <41955154+catornot@users.noreply.github.com> Date: Thu, 11 Aug 2022 08:15:18 -0400 Subject: adding win achievement (#481) --- Northstar.CustomServers/mod/scripts/vscripts/mp/_gamestate_mp.nut | 3 +++ 1 file changed, 3 insertions(+) (limited to 'Northstar.CustomServers/mod/scripts') diff --git a/Northstar.CustomServers/mod/scripts/vscripts/mp/_gamestate_mp.nut b/Northstar.CustomServers/mod/scripts/vscripts/mp/_gamestate_mp.nut index bfcd23e0..4108d0d9 100644 --- a/Northstar.CustomServers/mod/scripts/vscripts/mp/_gamestate_mp.nut +++ b/Northstar.CustomServers/mod/scripts/vscripts/mp/_gamestate_mp.nut @@ -278,6 +278,9 @@ void function GameStateEnter_WinnerDetermined_Threaded() Remote_CallFunction_NonReplay( player, "ServerCallback_AnnounceRoundWinner", winningTeam, announcementSubstr, ROUND_WINNING_KILL_REPLAY_SCREEN_FADE_TIME, GameRules_GetTeamScore2( TEAM_MILITIA ), GameRules_GetTeamScore2( TEAM_IMC ) ) else Remote_CallFunction_NonReplay( player, "ServerCallback_AnnounceWinner", winningTeam, announcementSubstr, ROUND_WINNING_KILL_REPLAY_SCREEN_FADE_TIME ) + + if ( player.GetTeam() == winningTeam ) + UnlockAchievement( player, achievements.MP_WIN ) } WaitFrame() // wait a frame so other scripts can setup killreplay stuff -- cgit v1.2.3