From 311affdb844905f5277a9f9a757ac20cdf3995ff Mon Sep 17 00:00:00 2001 From: BobTheBob <32057864+BobTheBob9@users.noreply.github.com> Date: Fri, 29 Apr 2022 21:33:59 +0000 Subject: Update _classic_mp_dropship_intro.gnut (#329) --- .../mod/scripts/vscripts/mp/_classic_mp_dropship_intro.gnut | 8 ++++++-- 1 file changed, 6 insertions(+), 2 deletions(-) (limited to 'Northstar.CustomServers/mod/scripts') diff --git a/Northstar.CustomServers/mod/scripts/vscripts/mp/_classic_mp_dropship_intro.gnut b/Northstar.CustomServers/mod/scripts/vscripts/mp/_classic_mp_dropship_intro.gnut index 80fae331..0555df9b 100644 --- a/Northstar.CustomServers/mod/scripts/vscripts/mp/_classic_mp_dropship_intro.gnut +++ b/Northstar.CustomServers/mod/scripts/vscripts/mp/_classic_mp_dropship_intro.gnut @@ -105,8 +105,12 @@ void function OnPrematchStart() DispatchSpawn( dropship ) // have to do this after dispatch otherwise it won't work for some reason - dropship.SetModel( $"models/vehicle/crow_dropship/crow_dropship_hero.mdl" ) - // could also use $"models/vehicle/goblin_dropship/goblin_dropship_hero.mdl", unsure which + // weirdly enough, tf2 actually does use different dropships for imc and militia, despite these concepts not really being a thing for players in tf2 + // probably was just missed by devs, but keeping it in for accuracy + if ( dropshipSpawn.GetTeam() == TEAM_IMC ) + dropship.SetModel( $"models/vehicle/goblin_dropship/goblin_dropship_hero.mdl" ) + else + dropship.SetModel( $"models/vehicle/crow_dropship/crow_dropship_hero.mdl" ) thread PlayAnim( dropship, "dropship_classic_mp_flyin" ) } -- cgit v1.2.3