From 29212079de07b24efa893cb11b75533b3eb9cf08 Mon Sep 17 00:00:00 2001 From: x3Karma Date: Fri, 7 Jan 2022 15:43:13 +0800 Subject: Change == sign to >= sign for Nemesis trigger --- Northstar.CustomServers/mod/scripts/vscripts/mp/_score.nut | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Northstar.CustomServers/mod/scripts') diff --git a/Northstar.CustomServers/mod/scripts/vscripts/mp/_score.nut b/Northstar.CustomServers/mod/scripts/vscripts/mp/_score.nut index fd6ac646c..7b86a1d84 100644 --- a/Northstar.CustomServers/mod/scripts/vscripts/mp/_score.nut +++ b/Northstar.CustomServers/mod/scripts/vscripts/mp/_score.nut @@ -95,7 +95,7 @@ void function ScoreEvent_PlayerKilled( entity victim, entity attacker, var damag // have to do this early before we reset victim's player killstreaks // nemesis when you kill a player that is dominating you - if ( attacker.IsPlayer() && attacker in victim.p.playerKillStreaks && victim.p.playerKillStreaks[ attacker ] == NEMESIS_KILL_REQUIREMENT ) + if ( attacker.IsPlayer() && attacker in victim.p.playerKillStreaks && victim.p.playerKillStreaks[ attacker ] >= NEMESIS_KILL_REQUIREMENT ) AddPlayerScore( attacker, "Nemesis" ) // reset killstreaks on specific players -- cgit v1.2.3