From 2849218b47666c5611e3de591fc5f77a77a807eb Mon Sep 17 00:00:00 2001 From: Zanieon Date: Sun, 7 Jul 2024 00:06:51 +0200 Subject: Fix formatting in dropship intro taken from #809 --- .../mod/scripts/vscripts/mp/_classic_mp_dropship_intro.gnut | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'Northstar.CustomServers/mod/scripts') diff --git a/Northstar.CustomServers/mod/scripts/vscripts/mp/_classic_mp_dropship_intro.gnut b/Northstar.CustomServers/mod/scripts/vscripts/mp/_classic_mp_dropship_intro.gnut index 7b6c7e9f8..8b75a982a 100644 --- a/Northstar.CustomServers/mod/scripts/vscripts/mp/_classic_mp_dropship_intro.gnut +++ b/Northstar.CustomServers/mod/scripts/vscripts/mp/_classic_mp_dropship_intro.gnut @@ -187,7 +187,7 @@ void function SpawnPlayerIntoDropship( entity player, int playerDropshipIndex, e } }) - HolsterAndDisableWeapons(player) + HolsterAndDisableWeapons( player ) player.DisableWeaponViewModel() // hide hud and fade screen out from black @@ -234,7 +234,7 @@ void function PlayerJumpsFromDropship( entity player ) // show weapon viewmodel and hud and let them move again player.MovementEnable() player.EnableWeaponViewModel() - DeployAndEnableWeapons(player) + DeployAndEnableWeapons( player ) RemoveCinematicFlag( player, CE_FLAG_CLASSIC_MP_SPAWNING ) } }) -- cgit v1.2.3