From f0e833da58233c0bb6bf7aa92b8c105448d72343 Mon Sep 17 00:00:00 2001 From: x3Karma Date: Fri, 7 Jan 2022 16:16:25 +0800 Subject: ClearLastAttacker added after respawning to prevent any method of suicide to continue crediting the previous killer. --- Northstar.CustomServers/mod/scripts/vscripts/mp/_base_gametype_mp.gnut | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'Northstar.CustomServers/mod/scripts') diff --git a/Northstar.CustomServers/mod/scripts/vscripts/mp/_base_gametype_mp.gnut b/Northstar.CustomServers/mod/scripts/vscripts/mp/_base_gametype_mp.gnut index b8cd67adc..692740620 100644 --- a/Northstar.CustomServers/mod/scripts/vscripts/mp/_base_gametype_mp.gnut +++ b/Northstar.CustomServers/mod/scripts/vscripts/mp/_base_gametype_mp.gnut @@ -222,6 +222,7 @@ void function CodeCallback_OnPlayerRespawned( entity player ) player.SetPredictionEnabled( true ) Loadouts_TryGivePilotLoadout( player ) SetHumanRagdollImpactTable( player ) + ClearLastAttacker( player ) // so dying to anything doesn't credit the same attacker after respawning foreach ( entity weapon in player.GetMainWeapons() ) weapon.SetProScreenOwner( player ) @@ -630,4 +631,4 @@ float function GetTitanBuildTime(entity player) void function TitanPlayerHotDropsIntoLevel( entity player ) { -} \ No newline at end of file +} -- cgit v1.2.3