From 9661372712f47f3c5d3ef83f1c7776484eeab52f Mon Sep 17 00:00:00 2001 From: William Miller Date: Fri, 12 Apr 2024 20:54:55 -0300 Subject: Move all owned NPCs together with player on Team Switching (#789) Uses a call back that is triggered when the player switches team to update their own entities accordingly. --- .../mod/scripts/vscripts/mp/_gamestate_mp.nut | 19 +++++++++++++++++++ 1 file changed, 19 insertions(+) (limited to 'Northstar.CustomServers/mod/scripts/vscripts') diff --git a/Northstar.CustomServers/mod/scripts/vscripts/mp/_gamestate_mp.nut b/Northstar.CustomServers/mod/scripts/vscripts/mp/_gamestate_mp.nut index e2bb36d2..5cc096f2 100644 --- a/Northstar.CustomServers/mod/scripts/vscripts/mp/_gamestate_mp.nut +++ b/Northstar.CustomServers/mod/scripts/vscripts/mp/_gamestate_mp.nut @@ -96,6 +96,7 @@ void function PIN_GameStart() AddCallback_OnPlayerKilled( OnPlayerKilled ) AddDeathCallback( "npc_titan", OnTitanKilled ) + AddCallback_EntityChangedTeam( "player", OnPlayerChangedTeam ) RegisterSignal( "CleanUpEntitiesForRoundEnd" ) } @@ -1017,3 +1018,21 @@ void function DialoguePlayWinnerDetermined() PlayFactionDialogueToTeam( "scoring_lost", losingTeam ) } } + +/// This is to move all NPCs that a player owns from one team to the other during a match +/// Auto-Titans, Turrets, Ticks and Hacked Spectres will all move along together with the player to the new Team +/// Also possibly prevents mods that spawns other types of NPCs that players can own from breaking when switching (i.e Drones, Hacked Reapers) +void function OnPlayerChangedTeam( entity player ) +{ + if ( !player.hasConnected ) // Prevents players who just joined to trigger below code, as server always pre setups their teams + return + + NotifyClientsOfTeamChange( player, GetOtherTeam( player.GetTeam() ), player.GetTeam() ) + + foreach( npc in GetNPCArray() ) + { + entity bossPlayer = npc.GetBossPlayer() + if ( IsValidPlayer( bossPlayer ) && bossPlayer == player && IsAlive( npc ) ) + SetTeam( npc, player.GetTeam() ) + } +} -- cgit v1.2.3