From 6df399f251bbaf8b43629ba023061eea67a37656 Mon Sep 17 00:00:00 2001 From: Jack <66967891+ASpoonPlaysGames@users.noreply.github.com> Date: Mon, 16 Oct 2023 13:53:02 +0100 Subject: Make dropships immune to Titan step damage (#737) Currently dropships take damage from titans stepping on them, this prevents that Co-authored-by: William Miller --- .../mod/scripts/vscripts/mp/_base_gametype_mp.gnut | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'Northstar.CustomServers/mod/scripts/vscripts') diff --git a/Northstar.CustomServers/mod/scripts/vscripts/mp/_base_gametype_mp.gnut b/Northstar.CustomServers/mod/scripts/vscripts/mp/_base_gametype_mp.gnut index bab7eaed..c11ca36f 100644 --- a/Northstar.CustomServers/mod/scripts/vscripts/mp/_base_gametype_mp.gnut +++ b/Northstar.CustomServers/mod/scripts/vscripts/mp/_base_gametype_mp.gnut @@ -628,6 +628,10 @@ void function SetRecalculateRespawnAsTitanStartPointCallback( entity functionref bool function ShouldEntTakeDamage_SPMP( entity ent, var damageInfo ) { + // dropships are immune to being crushed + if ( ( IsDropship( ent ) || IsEvacDropship( ent ) ) && IsTitanCrushDamage( damageInfo ) ) + return false + return true } -- cgit v1.2.3