From 1d95b7d5f3a4b7176456c94b147f0382de04f18e Mon Sep 17 00:00:00 2001 From: Jack <66967891+ASpoonPlaysGames@users.noreply.github.com> Date: Sat, 2 Sep 2023 17:52:06 +0100 Subject: Progression system (#655) This also can't hurt right? --------- Co-authored-by: uniboi <64006268+uniboi@users.noreply.github.com> --- Northstar.CustomServers/mod/scripts/vscripts/weapon_xp.gnut | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) (limited to 'Northstar.CustomServers/mod/scripts/vscripts/weapon_xp.gnut') diff --git a/Northstar.CustomServers/mod/scripts/vscripts/weapon_xp.gnut b/Northstar.CustomServers/mod/scripts/vscripts/weapon_xp.gnut index 8e1002576..4e25e3019 100644 --- a/Northstar.CustomServers/mod/scripts/vscripts/weapon_xp.gnut +++ b/Northstar.CustomServers/mod/scripts/vscripts/weapon_xp.gnut @@ -12,8 +12,11 @@ void function AddWeaponXP( entity player, int amount ) // level up notif if ( WeaponGetLevel( player, weaponClassname ) != oldLevel ) + { Remote_CallFunction_NonReplay( player, "ServerCallback_WeaponLeveledUp", shWeaponXP.weaponClassNames.find( weaponClassname ), WeaponGetGen( player, weaponClassname ), WeaponGetLevel( player, weaponClassname ) ) - + AddPlayerScore( player, "WeaponLevelUp" ) + } + // proscreen if ( player == activeWeapon.GetProScreenOwner() ) { -- cgit v1.2.3