From 730616d4ceef904cf8a286837249a75cd886fbb2 Mon Sep 17 00:00:00 2001 From: Jack <66967891+ASpoonPlaysGames@users.noreply.github.com> Date: Mon, 4 Nov 2024 00:01:47 +0000 Subject: Replace uses of `disconnect` with `NSDisconnectPlayer` (#841) As we want to remove `FCVAR_SERVER_CAN_EXECUTE` flag from `disconnect`. --- Northstar.CustomServers/mod/scripts/vscripts/sh_loadouts.nut | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'Northstar.CustomServers/mod/scripts/vscripts/sh_loadouts.nut') diff --git a/Northstar.CustomServers/mod/scripts/vscripts/sh_loadouts.nut b/Northstar.CustomServers/mod/scripts/vscripts/sh_loadouts.nut index 7a7498b8..4bf195b6 100644 --- a/Northstar.CustomServers/mod/scripts/vscripts/sh_loadouts.nut +++ b/Northstar.CustomServers/mod/scripts/vscripts/sh_loadouts.nut @@ -1509,7 +1509,7 @@ string function GetValidatedPersistentLoadoutValue( entity player, string loadou { printt( "Invalid Loadout Property: ", loadoutType, loadoutIndex, loadoutProperty, value ) value = ResetLoadoutPropertyToDefault( player, loadoutType, loadoutIndex, loadoutProperty ) //TODO: This will call player.SetPersistentVar() directly. Awkward to do this in a getter function - ClientCommand( player, "disconnect #RESETTING_LOADOUT", 0 ) //Kick player out with a "Resetting Invalid Loadout" message. Mainly necessary so UI/Client script don't crash out later with known, bad data from persistence + NSDisconnectPlayer( player, "#RESETTING_LOADOUT" ) // Kick player out with a "Resetting Invalid Loadout" message. Mainly necessary so UI/Client script don't crash out later with known, bad data from persistence } } @@ -1519,7 +1519,8 @@ string function GetValidatedPersistentLoadoutValue( entity player, string loadou { printt( "Invalid Loadout Property: ", loadoutType, loadoutIndex, loadoutProperty, value ) value = ResetLoadoutPropertyToDefault( player, loadoutType, loadoutIndex, loadoutProperty ) //TODO: This will call player.SetPersistentVar() directly. Awkward to do this in a getter function - ClientCommand( player, "disconnect #RESETTING_LOADOUT", 0 ) //Kick player out with a "Resetting Invalid Loadout" message. Mainly necessary so UI/Client script don't crash out later with known, bad data from persistence + NSDisconnectPlayer( player, "#RESETTING_LOADOUT" ) // Kick player out with a "Resetting Invalid Loadout" message. Mainly necessary so UI/Client script don't crash out later with known, bad data from persistence + } ValidateSkinAndCamoIndexesAsAPair( player, loadoutType, loadoutIndex, loadoutProperty, value ) //TODO: This is awkward, has the potential to call a SetPersistentLoadoutValue() if skinIndex and camoIndex are not correct as a pair -- cgit v1.2.3