From 34bd1b1ae6b9b232ce85e2ff3b7192c141a31853 Mon Sep 17 00:00:00 2001 From: GeckoEidechse <40122905+GeckoEidechse@users.noreply.github.com> Date: Sun, 7 Jul 2024 00:15:39 +0200 Subject: Mitigate muted audio during dropship intro (#811) Co-authored-by: Zanieon --- .../mod/scripts/vscripts/mp/_classic_mp_dropship_intro.gnut | 1 + 1 file changed, 1 insertion(+) (limited to 'Northstar.CustomServers/mod/scripts/vscripts/mp') diff --git a/Northstar.CustomServers/mod/scripts/vscripts/mp/_classic_mp_dropship_intro.gnut b/Northstar.CustomServers/mod/scripts/vscripts/mp/_classic_mp_dropship_intro.gnut index 22dc1e67..3d8abd9d 100644 --- a/Northstar.CustomServers/mod/scripts/vscripts/mp/_classic_mp_dropship_intro.gnut +++ b/Northstar.CustomServers/mod/scripts/vscripts/mp/_classic_mp_dropship_intro.gnut @@ -189,6 +189,7 @@ void function SpawnPlayerIntoDropship( entity player, int playerDropshipIndex, e HolsterAndDisableWeapons( player ) player.DisableWeaponViewModel() + UnMuteAll( player ) // hide hud and fade screen out from black AddCinematicFlag( player, CE_FLAG_CLASSIC_MP_SPAWNING ) -- cgit v1.2.3