From 1b6e5af70bf442c684b891003e516329b190c130 Mon Sep 17 00:00:00 2001 From: BobTheBob <32057864+BobTheBob9@users.noreply.github.com> Date: Tue, 14 Dec 2021 02:20:10 +0000 Subject: various fixes --- .../mod/scripts/vscripts/mp/_changemap.nut | 32 ++++++++++++++++++++-- .../mod/scripts/vscripts/mp/_playlist.gnut | 3 ++ .../mod/scripts/vscripts/mp/_score.nut | 2 ++ 3 files changed, 35 insertions(+), 2 deletions(-) (limited to 'Northstar.CustomServers/mod/scripts/vscripts/mp') diff --git a/Northstar.CustomServers/mod/scripts/vscripts/mp/_changemap.nut b/Northstar.CustomServers/mod/scripts/vscripts/mp/_changemap.nut index a2e95e082..470fa6a41 100644 --- a/Northstar.CustomServers/mod/scripts/vscripts/mp/_changemap.nut +++ b/Northstar.CustomServers/mod/scripts/vscripts/mp/_changemap.nut @@ -6,9 +6,11 @@ void function CodeCallback_MatchIsOver() SetUIVar( level, "putPlayerInMatchmakingAfterDelay", true ) else SetUIVar( level, "putPlayerInMatchmakingAfterDelay", false ) - + + #if MP AddCreditsForXPGained() PopulatePostgameData() + #endif if ( ShouldReturnToLobby() ) { @@ -19,6 +21,30 @@ void function CodeCallback_MatchIsOver() else GameRules_ChangeMap( "mp_lobby", GAMETYPE ) } + else + { + // iterate over all gamemodes/maps in current playlist, choose map/mode combination that's directly after our current one + // if we reach the end, go back to the first map/mode + bool changeOnNextIteration = false + + for ( int i = 0; i < GetCurrentPlaylistGamemodesCount(); i++ ) + { + if ( GetCurrentPlaylistGamemodeByIndex( i ) == GAMETYPE ) + { + for ( int j = 0; j < GetCurrentPlaylistGamemodeByIndexMapsCount( i ); j++ ) + { + if ( changeOnNextIteration ) + GameRules_ChangeMap( GetCurrentPlaylistGamemodeByIndexMapByIndex( i, j ), GetCurrentPlaylistGamemodeByIndex( i ) ) + + if ( GetCurrentPlaylistGamemodeByIndexMapByIndex( i, j ) == GetMapName() ) + changeOnNextIteration = true // change to next map/mode we iterate over + } + } + } + + // go back to first map/mode + GameRules_ChangeMap( GetCurrentPlaylistGamemodeByIndexMapByIndex( 0, 0 ), GetCurrentPlaylistGamemodeByIndex( 0 ) ) + } #if DEV if ( !IsMatchmakingServer() ) @@ -26,6 +52,7 @@ void function CodeCallback_MatchIsOver() #endif // #if DEV } +#if MP void function PopulatePostgameData() { // something's busted here because this isn't showing automatically on match end, ag @@ -94,4 +121,5 @@ void function PopulatePostgameData() player.SetPersistentVar( "isPostGameScoreboardValid", true ) } -} \ No newline at end of file +} +#endif \ No newline at end of file diff --git a/Northstar.CustomServers/mod/scripts/vscripts/mp/_playlist.gnut b/Northstar.CustomServers/mod/scripts/vscripts/mp/_playlist.gnut index 0d610e37b..8db52b118 100644 --- a/Northstar.CustomServers/mod/scripts/vscripts/mp/_playlist.gnut +++ b/Northstar.CustomServers/mod/scripts/vscripts/mp/_playlist.gnut @@ -61,8 +61,10 @@ void function FeaturedModeSettingsSetupPilotLoadouts( entity player ) shouldChangeLoadout = true + // have to set attachments too, otherwise we could give invalid mods for this weapon modifiedLoadout.primary = "mp_weapon_epg" modifiedLoadout.primaryMods = [ "rocket_arena" ] + modifiedLoadout.primaryAttachments = [ "" ] // set secondary to whatever one is pistol if ( GetWeaponInfoFileKeyField_Global( player.GetMainWeapons()[ 1 ].GetWeaponClassName(), "menu_category" ) == "at" ) @@ -87,6 +89,7 @@ void function FeaturedModeSettingsSetupPilotLoadouts( entity player ) // this one was never released, assuming it just gives you a mastiff and a kraber with quick swap modifiedLoadout.primary = "mp_weapon_sniper" modifiedLoadout.primaryMods = [ "pas_fast_swap", "pas_fast_ads" ] + modifiedLoadout.primaryAttachments = [ "" ] // set secondary to whatever one is pistol if ( GetWeaponInfoFileKeyField_Global( player.GetMainWeapons()[ 1 ].GetWeaponClassName(), "menu_category" ) == "at" ) diff --git a/Northstar.CustomServers/mod/scripts/vscripts/mp/_score.nut b/Northstar.CustomServers/mod/scripts/vscripts/mp/_score.nut index 399407694..ac64af37c 100644 --- a/Northstar.CustomServers/mod/scripts/vscripts/mp/_score.nut +++ b/Northstar.CustomServers/mod/scripts/vscripts/mp/_score.nut @@ -79,6 +79,8 @@ void function AddPlayerScore( entity targetPlayer, string scoreEventName, entity if ( ScoreEvent_HasConversation( event ) ) PlayFactionDialogueToPlayer( event.conversation, targetPlayer ) + + HandleXPGainForScoreEvent( targetPlayer, event ) } void function ScoreEvent_PlayerKilled( entity victim, entity attacker, var damageInfo ) -- cgit v1.2.3