From d420367d429e6a4f21d4b7661ac4a19ac1c3420b Mon Sep 17 00:00:00 2001 From: Maya Date: Sun, 24 Jul 2022 19:53:10 +0200 Subject: [FD]Formatting Frontier Defense Gamemode Files (#439) * Formatting Frontier Defense Gamemode Files Co-authored-by: Jack <66967891+ASpoonPlaysGames@users.noreply.github.com> Co-authored-by: x3Karma --- .../mod/scripts/vscripts/mp/levels/mp_homestead.nut | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) (limited to 'Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_homestead.nut') diff --git a/Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_homestead.nut b/Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_homestead.nut index 03701458..e6eb493d 100644 --- a/Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_homestead.nut +++ b/Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_homestead.nut @@ -3,8 +3,6 @@ global function CodeCallback_MapInit void function CodeCallback_MapInit() { // Load Frontier Defense Data - - print(GameRules_GetGameMode()) - if(GameRules_GetGameMode()=="fd") - initFrontierDefenseData() + if( GameRules_GetGameMode() == "fd" ) + initFrontierDefenseData() } \ No newline at end of file -- cgit v1.2.3