From 38b3a6efddbe19af38b4d75406f4794d3f8b2c7f Mon Sep 17 00:00:00 2001 From: BobTheBob <32057864+BobTheBob9@users.noreply.github.com> Date: Thu, 30 Dec 2021 02:12:52 +0000 Subject: speedball and dropship crash fixes --- .../mod/scripts/vscripts/mp/_classic_mp_dropship_intro.gnut | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'Northstar.CustomServers/mod/scripts/vscripts/mp/_classic_mp_dropship_intro.gnut') diff --git a/Northstar.CustomServers/mod/scripts/vscripts/mp/_classic_mp_dropship_intro.gnut b/Northstar.CustomServers/mod/scripts/vscripts/mp/_classic_mp_dropship_intro.gnut index 78dec3d14..d3b4cd7e7 100644 --- a/Northstar.CustomServers/mod/scripts/vscripts/mp/_classic_mp_dropship_intro.gnut +++ b/Northstar.CustomServers/mod/scripts/vscripts/mp/_classic_mp_dropship_intro.gnut @@ -125,6 +125,8 @@ void function EndIntroWhenFinished() void function SpawnPlayerIntoDropship( entity player ) { + player.EndSignal( "OnDestroy" ) + if ( IsAlive( player ) ) player.Die() // kill them so we don't have any issues respawning them later @@ -148,7 +150,6 @@ void function SpawnPlayerIntoDropship( entity player ) WaitFrame() player.EndSignal( "OnDeath" ) - player.EndSignal( "OnDestroy" ) // find the player's dropship and seat array teamDropships -- cgit v1.2.3