From 0fa8c57650daa9351f4cc4a153f7642001c7ce05 Mon Sep 17 00:00:00 2001 From: BobTheBob <32057864+BobTheBob9@users.noreply.github.com> Date: Fri, 24 Dec 2021 00:34:47 +0000 Subject: last minute changes before release probably --- .../mod/scripts/vscripts/mp/_classic_mp_dropship_intro.gnut | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'Northstar.CustomServers/mod/scripts/vscripts/mp/_classic_mp_dropship_intro.gnut') diff --git a/Northstar.CustomServers/mod/scripts/vscripts/mp/_classic_mp_dropship_intro.gnut b/Northstar.CustomServers/mod/scripts/vscripts/mp/_classic_mp_dropship_intro.gnut index 1e6d82715..fdcc468ce 100644 --- a/Northstar.CustomServers/mod/scripts/vscripts/mp/_classic_mp_dropship_intro.gnut +++ b/Northstar.CustomServers/mod/scripts/vscripts/mp/_classic_mp_dropship_intro.gnut @@ -70,8 +70,9 @@ void function OnPrematchStart() // spawn dropships foreach ( entity dropshipSpawn in GetEntArrayByClass_Expensive( "info_spawnpoint_dropship_start" ) ) { - if ( GameModeRemove( dropshipSpawn ) || ( GetSpawnpointGamemodeOverride() != GAMETYPE && dropshipSpawn.HasKey( "gamemode_" + GetSpawnpointGamemodeOverride() ) && dropshipSpawn.kv[ "gamemode_" + GetSpawnpointGamemodeOverride() ] == "0" ) ) - continue + if ( dropshipSpawn.HasKey( "gamemode_" + GetSpawnpointGamemodeOverride() ) ) + if ( dropshipSpawn.kv[ "gamemode_" + GetSpawnpointGamemodeOverride() ] == "0" ) + continue // todo: possibly make this only spawn dropships if we've got enough players to need them int createTeam = HasSwitchedSides() ? dropshipSpawn.GetTeam() : GetOtherTeam( dropshipSpawn.GetTeam() ) -- cgit v1.2.3