From 35dfd937798d105238db23ea86f90f21be46694b Mon Sep 17 00:00:00 2001 From: BobTheBob <32057864+BobTheBob9@users.noreply.github.com> Date: Sun, 7 Nov 2021 03:53:07 +0000 Subject: code cleanup, xp, postgame and some small changes --- .../vscripts/item_inventory/sv_item_inventory.gnut | 38 ++++------------------ 1 file changed, 7 insertions(+), 31 deletions(-) (limited to 'Northstar.CustomServers/mod/scripts/vscripts/item_inventory/sv_item_inventory.gnut') diff --git a/Northstar.CustomServers/mod/scripts/vscripts/item_inventory/sv_item_inventory.gnut b/Northstar.CustomServers/mod/scripts/vscripts/item_inventory/sv_item_inventory.gnut index ff2a4c7cf..6d8cf55cb 100644 --- a/Northstar.CustomServers/mod/scripts/vscripts/item_inventory/sv_item_inventory.gnut +++ b/Northstar.CustomServers/mod/scripts/vscripts/item_inventory/sv_item_inventory.gnut @@ -1,60 +1,36 @@ global function Sv_ItemInventory_Init -global function PIN_Init global function SvPlayerInventory_ItemCount -global function PlayerInventory_StartCriticalSection -global function PlayerInventory_EndCriticalSectionForWeaponOnEndFrame global function PlayerInventory_CountTurrets -global function PIN_PlayerAbility -global function PIN_PlayerAbilityReady -global function PIN_DamageDone global function PlayerInventory_RefreshEquippedState +global function PlayerInventory_StartCriticalSection +global function PlayerInventory_EndCriticalSectionForWeaponOnEndFrame void function Sv_ItemInventory_Init() { } -void function PIN_Init() -{ - -} - -int function SvPlayerInventory_ItemCount(entity player) +int function SvPlayerInventory_ItemCount( entity player ) { return 0 } -void function PlayerInventory_StartCriticalSection(entity player) -{ - -} - -void function PlayerInventory_EndCriticalSectionForWeaponOnEndFrame(entity player) -{ - -} - -int function PlayerInventory_CountTurrets(entity owner) +int function PlayerInventory_CountTurrets( entity player ) { return 0 } -void function PIN_PlayerAbility(entity player, string name, string action, /*no idea what this type is supposed to be*/ var _0, float duration = 0) -{ - -} - -void function PIN_PlayerAbilityReady(entity player, string action) +void function PlayerInventory_RefreshEquippedState( entity player ) { } -void function PIN_DamageDone(entity player, entity victim, var damageInfo) +void function PlayerInventory_StartCriticalSection( entity player ) { } -void function PlayerInventory_RefreshEquippedState( entity player ) +void function PlayerInventory_EndCriticalSectionForWeaponOnEndFrame( entity player ) { } \ No newline at end of file -- cgit v1.2.3