From c9413ecccf46272febc077d1b318b12e2a137270 Mon Sep 17 00:00:00 2001 From: BobTheBob <32057864+BobTheBob9@users.noreply.github.com> Date: Sun, 30 Jan 2022 22:10:00 +0000 Subject: fix bad SetTargetName call --- Northstar.CustomServers/mod/scripts/vscripts/evac/_evac.gnut | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Northstar.CustomServers/mod/scripts/vscripts/evac') diff --git a/Northstar.CustomServers/mod/scripts/vscripts/evac/_evac.gnut b/Northstar.CustomServers/mod/scripts/vscripts/evac/_evac.gnut index f4b95dc13..c803e531c 100644 --- a/Northstar.CustomServers/mod/scripts/vscripts/evac/_evac.gnut +++ b/Northstar.CustomServers/mod/scripts/vscripts/evac/_evac.gnut @@ -205,7 +205,7 @@ void function Evac( int evacTeam, float initialWait, float arrivalTime, float wa dropship.SetMaxHealth( EVAC_SHIP_HEALTH ) dropship.SetHealth( EVAC_SHIP_HEALTH ) dropship.SetShieldHealth( EVAC_SHIP_SHIELDS ) - dropship.SetTargetName( "#NPC_EVAC_DROPSHIP" ) + SetTargetName( dropship, "#NPC_EVAC_DROPSHIP" ) DispatchSpawn( dropship ) dropship.SetModel( $"models/vehicle/crow_dropship/crow_dropship_hero.mdl" ) AddEntityCallback_OnKilled( dropship, EvacDropshipKilled ) -- cgit v1.2.3