From 3aff1ab6d7649d9729ebad47b7251ebd24c2f917 Mon Sep 17 00:00:00 2001 From: Emma Miler <27428383+emma-miler@users.noreply.github.com> Date: Tue, 12 Apr 2022 22:52:32 +0200 Subject: Restrict and log message sending on connect (#299) * Restrict message sending on connect Restricts users from sending messages until they are fully connected. This is related to a bug where if a player joins the server, send a message, and disconnects quickly enough the join message will not show up in the chat. * Log messages on receive * Fix issue with private lobbies --- .../mod/scripts/vscripts/_custom_codecallbacks.gnut | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'Northstar.CustomServers/mod/scripts/vscripts/_custom_codecallbacks.gnut') diff --git a/Northstar.CustomServers/mod/scripts/vscripts/_custom_codecallbacks.gnut b/Northstar.CustomServers/mod/scripts/vscripts/_custom_codecallbacks.gnut index 9e46f99a4..4a7f81896 100644 --- a/Northstar.CustomServers/mod/scripts/vscripts/_custom_codecallbacks.gnut +++ b/Northstar.CustomServers/mod/scripts/vscripts/_custom_codecallbacks.gnut @@ -22,10 +22,11 @@ void function CServerGameDLL_ProcessMessageStartThread(int playerIndex, string m void function CServerGameDLL_OnReceivedSayTextMessageCallback(int playerIndex, string message, bool isTeam) { entity player = GetPlayerByIndex(playerIndex) - if (player == null) { + if (player == null || !player.hasConnected) { print("Ignored chat message from invalid player index " + playerIndex + ": " + message) return } + print("Received message from " + player + "(" + player.GetUID() + "): " + message) ClServer_MessageStruct localMessage localMessage.message = message @@ -55,4 +56,4 @@ void function AddCallback_OnReceivedSayTextMessage( ClServer_MessageStruct funct void function NSSetupChathooksServer() { getroottable().rawset("CServerGameDLL_ProcessMessageStartThread", CServerGameDLL_ProcessMessageStartThread) -} \ No newline at end of file +} -- cgit v1.2.3