From 9a96d0bff56f1969c68bb52a2f33296095bdc67d Mon Sep 17 00:00:00 2001 From: BobTheBob <32057864+BobTheBob9@users.noreply.github.com> Date: Tue, 31 Aug 2021 23:14:58 +0100 Subject: move to new mod format --- .../scripts/aisettings/npc_titan_ogre_fighter.txt | 26 ++++++++++++++++++++++ 1 file changed, 26 insertions(+) create mode 100644 Northstar.CustomServers/mod/scripts/aisettings/npc_titan_ogre_fighter.txt (limited to 'Northstar.CustomServers/mod/scripts/aisettings/npc_titan_ogre_fighter.txt') diff --git a/Northstar.CustomServers/mod/scripts/aisettings/npc_titan_ogre_fighter.txt b/Northstar.CustomServers/mod/scripts/aisettings/npc_titan_ogre_fighter.txt new file mode 100644 index 000000000..d1f504777 --- /dev/null +++ b/Northstar.CustomServers/mod/scripts/aisettings/npc_titan_ogre_fighter.txt @@ -0,0 +1,26 @@ +#base "npc_titan_ogre.txt" +npc_titan_ogre_fighter +{ + title #NPC_TITAN_OGRE_FIGHTER + WeaponCapacity "FromLoadout" + npc_titan_player_settings "titan_ogre_fighter" + + BehaviorSelector "behavior_titan_melee" + + PainOnHeavyDamageThreshold 10000 + + chaseStopDist 200 + chaseStopDistHeavyArmor 200 + + meleeInterval 1 + meleeChargeInterval 2 + meleeMaxCombo 4 + + //evasiveCombatHealthSegmentPct 0.0 [$mp] // if my segment is down to 20% be evasive + //evasiveCombatHealthSegmentPct 0.2 [$sp] // if my segment is down to 20% be evasive + //aggressiveCombatHealthSegmentPct 0.0 [$mp] // if enemy segement is down to 40% be aggressive + //aggressiveCombatHealthSegmentPct 0.4 [$sp] // if enemy segement is down to 40% be aggressive + + evasiveCombatHealthChangeRateDiff -600 + aggresiveCombatHealthChangeRateDiff -400 +} -- cgit v1.2.3