From 207facbc402f5639cbcd31f079214351ef605cf2 Mon Sep 17 00:00:00 2001 From: BobTheBob <32057864+BobTheBob9@users.noreply.github.com> Date: Tue, 22 Jun 2021 14:30:49 +0100 Subject: initial commit after moving to new repo --- .../scripts/weapons/melee_pilot_emptyhanded.txt | 149 +++++ .../scripts/weapons/melee_pilot_kunai.txt | 149 +++++ .../scripts/weapons/mp_weapon_peacekraber.txt | 347 +++++++++++ .../scripts/weapons/mp_weapon_sniper.txt | 651 +++++++++++++++++++++ .../scripts/weapons/mp_weapon_toolgun.txt | 587 +++++++++++++++++++ 5 files changed, 1883 insertions(+) create mode 100644 Northstar.Custom/scripts/weapons/melee_pilot_emptyhanded.txt create mode 100644 Northstar.Custom/scripts/weapons/melee_pilot_kunai.txt create mode 100644 Northstar.Custom/scripts/weapons/mp_weapon_peacekraber.txt create mode 100644 Northstar.Custom/scripts/weapons/mp_weapon_sniper.txt create mode 100644 Northstar.Custom/scripts/weapons/mp_weapon_toolgun.txt (limited to 'Northstar.Custom/scripts/weapons') diff --git a/Northstar.Custom/scripts/weapons/melee_pilot_emptyhanded.txt b/Northstar.Custom/scripts/weapons/melee_pilot_emptyhanded.txt new file mode 100644 index 000000000..032867af8 --- /dev/null +++ b/Northstar.Custom/scripts/weapons/melee_pilot_emptyhanded.txt @@ -0,0 +1,149 @@ +WeaponData +{ + // General + "printname" "Melee" + "shortprintname" "Melee" + "description" "Description needed" + "longdesc" "Description needed" + + "menu_icon" "rui/hud/common/melee_icon" + "hud_icon" "rui/hud/common/melee_icon" + + "weaponClass" "human" + "weaponType" "melee" + "body_type" "battle_rifle" + "fire_mode" "offhand_melee" + "never_drop" "1" + + // Models + "viewmodel" "models/weapons/empty_handed/ptpov_emptyhand.mdl" + "playermodel" "models/weapons/empty_handed/w_empty_handed_human.mdl" + + // Melee + "melee_can_hit_humansized" "1" + "melee_can_hit_titans" "0" + "melee_raise_recovery_animtime_normal" "0.75" + "melee_raise_recovery_animtime_quick" "0.4" + "melee_range" "60" + "melee_rumble_on_hit" "pilot_melee_hit" + "melee_rumble_on_hit_partial" "pilot_melee_hit_partial" + "melee_freezelook_on_hit" "0.25" + //"melee_sound_attack_1p" "Player_Melee_Backhand_1P" + "melee_sound_attack_3p" "player_melee_kick_3p" + "melee_anim_3p" "ACT_MP_MELEE_KNIFE_FIRST" + "damage_flags" "DF_MELEE | DF_KNOCK_BACK" + "impact_effect_table" "melee_human" + "impulse_force" "35000" + "offhand_keep_primary_in_hand" "1" + + "zoom_effects" "0" + + MP_BASE + { + "melee_lunge_target_range" "110" + "melee_lunge_target_angle" "30" + "melee_damage" "100" + "melee_damage_heavyarmor" "0" + "melee_attack_animtime" "0" + "melee_lunge_time" "0.3" + "melee_anim_1p_number" "2" + } + + SP_BASE + { + "melee_lunge_target_range" "130" + "melee_lunge_target_angle" "40" + "melee_damage" "125" + "melee_damage_heavyarmor" "125" + "melee_attack_animtime" "0.0" + "melee_lunge_time" "0.2" + "melee_anim_1p_number" "1" // ACT_VM_MELEE_ATTACK1, 2, or 3 + } + + // + + "ammo_suck_behavior" "melee_weapons" + "viewkick_spring" "melee" + + "viewkick_pitch_base" "-1.75" + "viewkick_pitch_random" "0.75" + "viewkick_pitch_softScale" "0.3" + "viewkick_pitch_hardScale" "5.5" + + "viewkick_yaw_base" "1.0" + "viewkick_yaw_random" "0.38" + "viewkick_yaw_softScale" "0.38" + "viewkick_yaw_hardScale" "15.5" + + "viewkick_roll_base" "0" + "viewkick_roll_randomMin" "0.6" + "viewkick_roll_randomMax" "0.8" + "viewkick_roll_softScale" "0.2" + "viewkick_roll_hardScale" "20.75" + + // + "damage_rodeo" "100" + "aimassist_disable_hipfire" "1" + "aimassist_disable_ads" "1" + + // Bob + //"bob_cycle_time" "0.45" + //"bob_vert_dist" "0.075" + //"bob_horz_dist" "0.05" + //"bob_max_speed" "150" + //"bob_pitch" "0.75" + //"bob_yaw" "1" + //"bob_roll" "-0.75" + + // Sway + //"sway_rotate_attach" "SWAY_ROTATE" + //"sway_min_x" "-0.3" + //"sway_min_y" "-0.5" + //"sway_min_z" "-0.5" + //"sway_max_x" "0.3" + //"sway_max_y" "0.5" + //"sway_max_z" "0.1" + //"sway_min_pitch" "-3" + //"sway_min_yaw" "-3.5" + //"sway_min_roll" "-2" + //"sway_max_pitch" "3" + //"sway_max_yaw" "3.5" + //"sway_max_roll" "3" + //"sway_translate_gain" "10" + //"sway_rotate_gain" "12" + //"sway_move_forward_translate_x" "0" + //"sway_move_forward_translate_z" "-0.5" + //"sway_move_back_translate_x" "-2" + //"sway_move_back_translate_z" "-1" + //"sway_move_left_translate_y" "-1" + //"sway_move_left_translate_z" "-0.5" + //"sway_move_left_rotate_roll" "-2" + //"sway_move_right_translate_y" "1" + //"sway_move_right_translate_z" "-0.5" + //"sway_move_right_rotate_roll" "4" + //"sway_move_up_translate_z" "-1" + //"sway_move_down_translate_z" "1" + //"sway_turn_left_rotate_yaw" "-1" + //"sway_turn_right_rotate_yaw" "1" + //"sway_turn_up_rotate_pitch" "1" + //"sway_turn_down_rotate_pitch" "-1" + + // WeaponED Unhandled Key/Values and custom script Key/Values + "deployfirst_time" "1.25" + "sprintcycle_time" ".55" + + Mods + { + rocket_arena + { + "melee_damage" "33" + } + + // mod for testing low damage, high knockback "shove" melee rebalance + test_push + { + "melee_damage" "5" + "impulse_force" "150000" + } + } +} diff --git a/Northstar.Custom/scripts/weapons/melee_pilot_kunai.txt b/Northstar.Custom/scripts/weapons/melee_pilot_kunai.txt new file mode 100644 index 000000000..e8b7c181a --- /dev/null +++ b/Northstar.Custom/scripts/weapons/melee_pilot_kunai.txt @@ -0,0 +1,149 @@ +WeaponData +{ + // General + "printname" "Melee" + "shortprintname" "Melee" + "description" "Description needed" + "longdesc" "Description needed" + + "menu_icon" "ui/temp" + "hud_icon" "ui/temp" + + "weaponClass" "human" + "weaponType" "melee" + "body_type" "battle_rifle" + "fire_mode" "offhand_melee" + "never_drop" "1" + + // Models + "viewmodel" "models/weapons/kunai/ptpov_kunai.mdl" + "playermodel" "models/weapons/kunai/w_kunai.mdl" + + // Melee + "melee_can_hit_humansized" "1" + "melee_can_hit_titans" "0" + "melee_raise_recovery_animtime_normal" "0.25" + "melee_raise_recovery_animtime_quick" "0.01" + "melee_range" "40" + "melee_rumble_on_hit" "pilot_melee_hit" + "melee_freezelook_on_hit" "0.0" + "melee_sound_attack_1p" "Player_Melee_Backhand_1P" + "melee_sound_attack_3p" "player_melee_kick_3p" + "melee_anim_1p_number" "1" // ACT_VM_MELEE_ATTACK1, 2, or 3 + "melee_anim_3p" "ACT_MP_MELEE_KNIFE_FIRST" + "damage_flags" "DF_MELEE | DF_KNOCK_BACK" + "impact_effect_table" "melee_human" + "impulse_force" "25000" + + "zoom_effects" "0" + + MP_BASE + { + "melee_lunge_target_range" "130" + "melee_lunge_target_angle" "30" + "melee_damage" "300" + "melee_damage_heavyarmor" "300" + "melee_attack_animtime" "1.0" + "melee_lunge_time" "0.125" + } + + SP_BASE + { + "melee_lunge_target_range" "200" + "melee_lunge_target_angle" "40" + "melee_damage" "130" + "melee_damage_heavyarmor" "130" + "melee_attack_animtime" "0.0" + "melee_lunge_time" "0.2" + } + + // + "ammo_suck_behavior" "melee_weapons" + "viewkick_spring" "melee" + + "viewkick_pitch_base" "-1.75" + "viewkick_pitch_random" "0.75" + "viewkick_pitch_softScale" "0.3" + "viewkick_pitch_hardScale" "10.5" + + "viewkick_yaw_base" "-1.0" + "viewkick_yaw_random" "0.38" + "viewkick_yaw_softScale" "0.38" + "viewkick_yaw_hardScale" "30.5" + + "viewkick_roll_base" "0" + "viewkick_roll_randomMin" "0.6" + "viewkick_roll_randomMax" "0.8" + "viewkick_roll_softScale" "0.2" + "viewkick_roll_hardScale" "10.0" + + // + "damage_rodeo" "100" + "aimassist_disable_hipfire" "1" + "aimassist_disable_ads" "1" + + // Bob + "bob_cycle_time" "0.45" + "bob_vert_dist" "0.075" + "bob_horz_dist" "0.05" + "bob_max_speed" "150" + "bob_pitch" "0.75" + "bob_yaw" "1" + "bob_roll" "-0.75" + + // View Drift + "viewdrift_hipfire_stand_scale_pitch" "0.325" + "viewdrift_hipfire_crouch_scale_pitch" "0.275" + "viewdrift_hipfire_air_scale_pitch" "0.5" + "viewdrift_hipfire_stand_scale_yaw" "0.12" + "viewdrift_hipfire_crouch_scale_yaw" "0.10" + "viewdrift_hipfire_air_scale_yaw" "0.22" + "viewdrift_hipfire_speed_pitch" "0.6" + "viewdrift_hipfire_speed_yaw" "1.22" + + // Sway + "sway_rotate_attach" "SWAY_ROTATE" + "sway_min_x" "-0.3" + "sway_min_y" "-0.5" + "sway_min_z" "-0.5" + "sway_max_x" "0.3" + "sway_max_y" "0.5" + "sway_max_z" "0.1" + "sway_min_pitch" "-3" + "sway_min_yaw" "-3.5" + "sway_min_roll" "-2" + "sway_max_pitch" "3" + "sway_max_yaw" "3.5" + "sway_max_roll" "3" + "sway_translate_gain" "10" + "sway_rotate_gain" "12" + "sway_move_forward_translate_x" "0" + "sway_move_forward_translate_z" "-0.5" + "sway_move_back_translate_x" "-2" + "sway_move_back_translate_z" "-1" + "sway_move_left_translate_y" "-1" + "sway_move_left_translate_z" "-0.5" + "sway_move_left_rotate_roll" "-2" + "sway_move_right_translate_y" "1" + "sway_move_right_translate_z" "-0.5" + "sway_move_right_rotate_roll" "4" + "sway_move_up_translate_z" "-1" + "sway_move_down_translate_z" "1" + "sway_turn_left_rotate_yaw" "-1" + "sway_turn_right_rotate_yaw" "1" + "sway_turn_up_rotate_pitch" "1" + "sway_turn_down_rotate_pitch" "-1" + + // WeaponED Unhandled Key/Values and custom script Key/Values + "deployfirst_time" "1.25" + "sprintcycle_time" ".55" + + Mods + { + test_push + { + "melee_damage" "5" + "impulse_force" "50000" + } + } +} diff --git a/Northstar.Custom/scripts/weapons/mp_weapon_peacekraber.txt b/Northstar.Custom/scripts/weapons/mp_weapon_peacekraber.txt new file mode 100644 index 000000000..c5e61f938 --- /dev/null +++ b/Northstar.Custom/scripts/weapons/mp_weapon_peacekraber.txt @@ -0,0 +1,347 @@ +WeaponData +{ + // General + "printname" "#WPN_PEACEKRABER" + "shortprintname" "#WPN_PEACEKRABER_SHORT" + "description" "#WPN_PEACEKRABER_DESC" + "longdesc" "#WPN_PEACEKRABER_LONGDESC" + "weaponClass" "human" + "weaponSubClass" "projectile_shotgun" + "body_type" "close_quarters" + "fire_mode" "semi-auto" + "pickup_hold_prompt" "Hold [USE] [WEAPONNAME]" + "pickup_press_prompt" "[USE] [WEAPONNAME]" + "aimassist_adspull_weaponclass" "broad" + "minimap_reveal_distance" "32000" + "leveled_pickup" "0" + + "viewmodel" "models/weapons/at_rifle/ptpov_at_rifle.mdl" + "playermodel" "models/weapons/at_rifle/w_at_rifle.mdl" + + "OnWeaponActivate" "OnWeaponActivate_peacekraber" + "OnWeaponDeactivate" "OnWeaponDeactivate_peacekraber" + "OnWeaponPrimaryAttack" "OnWeaponPrimaryAttack_peacekraber" + "OnWeaponChargeLevelIncreased" "OnWeaponChargeLevelIncreased_titanweapon_sniper" + "OnWeaponNpcPrimaryAttack" "OnWeaponNpcPrimaryAttack_peacekraber" + + "projectilemodel" "models/dev/empty_model.mdl" + "tracer_effect" "weapon_tracers_shotgun" + "impact_effect_table" "inc_bullet" + "projectile_trail_effect_0" "P_plasma_proj_MD" + "vortex_absorb_effect" "wpn_vortex_projectile_shotgun_FP" + "vortex_absorb_effect_third_person" "wpn_vortex_projectile_shotgun" + "vortex_absorb_sound" "Vortex_Shield_AbsorbBulletSmall" + "vortex_absorb_sound_1P_VS_3P" "Vortex_Shield_AbsorbBulletSmall_1P_VS_3P" + + // Menu + "menu_category" "special" + "menu_anim_class" "medium" + "stat_damage" "98" + "stat_range" "15" + "stat_accuracy" "15" + "stat_rof" "20" + + "ammo_display" "bar" + "impulse_force" "10000" + + "impact_effect_table" "titan_shotgun_bullet" + + "charge_time" "1.5" + "charge_levels" "3" + "charge_cooldown_time" "1.5" + "charge_cooldown_delay" "1.25" + "charge_is_triggered_by_ADS" "1" + "charge_end_forces_fire" "0" + "charge_sound_1p" "Weapon_Titan_Sniper_WindUp" + "charge_sound_stop_when_full" "1" + "charge_sound_seek_to_charge_fraction" "1" + "charge_full_sound_1p" "Weapon_Titan_Sniper_SustainLoop" + "charge_drain_sound_1p" "Weapon_Titan_Sniper_WindDown" + "charge_drain_sound_stop_when_empty" "1" + "charge_drain_sound_seek_to_charge_fraction" "1" + // Spread + "spread_stand_hip" "0" + "spread_stand_hip_run" "0" + "spread_stand_hip_sprint" "0" + "spread_stand_ads" "0" + "spread_crouch_hip" "0" + "spread_crouch_ads" "0" + "spread_air_hip" "0" + "spread_air_ads" "0" + + // Damage - When Used by Players + "damage_type" "bullet" + "damage_near_distance" "500" + "damage_far_distance" "1000" + "damage_near_value" "11" + "damage_far_value" "11" + "damage_near_value_titanarmor" "20" + "damage_far_value_titanarmor" "15" + + // Ammo + "ammo_stockpile_max" "20" + "ammo_default_total" "25" + "ammo_clip_size" "5" + "ammo_size_segmented_reload" "5" + "ammo_display_as_clips" "0" + "reload_is_segmented" "0" + + "reload_time" "2.45" + "reload_time_late1" "2.175" + "reload_time_late2" "0" + "reloadempty_time" "3.35" + "reloadempty_time_late1" "2.5" + "reloadempty_time_late2" "1.7" + "reloadempty_time_late2" "1.1" + "rechamber_time" "0.756" + "viewmodel_offset_ads" "0 0 0" + + + "vortex_absorb_effect" "wpn_vortex_projectile_40mm_FP" + "vortex_absorb_effect_third_person" "wpn_vortex_projectile_40mm" + "vortex_absorb_sound" "Vortex_Shield_AbsorbBulletLarge" + "vortex_absorb_sound_1p_vs_3p" "Vortex_Shield_AbsorbBulletLarge_1P_VS_3P" + + "sound_dryfire" "shotgun_dryfire" + "fire_sound_1_player_1p" "Weapon_Leadwall_Fire_1P" + "fire_sound_1_player_3p" "Weapon_Leadwall_Fire_3P" + "fire_sound_1_npc" "Weapon_Leadwall_Fire_3P" + "sound_zoom_in" "Weapon_EVA8_ADS_In" + "sound_zoom_out" "Weapon_EVA8_ADS_Out" + + "fx_shell_eject_view" "wpn_shelleject_shotshell_FP" + "fx_shell_eject_world" "wpn_shelleject_shotshell" + "fx_shell_eject_attach" "shell" + + "fx_muzzle_flash_view" "wpn_muzzleflash_40mm_fp" + "fx_muzzle_flash_world" "wpn_muzzleflash_40mm" + "fx_muzzle_flash_attach" "muzzle_flash" + + "critical_hit_damage_scale" "1.3" + "critical_hit" "1" + "projectile_inherit_owner_velocity_scale" "0.2" + + "bolt_hitsize" "0.5" + "bolt_hitsize_grow1_time" "0.075" + "bolt_hitsize_grow1_size" "4.0" + "bolt_hitsize_grow2_time" "0.075" + "bolt_hitsize_grow2_size" "4.0" + "bolt_hitsize_growfinal_lerptime" "0.18" + "bolt_hitsize_growfinal_size" "6.0" + "bolt_bounce_frac" "1.0" + + + "bolt_gravity_enabled" "1" + + // Behavior + "fire_rate" "1.33" + "zoom_time_in" "0.2" + "zoom_time_out" "0.2" + "zoom_fov" "50" + "holster_time" "0.5" + "deploy_time" "0.8" + "lower_time" "0.25" + "raise_time" "0.3" + "vortex_refire_behavior" "bullet" + "allow_empty_fire" "0" + "reload_enabled" "1" + "allow_empty_click" "1" + "empty_reload_only" "0" + "trigger_snipercam" "0" + "allow_headshots" "0" + "primary_fire_does_not_block_sprint" "1" + "ads_move_speed_scale" "0.5" + "aimassist_disable_hipfire" "0" + "aimassist_disable_ads" "0" + "aimassist_disable_hipfire_titansonly" "1" + "aimassist_disable_ads_titansonly" "1" + + "ammo_suck_behavior" "primary_weapons" + + // View Kick + "viewkick_spring" "shotgun" + + "viewkick_pitch_base" "-2.25" + "viewkick_pitch_random" "1" + "viewkick_pitch_softScale" "0.4" + "viewkick_pitch_hardScale" "2.0" + + "viewkick_yaw_base" "-0.95" + "viewkick_yaw_random" "0.5" + "viewkick_yaw_softScale" "0.5" + "viewkick_yaw_hardScale" "2.0" + + "viewkick_roll_base" "0" + "viewkick_roll_randomMin" "0.6" + "viewkick_roll_randomMax" "0.8" + "viewkick_roll_softScale" "0.2" + "viewkick_roll_hardScale" "2.75" + + "viewkick_hipfire_weaponFraction" "0.1" + "viewkick_hipfire_weaponFraction_vmScale" "0.0" + "viewkick_ads_weaponFraction" "1.0" + "viewkick_ads_weaponFraction_vmScale" "0.15" + + "viewkick_perm_pitch_base" "0" + "viewkick_perm_pitch_random" "0.0" + + // + "viewmodel_shake_forward" "0.5" + "viewmodel_shake_up" "0.2" + "viewmodel_shake_right" "0.0" + + // Bob + //"bob_cycle_time" "0.45" + //"bob_vert_dist" "0.1" + //"bob_horz_dist" "0.1" + //"bob_max_speed" "150" + //"bob_pitch" "0.75" + //"bob_yaw" "0.5" + //"bob_roll" "-0.75" + + + // Rumble + "fire_rumble" "pilot_singleshot_strong_fire" + + // Sway + "sway_rotate_attach" "SWAY_ROTATE" + "sway_min_x" "-0.5" + "sway_min_y" "-0.4" + "sway_min_z" "-0.6" + "sway_max_x" "0.5" + "sway_max_y" "0.4" + "sway_max_z" "0.6" + "sway_min_pitch" "-3" + "sway_min_yaw" "-2.5" + "sway_min_roll" "-4" + "sway_max_pitch" "3" + "sway_max_yaw" "2.5" + "sway_max_roll" "4" + "sway_translate_gain" "2.5" + "sway_rotate_gain" "7" + "sway_move_forward_translate_x" "-0.1" + "sway_move_forward_translate_z" "-0.5" + "sway_move_back_translate_x" "0.2" + "sway_move_back_translate_z" "-0.2" + "sway_move_left_translate_y" "-1" + "sway_move_left_translate_z" "-0.5" + "sway_move_left_rotate_roll" "-4" + "sway_move_right_translate_y" "1" + "sway_move_right_translate_z" "-0.5" + "sway_move_right_rotate_roll" "4" + "sway_move_up_translate_z" "-1" + "sway_move_down_translate_z" "1" + "sway_turn_left_rotate_yaw" "1" + "sway_turn_right_rotate_yaw" "-1" + + "sway_turn_left_translate_y" "-.2" + "sway_turn_right_translate_y" ".2" + "sway_turn_up_translate_z" "-.2" + "sway_turn_down_translate_z" ".2" + "sway_turn_up_translate_x" "-.1" + "sway_turn_down_translate_x" ".1" + + "sway_turn_left_rotate_roll" "-4" + "sway_turn_right_rotate_roll" "4" + "sway_turn_up_rotate_pitch" "-3" + "sway_turn_down_rotate_pitch" "3" + "sway_turn_up_rotate_roll" "0.8" + "sway_turn_down_rotate_roll" "-0.8" + + // Zoomed Sway + "sway_rotate_attach_zoomed" "SWAY_ROTATE_ZOOMED" + "sway_rotate_attach_blend_time_zoomed" "0.2" + "sway_rotate_gain_zoomed" "5" + + "sway_min_yaw_zoomed" "-0.04" + "sway_max_yaw_zoomed" "0.04" + "sway_turn_left_rotate_yaw_zoomed" "-0.085" + "sway_turn_right_rotate_yaw_zoomed" "0.085" + + "sway_min_roll_zoomed" "-1" + "sway_max_roll_zoomed" "1" + "sway_turn_left_rotate_roll_zoomed" "-1" + "sway_turn_right_rotate_roll_zoomed" "1" + + "sway_move_right_rotate_roll_zoomed" "0.2" + "sway_move_left_rotate_roll_zoomed" "-0.2" + + "sway_min_pitch_zoomed" "-0.01" + "sway_max_pitch_zoomed" "0.01" + "sway_turn_up_rotate_pitch_zoomed" "0.09" + "sway_turn_down_rotate_pitch_zoomed" "-0.09" + + // NPC + "proficiency_poor_spreadscale" "7.0" + "proficiency_average_spreadscale" "5.0" + "proficiency_good_spreadscale" "3.33333" + "proficiency_very_good_spreadscale" "3.66667" + + "npc_min_range" "0" + "npc_max_range" "1250" + + "npc_min_burst" "1" + "npc_max_burst" "1" + "npc_rest_time_between_bursts_min" "1.25" + "npc_rest_time_between_bursts_max" "1.75" + + // WeaponED Unhandled Key/Values and custom script Key/Values + "bob_tilt_angle" "0.5" + "sway_turn_angle_factor" "-0.5" + "sway_turn_origin_factor" "0" + "sway_turn_angle_factor_zoomed" "0" + "sway_turn_origin_factor_zoomed" "0.05" + "sway_move_angle_factor" "0.15" + "sway_move_origin_factor" "0.15" + "sway_move_angle_factor_zoomed" "0" + "sway_move_origin_factor_zoomed" "0.03" + "sway_gain" "10.0" + "deployfirst_time" "1.0" + "deploycatch_time" "1.33" + "sprintcycle_time" ".55" + "sprint_fractional_anims" "0" + + "projectile_lifetime" "0.5" + "projectile_damage_reduction_per_bounce" "0.0" + "projectile_damages_owner" "0" + + // Crosshair + "red_crosshair_range" "300" + active_crosshair_count "0" + + "ui6_enable" "1" + UiData6 + { + "ui" "ui/b3wing_ammo_counter" + "mesh" "models/weapons/attachments/sniper_scope_rui_upper" + Args + { + ammo weapon_ammo + clipSize weapon_clipSize + clipCount weapon_stockpileClipCount + } + } + RUI_CrosshairData + { + DefaultArgs + { + adjustedSpread weapon_spread + isSprinting player_is_sprinting + isReloading weapon_is_reloading + teamColor crosshair_team_color + isAmped weapon_is_amped + chargeFrac player_chargeFrac + crosshairMovementX weapon_is_reloading + crosshairMovementY weapon_is_reloading + } + + Crosshair_2 + { + "ui" "ui/crosshair_lstar" + "base_spread" "4" + Args + { + + } + } +} \ No newline at end of file diff --git a/Northstar.Custom/scripts/weapons/mp_weapon_sniper.txt b/Northstar.Custom/scripts/weapons/mp_weapon_sniper.txt new file mode 100644 index 000000000..ede43d7de --- /dev/null +++ b/Northstar.Custom/scripts/weapons/mp_weapon_sniper.txt @@ -0,0 +1,651 @@ +WeaponData +{ + // General + "printname" "#WPN_SNIPER" + "shortprintname" "#WPN_SNIPER_SHORT" + "description" "#WPN_SNIPER_DESC" + "longdesc" "#WPN_SNIPER_LONGDESC" + + "menu_icon" "r2_ui/menus/loadout_icons/primary_weapon/primary_kraber" + "hud_icon" "r2_ui/menus/loadout_icons/primary_weapon/primary_kraber" + + "weaponClass" "human" + "weaponSubClass" "sniper" + "body_type" "heavy" + "fire_mode" "semi-auto" + "pickup_hold_prompt" "Hold [USE] [WEAPONNAME]" + "pickup_press_prompt" "[USE] [WEAPONNAME]" + "minimap_reveal_distance" "32000" + "leveled_pickup" "1" + + "OnWeaponActivate" "OnWeaponActivate_weapon_sniper" + "OnClientAnimEvent" "OnClientAnimEvent_weapon_sniper" + "OnWeaponPrimaryAttack" "OnWeaponPrimaryAttack_weapon_sniper" + "OnWeaponNpcPrimaryAttack" "OnWeaponNpcPrimaryAttack_weapon_sniper" + "OnProjectileCollision" "OnProjectileCollision_weapon_sniper" + + "viewmodel_offset_ads" "0 0 0" + + // Menu + "menu_category" "sniper" + "menu_anim_class" "large" + "stat_damage" "100" + "stat_range" "100" + "stat_accuracy" "60" + "stat_rof" "15" + + "ads_dof_disable" "1" + + // Models + "viewmodel" "models/weapons/at_rifle/ptpov_at_rifle.mdl" + "playermodel" "models/weapons/at_rifle/w_at_rifle.mdl" + "projectilemodel" "models/weapons/bullets/projectile_20mm.mdl" + + // Effects + "impact_effect_table" "titan_bullet" + "projectile_trail_effect_0" "weapon_kraber_projectile" + "projectile_do_predict_impact_effects" "1"//0" + "vortex_absorb_effect" "wpn_vortex_projectile_20mm_FP" + "vortex_absorb_effect_third_person" "wpn_vortex_projectile_20mm" + "vortex_absorb_sound" "Vortex_Shield_AbsorbBulletLarge" + "vortex_absorb_sound_1p_vs_3p" "Vortex_Shield_AbsorbBulletLarge_1P_VS_3P" + "projectile_adjust_to_gun_barrel" "1" + + // Sounds + "sound_dryfire" "rifle_dryfire" + "sound_pickup" "wpn_pickup_Rifle_1P" + "sound_zoom_in" "Weapon_Rangemaster_Kraber_ADS_In" + "sound_zoom_out" "Weapon_Rangemaster_Kraber_ADS_Out" + "fire_sound_1_player_1p" "large_shell_drop" + "fire_sound_1_player_3p" "large_shell_drop" + "fire_sound_1_npc" "large_shell_drop" + "fire_sound_2_player_1p" "Weapon_Kraber_Fire_1P" + "fire_sound_2_player_3p" "Weapon_Kraber_Fire_3P" + "fire_sound_2_npc" "Weapon_Kraber_Fire_npc" + + "low_ammo_sound_name_1" "Kraber_LowAmmo_Shot1" + "low_ammo_sound_name_2" "Kraber_LowAmmo_Shot2" + "low_ammo_sound_name_3" "Kraber_LowAmmo_Shot3" + + "fx_shell_eject_view" "wpn_shelleject_rifle_large_FP" + "fx_shell_eject_world" "wpn_shelleject_rifle_large" + "fx_shell_eject_attach" "shell" + "fx_shell_eject_attach_scoped" "shell_scoped" + + "fx_muzzle_flash_view" "wpn_muzzleflash_snp_hmn_FP" + "fx_muzzle_flash_world" "wpn_muzzleflash_snp_hmn" + "fx_muzzle_flash_attach" "muzzle_flash" + "fx_muzzle_flash_attach_scoped" "muzzle_flash_scoped" + + // Bolt info + "bolt_hitsize" "0.0" + "bolt_hitsize_grow1_time" "0.035" + "bolt_hitsize_grow1_size" "0.5" + "bolt_hitsize_grow2_time" "0.08" + "bolt_hitsize_grow2_size" "1.0" + "bolt_hitsize_growfinal_lerptime" "0.18" + "bolt_hitsize_growfinal_size" "2.0" + + "bolt_gravity_enabled" "1" + "bolt_gravity_amount" "0.2500"//0.500" + + "bolt_bounce_frac" "0.000" + "projectile_damage_reduction_per_bounce" "0.0" + "projectile_damages_owner" "0" + "projectile_ricochet_max_count" "0" + + "pass_through_depth" "64" + "pass_through_damage_preserved_scale" "1" + + "bolt_speed" "10000" + + // Damage - When Used by Players + "damage_flags" "DF_BULLET | DF_KNOCK_BACK | DF_DISMEMBERMENT" + "damage_type" "bullet" + + "damage_headshot_scale" "1.5" + + "impulse_force" "10" + + "ammo_clip_size" "4" + + "titanarmor_critical_hit_required" "1" + "critical_hit" "1" + + + MP_BASE + { + "ammo_default_total" "40" + "ammo_stockpile_max" "40" + "ammo_no_remove_from_stockpile" "1" + "ammo_min_to_fire" "1" + + + "damage_near_value" "350" + "damage_far_value" "350" + "damage_near_value_titanarmor" "430" + "damage_far_value_titanarmor" "430" + "damage_rodeo" "900" + "damage_near_distance" "2000" + "damage_far_distance" "15000" + + "red_crosshair_range" "15000" + + "critical_hit_damage_scale" "1" + + // Damage - When Used by NPCs + "npc_damage_near_value" "49" + "npc_damage_far_value" "49" + "npc_damage_near_value_titanarmor" "50" + "npc_damage_far_value_titanarmor" "25" + + "npc_accuracy_multiplier_pilot" "1.0" + + "npc_suppress_lsp_allowed" "0" + + "enable_highlight_networking_on_creation" "" + + "damage_heavyarmor_nontitan_scale" "0.35" + + "zoom_toggle_lerp_time" "" + "zoom_toggle_fov" "" + } + + SP_BASE + { + "zoom_toggle_lerp_time" "0.2" + "zoom_toggle_fov" "7" + + "ammo_default_total" "12" + "ammo_stockpile_max" "28" + "ammo_no_remove_from_stockpile" "0" + "ammo_min_to_fire" "1" + + + "damage_near_value" "200" + "damage_far_value" "200" + "damage_near_value_titanarmor" "500" + "damage_far_value_titanarmor" "500" + "damage_rodeo" "900" + "damage_near_distance" "2000" + "damage_far_distance" "15000" + + "red_crosshair_range" "15000" + + "critical_hit_damage_scale" "1.5" + + // Damage - When Used by NPCs + "npc_damage_near_value" "49" + "npc_damage_far_value" "49" + "npc_damage_near_value_titanarmor" "50" + "npc_damage_far_value_titanarmor" "25" + + "npc_accuracy_multiplier_pilot" "3.0" + + "npc_suppress_lsp_allowed" "" + + "enable_highlight_networking_on_creation" "1" + + "damage_heavyarmor_nontitan_scale" "1" + } + + // NPC + "proficiency_poor_spreadscale" "3.0" + "proficiency_average_spreadscale" "2.2" + "proficiency_good_spreadscale" "2.0" + "proficiency_very_good_spreadscale" "1.5" + + "npc_min_engage_range" "500" + "npc_max_engage_range" "8000" + "npc_min_engage_range_heavy_armor" "500" + "npc_max_engage_range_heavy_armor" "8000" + "npc_min_range" "0" + "npc_max_range" "8000" + + "npc_min_burst" "1" + "npc_max_burst" "1" + "npc_rest_time_between_bursts_min" "2.0" + "npc_rest_time_between_bursts_max" "3.0" + + "dof_zoom_nearDepthStart" "0" + "dof_zoom_nearDepthEnd" "0" + "dof_nearDepthStart" "4.750" + "dof_nearDepthEnd" "9" + + // Behavior + "fire_rate" "1.85" + "zoom_time_in" "0.4"//0.48"//1.1"//1.25"//0.45" + "zoom_time_out" "0.3" + "zoom_fov" "26.26" //3x zoom + "zoom_scope_frac_start" "0.2"//0.2" + "zoom_scope_frac_end" "0.7"//0.85" + "zoom_angle_shift_pitch" "0.3" + "zoom_angle_shift_yaw" "0.65" + "rechamber_time" "1.60"//1.30" + "reload_time" "2.5" + "reload_time_late1" "1.52" + "reload_time_late2" "0.63" + "reloadempty_time" "3.61" + "reloadempty_time_late1" "2.63" + "reloadempty_time_late2" "1.75" + "reloadempty_time_late3" "0.55" + "holster_time" "0.5" + "deploy_time" "0.8" + "lower_time" "0.25" + "raise_time" "0.3" + "vortex_refire_behavior" "bullet" + "allow_empty_fire" "0" + "reload_enabled" "1" + "allow_empty_click" "1" + "empty_reload_only" "0" + "trigger_snipercam" "1" + "allow_headshots" "1" + "ads_move_speed_scale" "0.5"//0.35" + "aimassist_disable_hipfire" "1" + "aimassist_disable_ads" "1" + "aimassist_disable_hipfire_titansonly" "1" + "aimassist_disable_ads_titansonly" "1" + "gamepad_use_yaw_speed_for_pitch_ads" "1" + "ads_fov_zoomfrac_start" "0.5" + "ads_fov_zoomfrac_end" "0.9" + + "sprint_fractional_anims" "0" + + // Spread + "spread_stand_hip" "10" + "spread_stand_hip_run" "12" + "spread_stand_ads" "0.0" //"0.1" + "spread_crouch_hip" "8" + "spread_crouch_ads" "0" + "spread_air_hip" "12" + "spread_air_ads" "0.0" //".15" + + "ammo_suck_behavior" "primary_weapons" + + // View Kick + "viewkick_spring" "sniper" + + "viewkick_pitch_base" "-0.5625"//"-1.25"// + "viewkick_pitch_random" "0.0225"//"0.05"// + "viewkick_pitch_softScale" "0.8" + "viewkick_pitch_hardScale" "2" + + "viewkick_yaw_base" "-0.135"//"-0.3"// + "viewkick_yaw_random" "0.045"//"0.1"// + "viewkick_yaw_softScale" "1.0" + "viewkick_yaw_hardScale" "1.5" + + "viewkick_roll_base" "0" + "viewkick_roll_randomMin" "0.5" + "viewkick_roll_randomMax" "0.5" + "viewkick_roll_softScale" "0.2" + "viewkick_roll_hardScale" "3.0" + + "viewkick_hipfire_weaponFraction" "0.4" + "viewkick_hipfire_weaponFraction_vmScale" "0.55" + "viewkick_ads_weaponFraction" "0.0"//"0.45"// + "viewkick_ads_weaponFraction_vmScale" "0.0"//"-0.3"// + + "viewkick_perm_pitch_base" "0.0" + "viewkick_perm_pitch_random" "0.0" + "viewkick_perm_pitch_random_innerexclude" "0.0" + "viewkick_perm_yaw_base" "0.0" + "viewkick_perm_yaw_random" "0.0" + "viewkick_perm_yaw_random_innerexclude" "0.0" + + // + "viewmodel_shake_forward" "0.5" + "viewmodel_shake_up" "0.1" + "viewmodel_shake_right" "0.0" + + // Bob + "bob_cycle_time" "0.4" + "bob_vert_dist" "0.19" + "bob_horz_dist" "0.1" + "bob_max_speed" "150" + "bob_pitch" "0.75" + "bob_yaw" "-1.7" + "bob_roll" "1.2" + + // Bob_Zoomed + "bob_cycle_time_zoomed" "0.4" + "bob_vert_dist_zoomed" "0.0025" + "bob_horz_dist_zoomed" "0.0025" + "bob_max_speed_zoomed" "150" + //"bob_pitch_zoomed" "0.002" + //"bob_yaw_zoomed" "-.002" + //"bob_roll_zoomed" ".002" + + // Rumble + "fire_rumble" "rumble_sniper" + + // Sway + "sway_rotate_attach" "SWAY_ROTATE" + "sway_min_x" "-0.5" + "sway_min_y" "-0.5" + "sway_min_z" "-0.6" + "sway_max_x" "0.5" + "sway_max_y" "0.5" + "sway_max_z" "0.6" + "sway_min_pitch" "-3" + "sway_min_yaw" "-2.5" + "sway_min_roll" "-4" + "sway_max_pitch" "3" + "sway_max_yaw" "2.5" + "sway_max_roll" "4" + "sway_translate_gain" "2.5" + "sway_rotate_gain" "7" + "sway_move_forward_translate_x" "-0.1" + "sway_move_forward_translate_z" "-0.5" + "sway_move_back_translate_x" "0.2" + "sway_move_back_translate_z" "-0.2" + "sway_move_left_translate_y" "-1" + "sway_move_left_translate_z" "-0.5" + "sway_move_left_rotate_roll" "-4" + "sway_move_right_translate_y" "1" + "sway_move_right_translate_z" "-0.5" + "sway_move_right_rotate_roll" "4" + "sway_move_up_translate_z" "-1" + "sway_move_down_translate_z" "1" + "sway_turn_left_rotate_yaw" "-2.5" + "sway_turn_right_rotate_yaw" "2.5" + + "sway_turn_left_translate_y" ".5" + "sway_turn_right_translate_y" "-.5" + "sway_turn_up_translate_z" ".2" + "sway_turn_down_translate_z" "-.2" + "sway_turn_up_translate_x" ".1" + "sway_turn_down_translate_x" "-.1" + + "sway_turn_left_rotate_roll" "4" + "sway_turn_right_rotate_roll" "-4" + "sway_turn_up_rotate_pitch" "3" + "sway_turn_down_rotate_pitch" "-3" + "sway_turn_up_rotate_roll" "-0.8" + "sway_turn_down_rotate_roll" "0.8" + + // Zoomed Sway + "sway_rotate_attach_zoomed" "jx_c_pov" + "sway_rotate_attach_blend_time_zoomed" "0.2" + "sway_rotate_gain_zoomed" "5" + + "sway_min_yaw_zoomed" "-0.085" + "sway_max_yaw_zoomed" "0.085" + "sway_turn_left_rotate_yaw_zoomed" "0.085" + "sway_turn_right_rotate_yaw_zoomed" "-0.085" + + "sway_min_roll_zoomed" "-1" + "sway_max_roll_zoomed" "1" + "sway_turn_left_rotate_roll_zoomed" "-1" + "sway_turn_right_rotate_roll_zoomed" "1" + + "sway_move_right_rotate_roll_zoomed" "0.2" + "sway_move_left_rotate_roll_zoomed" "-0.2" + + "sway_min_pitch_zoomed" "-0.25" + "sway_max_pitch_zoomed" "0.25" + "sway_turn_up_rotate_pitch_zoomed" "-0.25" + "sway_turn_down_rotate_pitch_zoomed" "0.25" + + // WeaponED Unhandled Key/Values and custom script Key/Values + "sprintcycle_time" ".55" + "is_sniper" "1" + + // Bodygroups: + "bodygroup1_name" "scope_dcom" + "bodygroup1_set" "1" + "bodygroup2_name" "scope_zoom" + "bodygroup2_set" "0" + "bodygroup3_name" "ammo" + "bodygroup3_set" "1" + "bodygroup4_name" "scope_outline" + "bodygroup4_set" "0" + "bodygroup5_name" "scope_oracle" + "bodygroup5_set" "0" + "bodygroup6_name" "proscreen" + "bodygroup6_set" "0" + // "bodygroup7_name" "suppressor_sq_lg" + // "bodygroup7_set" "0" + + "bodygroup_ads_scope_name" "ads_scopes" + "bodygroup_ads_scope_set" "3" + + + "anim_alt_idleAttack" "0" + + "clip_bodygroup" "at_rifle_magazine" + "clip_bodygroup_index_shown" "0" + "clip_bodygroup_index_hidden" "1" + "clip_bodygroup_show_for_milestone_0" "1" + "clip_bodygroup_show_for_milestone_1" "0" + "clip_bodygroup_show_for_milestone_2" "1" + "clip_bodygroup_show_for_milestone_3" "1" + + "bodygroup_ammo_index_count" "6" + + Mods + { + iron_sights + { + + } + scope_4x + { + //Use this for Variable Zoom + "ui7_enable" "1" + + "bodygroup1_set" "0" + "bodygroup2_set" "0" + "bodygroup4_set" "1" + "bodygroup5_set" "0" + "bodygroup_ads_scope_set" "2" + "zoom_toggle_lerp_time" "0.2" + "zoom_toggle_fov" "7" + //"ui6_enable" "1" + } + extended_ammo + { + "ammo_stockpile_max" "90" + "ammo_clip_size" "7" + "ammo_default_total" "90" + } + stabilizer + { + "bodygroup1_set" "0" + "bodygroup2_set" "0" + "bodygroup4_set" "0" + "bodygroup5_set" "1" + "bodygroup_ads_scope_set" "0" + + // "viewdrift_ads_stand_scale_pitch" "*0.5" + // "viewdrift_ads_crouch_scale_pitch" "*0.5" + // "viewdrift_ads_air_scale_pitch" "*0.5" + // "viewdrift_ads_air_scale_yaw" "*0.5" + // "viewdrift_ads_stand_scale_yaw" "*0.5" + // "viewdrift_ads_crouch_scale_yaw" "*0.5" + // "viewdrift_ads_speed_pitch" "*0.5" + // "viewdrift_ads_speed_yaw" "*0.5" + + "viewmodel_offset_ads" "0 -2.95 0.31" + //"viewmodel_offset_lerp_endFrac" "1" + + "ads_fov_zoomfrac_start" "0.3" + "ads_fov_zoomfrac_end" "0.8" + + "dof_zoom_nearDepthStart" "7.0" + "dof_zoom_nearDepthEnd" "7.2" + + "anim_alt_idleAttack" "1" + } + ricochet + { + "bolt_bounce_frac" "0.7" + "projectile_damage_reduction_per_bounce" "0.0" + "projectile_damages_owner" "0" + "projectile_ricochet_max_count" "2" + } + slammer + { + } + threat_scope + { + "bodygroup1_set" "0" + "bodygroup2_set" "1" + "bodygroup4_set" "0" + "bodygroup5_set" "0" + "bodygroup_ads_scope_set" "1" + + "threat_scope_enabled" "1" + "threat_scope_bounds_width" "1.5" + "threat_scope_bounds_height" "1.1" + "threat_scope_zoomfrac_start" "0.85" + "viewmodel_offset_ads" "0 0.5 0" + dof_zoom_focusArea_horizontal 0.068 + dof_zoom_focusArea_top 0.065 + dof_zoom_focusArea_bottom -0.046 + } + pro_screen + { + "ui8_enable" "1" + "bodygroup6_set" "1" + } + tactical_cdr_on_kill + { + + } + pas_fast_reload + { + "reload_time" "*0.7" + "reload_time_late1" "*0.7" + "reloadempty_time" "*0.7" + "reloadempty_time_late1" "*0.7" + } + pas_fast_ads + { + //Fast ADS + "zoom_time_in" "*0.5" + "zoom_time_out" "*0.6" + } + pas_fast_swap + { + //Fast Swap + "fast_swap_to" "1" + } + burn_mod_sniper + { + "is_burn_mod" "1" + //FX + "fx_muzzle_flash_view" "wpn_muzzleflash_snp_hmn_FP_burn" + "fx_muzzle_flash_world" "wpn_muzzleflash_snp_hmn_burn" + "projectile_trail_effect_0" "weapon_kraber_projectile_burn" + //"impact_effect_table" "titan_bullet_elec" + + "damage_near_value" "450" + "damage_far_value" "450" + "damage_near_value_titanarmor" "580" + "damage_far_value_titanarmor" "580" + + // reimplement tf1 amped kraber + "explosion_damage" "150" + "explosion_damage_heavy_armor" "150" + "explosion_inner_radius" "25" + "explosionradius" "75" + "explosion_shake_radius" "250" + "explosion_shake_amplitude" "10" + "explosion_shake_frequency" "50" + "explosion_shake_duration" "0.6" + "impact_effect_table" "exp_small" + } + pve_elite + { + //"ammo_stockpile_max" "90" + //"ammo_clip_size" "7" + //"ammo_default_total" "90" + //"reload_time" "0.1" + //"fire_rate" "0.1" + "npc_damage_near_value" "70" + "npc_damage_far_value" "70" + } + } + + "ui1_enable" "1" + UiData1 + { + "ui" "ui/kraber_ammo_counter" + "mesh" "models/weapons/attachments/kraber_rui_lower" + Args + { + vis player_zoomfrac + ammo weapon_ammo + clipSize weapon_clipSize + } + } + + "ui6_enable" "0" + UiData6 + { + "ui" "ui/red_dot_basic" + "mesh" "models/weapons/attachments/sniper_scope_rui_upper" + Args + { + vis player_zoomfrac + ammo weapon_ammo + clipSize weapon_clipSize + clipCount weapon_stockpileClipCount + } + } + + "ui7_enable" "0" + UiData7 + { + "ui" "ui/variable_zoom_crosshair" + "mesh" "models/weapons/attachments/attach_scope_ads_2_crosshair" + Args + { + vis player_zoomfrac + ammo weapon_ammo + clipSize weapon_clipSize + clipCount weapon_stockpileClipCount + } + } + + "ui8_enable" "0" + UiData8 + { + "ui" "ui/pro_screen_panel" + "mesh" "models/weapons/attachments/pro_screen_rui_upper" + Args + { + proValue proscreen_int0 + proOwnedByPlayer proscreen_owner_is_player + } + } + + active_crosshair_count "1" + rui_crosshair_index "0" + + RUI_CrosshairData + { + DefaultArgs + { + adjustedSpread weapon_spread + adsFrac player_zoomFrac + isSprinting player_is_sprinting + isReloading weapon_is_reloading + teamColor crosshair_team_color + isAmped weapon_is_amped + crosshairMovementX crosshair_movement_x + crosshairMovementY crosshair_movement_y + } + + Crosshair_1 + { + "ui" "ui/crosshair_sniper_amped" + "base_spread" "10" + Args + { + isFiring weapon_is_firing + } + } + } +} diff --git a/Northstar.Custom/scripts/weapons/mp_weapon_toolgun.txt b/Northstar.Custom/scripts/weapons/mp_weapon_toolgun.txt new file mode 100644 index 000000000..37e9bc256 --- /dev/null +++ b/Northstar.Custom/scripts/weapons/mp_weapon_toolgun.txt @@ -0,0 +1,587 @@ +WeaponData +{ + // General + "printname" "#WPN_TOOLGUN" + "shortprintname" "#WPN_TOOLGUN_SHORT" + "description" "#WPN_TOOLGUN_DESC" + "longdesc" "#WPN_TOOLGUN_LONGDESC" + + "fast_swap_to" "1" + + "menu_icon" "r2_ui/menus/loadout_icons/secondary_weapon/secondary_mozambique" + "hud_icon" "r2_ui/menus/loadout_icons/secondary_weapon/secondary_mozambique" + + "weaponClass" "human" + "weaponSubClass" "projectile_shotgun" + "body_type" "close_quarters" + "fire_mode" "auto" + "pickup_hold_prompt" "Hold [USE] [WEAPONNAME]" + "pickup_press_prompt" "[USE] [WEAPONNAME]" + "minimap_reveal_distance" "32000" + "leveled_pickup" "1" + + "OnWeaponActivate" "OnWeaponActivate_weapon_toolgun" + "OnWeaponDeactivate" "OnWeaponDeactivate_weapon_toolgun" + "OnWeaponPrimaryAttack" "OnWeaponPrimaryAttack_weapon_toolgun" + "OnWeaponStartZoomIn" "OnWeaponStartZoomIn_weapon_toolgun" + "OnWeaponStartZoomOut" "OnWeaponStartZoomOut_weapon_toolgun" + "OnWeaponNpcPrimaryAttack" "OnWeaponNpcPrimaryAttack_weapon_toolgun" + + // Menu + "menu_category" "handgun" + "menu_anim_class" "small" + "stat_damage" "57" + "stat_range" "40" + "stat_accuracy" "44" + "stat_rof" "27" + + // Models + "viewmodel" "models/weapons/pstl_sa3/ptpov_pstl_sa3.mdl" + "playermodel" "models/weapons/pstl_sa3/w_pstl_sa3.mdl" + "activitymodifier" "pistol" + "holster_type" "pistol" + + // Effects + "tracer_effect" "weapon_tracers_shotgun" + "impact_effect_table" "bullet_mastiff" + "vortex_impact_effect" "P_impact_xo_shield_cp" + "vortex_absorb_effect" "wpn_vortex_projectile_shotgun_FP" + "vortex_absorb_effect_third_person" "wpn_vortex_projectile_shotgun" + "vortex_absorb_sound" "Vortex_Shield_AbsorbBulletSmall" + "vortex_absorb_sound_1P_VS_3P" "Vortex_Shield_AbsorbBulletSmall_1P_VS_3P" + "projectile_adjust_to_gun_barrel" "1" + + "projectilemodel" "models/dev/empty_model.mdl" + //"projectile_trail_effect_0" "P_dragonsbreath_trail" + "projectile_trail_effect_0" "P_mastiff_proj" + + "sound_dryfire" "shotgun_dryfire" + "sound_pickup" "wpn_pickup_Pistol_1P" + "fire_sound_1_player_1p" "weapon_shotgunpistol_fire_suppressed_1p" + "fire_sound_1_player_3p" "weapon_shotgunpistol_fire_suppressed_3p" + "fire_sound_1_npc" "Weapon_ShotgunPistol_Fire_NPC" + "sound_zoom_in" "Weapon_EVA8_ADS_In" + "sound_zoom_out" "Weapon_EVA8_ADS_Out" + + "low_ammo_sound_name_1" "ShotgunPistol_LowAmmo_Shot1" + "low_ammo_sound_name_2" "ShotgunPistol_LowAmmo_Shot2" + + //"fx_shell_eject_view" "wpn_shelleject_shotshell_FP" + //"fx_shell_eject_world" "wpn_shelleject_shotshell" + //"fx_shell_eject_attach" "shell" + + "fx_muzzle_flash_view" "P_wpn_muz_mastiff_FP" + "fx_muzzle_flash_world" "P_wpn_muz_mastiff" + "fx_muzzle_flash_attach" "muzzle_flash" + + "damage_flags" "DF_SHOTGUN | DF_BULLET | DF_KNOCK_BACK | DF_DISMEMBERMENT" + "damage_type" "bullet" + "damage_headshot_scale" "1.5" + + "explosion_inner_radius" "16" + "explosionradius" "32" + "impulse_force" "0" + + + "critical_hit_damage_scale" "1" + + "projectile_inherit_owner_velocity_scale" "0.0" + + "ammo_clip_size" "6" // arbitrarily large number + "titanarmor_critical_hit_required" "1" + + + + MP_BASE + { + "ammo_default_total" "6" + "ammo_stockpile_max" "6" + "ammo_no_remove_from_stockpile" "1" + "ammo_min_to_fire" "0" + + "aimassist_adspull_weaponclass" "broad" + + "critical_hit" "1" + + // Damage - When Used by Players + "damage_near_value" "30" + "damage_far_value" "25" + "damage_near_value_titanarmor" "30" + "damage_far_value_titanarmor" "20" + // "explosion_damage" "50" // 150 + // "explosion_damage_heavy_armor" "50" // 150 + "damage_near_distance" "750" + "damage_far_distance" "1000" + + "red_crosshair_range" "750" + + // Damage - When Used by NPCs + "npc_damage_near_value" "11" + "npc_damage_far_value" "5" + "npc_damage_near_value_titanarmor" "" + "npc_damage_far_value_titanarmor" "" + "npc_damage_near_distance" "500" + "npc_damage_far_distance" "1000" + + // NPC + "npc_min_engage_range" "0" + "npc_max_engage_range" "1000" + "npc_min_engage_range_heavy_armor" "100" + "npc_max_engage_range_heavy_armor" "2000" + "npc_min_range" "0" + "npc_max_range" "8000" + + "npc_min_burst" "1" + "npc_max_burst" "1" + "npc_rest_time_between_bursts_min" "0.5" + "npc_rest_time_between_bursts_max" "0.5" + + "enable_highlight_networking_on_creation" "" + + "damage_heavyarmor_nontitan_scale" "0.35" + } + + SP_BASE + { + "ammo_default_total" "20" + "ammo_stockpile_max" "32" + "ammo_no_remove_from_stockpile" "0" + "ammo_min_to_fire" "1" + + "aimassist_adspull_weaponclass" "broad_sp" + + "critical_hit" "0" + + // Damage - When Used by Players + "damage_near_value" "30" + "damage_far_value" "20" + "damage_near_value_titanarmor" "30" + "damage_far_value_titanarmor" "20" + // "explosion_damage" "50" + // "explosion_damage_heavy_armor" "50" + "damage_near_distance" "750" + "damage_far_distance" "850" + + "red_crosshair_range" "750" + + // Damage - When Used by NPCs + "npc_damage_near_value" "11" + "npc_damage_far_value" "5" + "npc_damage_near_value_titanarmor" "10" + "npc_damage_far_value_titanarmor" "8" + "npc_damage_near_distance" "500" + "npc_damage_far_distance" "1000" + + // NPC + "npc_min_engage_range" "0" + "npc_max_engage_range" "1000" + "npc_min_engage_range_heavy_armor" "100" + "npc_max_engage_range_heavy_armor" "2000" + "npc_min_range" "0" + "npc_max_range" "8000" + + "npc_min_burst" "1" + "npc_max_burst" "1" + "npc_rest_time_between_bursts_min" "0.7" + "npc_rest_time_between_bursts_max" "1.0" + + "enable_highlight_networking_on_creation" "1" + + "damage_heavyarmor_nontitan_scale" "1" + } + + "proficiency_poor_spreadscale" "5.0" + "proficiency_average_spreadscale" "5.0" + "proficiency_good_spreadscale" "3.66667" + "proficiency_very_good_spreadscale" "3.66667" + + "viewmodel_offset_ads" "0 0 0" + "dof_zoom_nearDepthStart" "4.750" + "dof_zoom_nearDepthEnd" "11.00" + "dof_nearDepthStart" "0" + "dof_nearDepthEnd" "0" + + //"bolt_hitsize" "20" + + "bolt_hitsize" "0.5" + "bolt_hitsize_grow1_time" "0.055" + "bolt_hitsize_grow1_size" "5.0" + "bolt_hitsize_grow2_time" "0.18" + "bolt_hitsize_grow2_size" "7.5" + "bolt_hitsize_growfinal_lerptime" "0.18" + "bolt_hitsize_growfinal_size" "7.5" + + "bolt_gravity_enabled" "1" + + // Behavior + "fire_rate" "3.0" + "zoom_time_in" "0.2" + "zoom_time_out" "0.15" + "zoom_fov" "55" + "reload_time" "2.1" + "reload_time_late1" "1.05" + "reloadempty_time" "2.1" + "reloadempty_time_late1" "1.05" + "holster_time" "0.3" + "deploy_time" "0.4" + "lower_time" "0.2" + "raise_time" "0.2" + "vortex_refire_behavior" "bullet" + "allow_empty_fire" "0" + "reload_enabled" "0" + "allow_empty_click" "1" + "empty_reload_only" "0" + "trigger_snipercam" "0" + "allow_headshots" "1" + "headshot_distance" "1400" + "primary_fire_does_not_block_sprint" "0" + "ads_move_speed_scale" "0.5" + "aimassist_disable_hipfire" "1" + "aimassist_disable_ads" "1" + "aimassist_disable_hipfire_titansonly" "0" + "aimassist_disable_ads_titansonly" "0" + + "sprint_fractional_anims" "0" + + // Spread + "spread_stand_hip" "0" + "spread_stand_hip_run" "0" + "spread_stand_hip_sprint" "0" + "spread_stand_ads" "0" + "spread_crouch_hip" "0" + "spread_crouch_ads" "0" + "spread_air_hip" "0" + "spread_air_ads" "0" + + // Spread on NPCs affects their initial shooting direction + // Don't make this a large number or the damage/tracers won't be even remotely parallel to their barrel + + "ammo_suck_behavior" "primary_weapons" + + // View Kick + "viewkick_spring" "shotgun" + + "viewkick_pitch_base" "-2.25" + "viewkick_pitch_random" "1" + "viewkick_pitch_softScale" "1.4" + "viewkick_pitch_hardScale" "0.5" + + "viewkick_yaw_base" "-0.95" + "viewkick_yaw_random" "0.5" + "viewkick_yaw_softScale" "1.5" + "viewkick_yaw_hardScale" "0.5" + + "viewkick_roll_base" "0" + "viewkick_roll_randomMin" "0.6" + "viewkick_roll_randomMax" "0.8" + "viewkick_roll_softScale" "0.2" + "viewkick_roll_hardScale" "2.75" + + "viewkick_hipfire_weaponFraction" "0.1" + "viewkick_hipfire_weaponFraction_vmScale" "0.0" + "viewkick_ads_weaponFraction" "1.0" + "viewkick_ads_weaponFraction_vmScale" "0.15" + + "viewkick_perm_pitch_base" "0" + "viewkick_perm_pitch_random" "0.0" + + // + "viewmodel_shake_forward" "0.5" + "viewmodel_shake_up" "0.2" + "viewmodel_shake_right" "0.0" + + // Bob + "bob_cycle_time" "0.4" + "bob_vert_dist" "0.19" + "bob_horz_dist" "0.1" + "bob_max_speed" "150" + "bob_pitch" "0.75" + "bob_yaw" "-1.7" + "bob_roll" "1.2" + + // Bob_Zoomed + "bob_cycle_time_zoomed" "0.4" + "bob_vert_dist_zoomed" "0.01" + "bob_horz_dist_zoomed" "0.01" + "bob_max_speed_zoomed" "150" + //"bob_pitch_zoomed" "0.002" + //"bob_yaw_zoomed" "-.002" + //"bob_roll_zoomed" ".002" + + // Rumble + "fire_rumble" "rumble_pistol_heavy" + + // Sway + "sway_rotate_attach" "SWAY_ROTATE" + "sway_min_x" "-0.5" + "sway_min_y" "-0.5" + "sway_min_z" "-0.6" + "sway_max_x" "0.5" + "sway_max_y" "0.5" + "sway_max_z" "0.6" + "sway_min_pitch" "-3" + "sway_min_yaw" "-2.5" + "sway_min_roll" "-4" + "sway_max_pitch" "3" + "sway_max_yaw" "2.5" + "sway_max_roll" "4" + "sway_translate_gain" "2.5" + "sway_rotate_gain" "7" + "sway_move_forward_translate_x" "-0.1" + "sway_move_forward_translate_z" "-0.5" + "sway_move_back_translate_x" "0.2" + "sway_move_back_translate_z" "-0.2" + "sway_move_left_translate_y" "-1" + "sway_move_left_translate_z" "-0.5" + "sway_move_left_rotate_roll" "-4" + "sway_move_right_translate_y" "1" + "sway_move_right_translate_z" "-0.5" + "sway_move_right_rotate_roll" "4" + "sway_move_up_translate_z" "-1" + "sway_move_down_translate_z" "1" + "sway_turn_left_rotate_yaw" "-2.5" + "sway_turn_right_rotate_yaw" "2.5" + + "sway_turn_left_translate_y" ".5" + "sway_turn_right_translate_y" "-.5" + "sway_turn_up_translate_z" ".2" + "sway_turn_down_translate_z" "-.2" + "sway_turn_up_translate_x" ".1" + "sway_turn_down_translate_x" "-.1" + + "sway_turn_left_rotate_roll" "4" + "sway_turn_right_rotate_roll" "-4" + "sway_turn_up_rotate_pitch" "3" + "sway_turn_down_rotate_pitch" "-3" + "sway_turn_up_rotate_roll" "-0.8" + "sway_turn_down_rotate_roll" "0.8" + + // Zoomed Sway + "sway_rotate_attach_zoomed" "SWAY_ROTATE_ZOOMED" + "sway_rotate_attach_blend_time_zoomed" "0.2" + "sway_rotate_gain_zoomed" "5" + + "sway_min_yaw_zoomed" "-0.073" + "sway_max_yaw_zoomed" "0.073" + "sway_turn_left_rotate_yaw_zoomed" "-0.085" + "sway_turn_right_rotate_yaw_zoomed" "0.085" + + "sway_min_roll_zoomed" "-4" + "sway_max_roll_zoomed" "4" + "sway_turn_left_rotate_roll_zoomed" "0" + "sway_turn_right_rotate_roll_zoomed" "0" + + "sway_move_right_rotate_roll_zoomed" "0.2" + "sway_move_left_rotate_roll_zoomed" "-0.2" + + "sway_min_pitch_zoomed" "-0.03" + "sway_max_pitch_zoomed" "0.03" + "sway_turn_up_rotate_pitch_zoomed" "0.07" + "sway_turn_down_rotate_pitch_zoomed" "-0.07" + + // WeaponED Unhandled Key/Values and custom script Key/Values + "bob_tilt_angle" "0.5" + "sway_turn_angle_factor" "-0.5" + "sway_turn_origin_factor" "0" + "sway_turn_angle_factor_zoomed" "0" + "sway_turn_origin_factor_zoomed" "0.05" + "sway_move_angle_factor" "0.15" + "sway_move_origin_factor" "0.15" + "sway_move_angle_factor_zoomed" "0" + "sway_move_origin_factor_zoomed" "0.03" + "sway_gain" "10.0" + "deployfirst_time" "1.0" + "deploycatch_time" "1.33" + "sprintcycle_time" ".55" + + // Bodygroups: + "bodygroup1_name" "suppressor_cyl_med" + "bodygroup1_set" "0" + "bodygroup2_name" "suppressor_sq_med" + "bodygroup2_set" "1" // enable suppressor bodygroup by default + "bodygroup3_name" "sight_cqh" + "bodygroup3_set" "0" + "bodygroup4_name" "sight_acgs" + "bodygroup4_set" "0" + "bodygroup5_name" "sight_cro" + "bodygroup5_set" "0" + "bodygroup6_name" "proscreen" + "bodygroup6_set" "1" // enable proscreen bodygroup by default + + "clip_bodygroup" "pstl_sa3_shell" + "clip_bodygroup_index_shown" "0" + "clip_bodygroup_index_hidden" "1" + "clip_bodygroup_show_for_milestone_0" "1" + "clip_bodygroup_show_for_milestone_1" "0" + "clip_bodygroup_show_for_milestone_2" "0" + "clip_bodygroup_show_for_milestone_3" "0" + + Mods + { + iron_sights + { + } + extended_ammo + { + "ammo_stockpile_max" "160" + "ammo_clip_size" "8" + "ammo_default_total" "160" + } + silencer //HACK JFS: Doesn't get applied on amped weapons. See bug 170460 + { + "bodygroup2_set" "1" + "silenced" "1" + "fire_sound_1_player_1p" "weapon_shotgunpistol_fire_suppressed_1p" + "fire_sound_1_player_3p" "weapon_shotgunpistol_fire_suppressed_3p" + "damage_near_value" "--10" + "damage_far_value" "--4" + //"bodygroup2_set" "1" + + //"rumble" "4" + //"tracer_effect" "P_wpn_tracer_pistol" + "minimap_reveal_distance" "1" + + "fx_muzzle_flash_view" "wpn_muzzleflash_pistol_sup_FP" + "fx_muzzle_flash_world" "wpn_muzzleflash_pistol_sup" + //"fx_muzzle_flash_attach" "muzzle_flash_suppressor_sq" + } + pas_run_and_gun + { + "primary_fire_does_not_block_sprint" "1" + "crosshair_force_sprint_fade_disabled" "1" + } + alt_spread + { + } + hcog + { + "bodygroup3_set" "1" + "bodygroup4_set" "0" + "bodygroup5_set" "0" + "viewmodel_offset_ads" "0 -6 -0.79" + "dof_zoom_nearDepthStart" "0.750" + "dof_zoom_nearDepthEnd" "8.000" + } + threat_scope + { + "bodygroup3_set" "0" + "bodygroup4_set" "0" + "bodygroup5_set" "1" + "threat_scope_enabled" "1" + "threat_scope_bounds_tagname1" "SCR_TR_CRO" + "threat_scope_bounds_tagname2" "SCR_BL_CRO" + "viewmodel_offset_ads" "0 -10 -0.83" + "dof_zoom_nearDepthStart" "5.040" + "dof_zoom_nearDepthEnd" "5.737" + } + pro_screen + { + "ui8_enable" "1" + "bodygroup6_set" "1" + } + pas_fast_reload + { + "reload_time" "*0.7" + "reload_time_late1" "*0.7" + "reloadempty_time" "*0.7" + "reloadempty_time_late1" "*0.7" + } + pas_fast_ads + { + //Fast ADS + "zoom_time_in" "*0.5" + "zoom_time_out" "*0.6" + } + pas_fast_swap + { + //Fast Swap + "fast_swap_to" "1" + } + tactical_cdr_on_kill + { + + } + burn_mod_shotgun_pistol + { + "damage_near_value" "++5" + "damage_far_value" "++10" + "damage_near_value_titanarmor" "++30" + "damage_far_value_titanarmor" "++30" + "is_burn_mod" "1" + + //Effects + "fx_muzzle_flash_view" "P_wpn_muz_SGPistol_amp_FP" + "fx_muzzle_flash_world" "P_wpn_muz_mastiff_amp" + "projectile_trail_effect_0" "P_mastiff_proj_amp" + "impact_effect_table" "titan_bullet_elec" + } + + } + + + "ui1_enable" "1" + "ui1_draw_cloaked" "1" + UiData1 + { + "ui" "ui/sa3_crosshair" + "mesh" "models/weapons/attachments/sa3_rui_upper" + Args + { + vis player_zoomfrac + } + } + + "ui2_enable" "1" + UiData2 + { + "ui" "ui/sa3_ammo_counter" + "mesh" "models/weapons/attachments/sa3_rui_lower" + Args + { + vis player_zoomfrac + ammo weapon_ammo + clipSize weapon_clipSize + clipCount weapon_stockpileClipCount + } + } + + "ui8_enable" "1" + UiData8 + { + "ui" "ui/pro_screen_panel" + "mesh" "models/weapons/attachments/pro_screen_rui_upper" + Args + { + proValue proscreen_int0 + proOwnedByPlayer proscreen_owner_is_player + } + } + + active_crosshair_count "1" + rui_crosshair_index "0" + + RUI_CrosshairData + { + DefaultArgs + { + adjustedSpread weapon_spread + adsFrac player_zoomFrac + isSprinting player_is_sprinting + isReloading weapon_is_reloading + teamColor crosshair_team_color + isAmped weapon_is_amped + crosshairMovementX crosshair_movement_x + crosshairMovementY crosshair_movement_y + } + + Crosshair_1 + { + "ui" "ui/crosshair_mozambique" + "base_spread" "0.0" + Args + { + isFiring weapon_is_firing + } + } + } +} -- cgit v1.2.3