From 207facbc402f5639cbcd31f079214351ef605cf2 Mon Sep 17 00:00:00 2001 From: BobTheBob <32057864+BobTheBob9@users.noreply.github.com> Date: Tue, 22 Jun 2021 14:30:49 +0100 Subject: initial commit after moving to new repo --- .../weapons/toolgun/sh_toolgun_tool_explode.nut | 30 ++++++++++++++++++++++ 1 file changed, 30 insertions(+) create mode 100644 Northstar.Custom/scripts/vscripts/weapons/toolgun/sh_toolgun_tool_explode.nut (limited to 'Northstar.Custom/scripts/vscripts/weapons/toolgun/sh_toolgun_tool_explode.nut') diff --git a/Northstar.Custom/scripts/vscripts/weapons/toolgun/sh_toolgun_tool_explode.nut b/Northstar.Custom/scripts/vscripts/weapons/toolgun/sh_toolgun_tool_explode.nut new file mode 100644 index 000000000..512c538c9 --- /dev/null +++ b/Northstar.Custom/scripts/vscripts/weapons/toolgun/sh_toolgun_tool_explode.nut @@ -0,0 +1,30 @@ +global function ToolgunToolCreateExplosion_Init + +void function ToolgunToolCreateExplosion_Init() +{ + AddCallback_OnToolgunToolsInit( CreateToolgunToolCreateExplosion ) +} + +void function CreateToolgunToolCreateExplosion() +{ + ToolgunTool createExplosionTool + createExplosionTool.toolName = "Create explosion" + createExplosionTool.toolDescription = "Creates an explosion" + + createExplosionTool.onFired = ToolgunToolCreateExplosion_Fire + + RegisterTool( createExplosionTool ) +} + +void function ToolgunToolCreateExplosion_Fire( entity player, entity weapon, WeaponPrimaryAttackParams attackParams ) +{ + #if SERVER + int dist = 55555 // should hit edge of map at all times ideally + vector forward = AnglesToForward( player.EyeAngles() ) + + // raycast to explosion position + TraceResults trace = TraceLine( player.EyePosition(), player.EyePosition() + ( dist * forward ), null, TRACE_MASK_NPCSOLID ) + // make explosion + Explosion( trace.endPos, player, player, 90, 90, 100, 100, 0, trace.endPos, 5000, damageTypes.explosive, eDamageSourceId.burn, "exp_small" ) + #endif +} \ No newline at end of file -- cgit v1.2.3