From 207facbc402f5639cbcd31f079214351ef605cf2 Mon Sep 17 00:00:00 2001 From: BobTheBob <32057864+BobTheBob9@users.noreply.github.com> Date: Tue, 22 Jun 2021 14:30:49 +0100 Subject: initial commit after moving to new repo --- .../vscripts/gamemodes/cl_gamemode_inf.gnut | 75 ++++++++++++++++++++++ 1 file changed, 75 insertions(+) create mode 100644 Northstar.Custom/scripts/vscripts/gamemodes/cl_gamemode_inf.gnut (limited to 'Northstar.Custom/scripts/vscripts/gamemodes/cl_gamemode_inf.gnut') diff --git a/Northstar.Custom/scripts/vscripts/gamemodes/cl_gamemode_inf.gnut b/Northstar.Custom/scripts/vscripts/gamemodes/cl_gamemode_inf.gnut new file mode 100644 index 000000000..56763bd4a --- /dev/null +++ b/Northstar.Custom/scripts/vscripts/gamemodes/cl_gamemode_inf.gnut @@ -0,0 +1,75 @@ +global function ClGamemodeInfection_Init +global function ServerCallback_YouAreInfected +global function ServerCallback_AnnounceFirstInfected +global function ServerCallback_AnnounceLastSurvivor + +void function ClGamemodeInfection_Init() +{ + //ClGameState_RegisterGameStateAsset( $"ui/gamestate_info_ffa.rpak" ) + RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_INTRO, "music_beacon_8a_jumpingsuccess", TEAM_MILITIA ) + RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_INTRO, "music_beacon_8a_jumpingsuccess", TEAM_IMC ) + RegisterLevelMusicForTeam( eMusicPieceID.GAMEMODE_1, "Music_Beacon_24_BTLob", TEAM_MILITIA ) + RegisterLevelMusicForTeam( eMusicPieceID.GAMEMODE_1, "Music_Beacon_24_BTLob", TEAM_IMC ) + RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_LAST_MINUTE, "music_mp_titanwar_lastminute", TEAM_MILITIA ) + RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_LAST_MINUTE, "music_mp_titanwar_lastminute", TEAM_IMC ) + RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_WIN, "music_mp_freeagents_outro_lose", TEAM_MILITIA ) + RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_WIN, "music_mp_freeagents_outro_lose", TEAM_IMC ) + RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_DRAW, "music_mp_freeagents_outro_lose", TEAM_MILITIA ) + RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_DRAW, "music_mp_freeagents_outro_lose", TEAM_IMC ) + RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_LOSS, "music_mp_freeagents_outro_lose", TEAM_MILITIA ) + RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_LOSS, "music_mp_freeagents_outro_lose", TEAM_IMC ) +} + +void function ServerCallback_YouAreInfected() +{ + // heavily based on mfd code + entity localPlayer = GetLocalViewPlayer() + + StartParticleEffectOnEntity( localPlayer.GetCockpit(), GetParticleSystemIndex( $"P_MFD" ), FX_PATTACH_ABSORIGIN_FOLLOW, -1 ) + EmitSoundOnEntity( localPlayer, "UI_InGame_MarkedForDeath_PlayerMarked" ) + HideEventNotification() + AnnouncementData announcement = Announcement_Create( "#INFECTION_YOU_ARE_INFECTED" ) + Announcement_SetSubText( announcement, "#INFECTION_KILL_SURVIVORS" ) + Announcement_SetTitleColor( announcement, <1,0,0> ) + Announcement_SetPurge( announcement, true ) + Announcement_SetPriority( announcement, 200 ) //Be higher priority than Titanfall ready indicator etc + Announcement_SetSoundAlias( announcement, SFX_HUD_ANNOUNCE_QUICK ) + Announcement_SetStyle( announcement, ANNOUNCEMENT_STYLE_QUICK ) + AnnouncementFromClass( localPlayer, announcement ) +} + +void function ServerCallback_AnnounceFirstInfected( int survivorEHandle ) +{ + entity player = GetEntityFromEncodedEHandle( survivorEHandle ) + + AnnouncementData announcement = Announcement_Create( Localize( "#INFECTION_FIRST_INFECTED", player.GetPlayerName() ) ) + //Announcement_SetSubText( announcement, "#INFECTION_KILL_LAST_SURVIVOR" ) + Announcement_SetTitleColor( announcement, <1,0,0> ) + Announcement_SetPurge( announcement, true ) + Announcement_SetPriority( announcement, 200 ) //Be higher priority than Titanfall ready indicator etc + Announcement_SetSoundAlias( announcement, SFX_HUD_ANNOUNCE_QUICK ) + Announcement_SetStyle( announcement, ANNOUNCEMENT_STYLE_QUICK ) + AnnouncementFromClass( GetLocalViewPlayer(), announcement ) +} + +void function ServerCallback_AnnounceLastSurvivor( int survivorEHandle ) +{ + entity player = GetEntityFromEncodedEHandle( survivorEHandle ) + + string announcementString = Localize( "#INFECTION_LAST_SURVIVOR", player.GetPlayerName() ) + string announcementSubString = "#INFECTION_KILL_LAST_SURVIVOR" + if ( player == GetLocalViewPlayer() ) + { + announcementString = "#INFECTION_YOU_ARE_LAST_SURVIVOR" + announcementSubString = "#INFECTION_SURVIVE_LAST_SURVIVOR" + } + + AnnouncementData announcement = Announcement_Create( announcementString ) + Announcement_SetSubText( announcement, announcementSubString ) + Announcement_SetTitleColor( announcement, <1,0,0> ) + Announcement_SetPurge( announcement, true ) + Announcement_SetPriority( announcement, 200 ) //Be higher priority than Titanfall ready indicator etc + Announcement_SetSoundAlias( announcement, SFX_HUD_ANNOUNCE_QUICK ) + Announcement_SetStyle( announcement, ANNOUNCEMENT_STYLE_QUICK ) + AnnouncementFromClass( GetLocalViewPlayer(), announcement ) +} \ No newline at end of file -- cgit v1.2.3