From 9a96d0bff56f1969c68bb52a2f33296095bdc67d Mon Sep 17 00:00:00 2001 From: BobTheBob <32057864+BobTheBob9@users.noreply.github.com> Date: Tue, 31 Aug 2021 23:14:58 +0100 Subject: move to new mod format --- .../scripts/vscripts/gamemodes/_riff_instagib.gnut | 65 ---------------------- 1 file changed, 65 deletions(-) delete mode 100644 Northstar.Custom/scripts/vscripts/gamemodes/_riff_instagib.gnut (limited to 'Northstar.Custom/scripts/vscripts/gamemodes/_riff_instagib.gnut') diff --git a/Northstar.Custom/scripts/vscripts/gamemodes/_riff_instagib.gnut b/Northstar.Custom/scripts/vscripts/gamemodes/_riff_instagib.gnut deleted file mode 100644 index b3868359e..000000000 --- a/Northstar.Custom/scripts/vscripts/gamemodes/_riff_instagib.gnut +++ /dev/null @@ -1,65 +0,0 @@ -global function RiffInstagib_Init - -struct { - table playerWeapons - array instagibWeapons -} file - -void function RiffInstagib_Init() -{ - if ( GetCurrentPlaylistVarInt( "riff_instagib", 0 ) == 0 ) - return - - SetLoadoutGracePeriodEnabled( false ) - SetWeaponDropsEnabled( false ) - - file.instagibWeapons = [ - "mp_weapon_sniper", - "mp_weapon_wingman", - "mp_weapon_defender", - "mp_weapon_arena3", - "mp_weapon_wingman_n", - "mp_weapon_doubletake", - ] - file.instagibWeapons.randomize() - - AddCallback_OnPlayerRespawned( InstagibSetWeapons ) - AddCallback_OnPlayerKilled( InstagibCycleWeaponsForKill ) - AddCallback_OnClientDisconnected( InstagibCleanupClient ) -} - -void function InstagibSetWeapons( entity player ) -{ - if ( !( player in file.playerWeapons ) ) - file.playerWeapons[ player ] <- 0 - - player.SetMaxHealth( 1 ) - InstagibUpdateWeapons( player ) -} - -void function InstagibUpdateWeapons( entity player ) -{ - foreach( entity weapon in player.GetMainWeapons() ) - player.TakeWeaponNow( weapon.GetWeaponClassName() ) - - player.TakeWeaponNow( player.GetOffhandWeapon( OFFHAND_RIGHT ).GetWeaponClassName() ) - if ( !HasOffhandWeapon( player, "mp_weapon_grenade_sonar" ) ) - player.GiveOffhandWeapon( "mp_weapon_grenade_sonar", OFFHAND_RIGHT ) - - player.GiveWeapon( file.instagibWeapons[ file.playerWeapons[ player ] ] ) -} - -void function InstagibCycleWeaponsForKill( entity victim, entity attacker, var damageInfo ) -{ - if ( !victim.IsPlayer() || !attacker.IsPlayer() || victim == attacker ) - return - - file.playerWeapons[ attacker ] = ( file.playerWeapons[ attacker ] + 1 ) % file.instagibWeapons.len() - InstagibUpdateWeapons( attacker ) -} - -void function InstagibCleanupClient( entity player ) -{ - if ( player in file.playerWeapons ) - delete file.playerWeapons[ player ] -} \ No newline at end of file -- cgit v1.2.3