From 207facbc402f5639cbcd31f079214351ef605cf2 Mon Sep 17 00:00:00 2001 From: BobTheBob <32057864+BobTheBob9@users.noreply.github.com> Date: Tue, 22 Jun 2021 14:30:49 +0100 Subject: initial commit after moving to new repo --- .../vscripts/gamemodes/_gamemode_fastball.gnut | 194 +++++++++++++++++++++ 1 file changed, 194 insertions(+) create mode 100644 Northstar.Custom/scripts/vscripts/gamemodes/_gamemode_fastball.gnut (limited to 'Northstar.Custom/scripts/vscripts/gamemodes/_gamemode_fastball.gnut') diff --git a/Northstar.Custom/scripts/vscripts/gamemodes/_gamemode_fastball.gnut b/Northstar.Custom/scripts/vscripts/gamemodes/_gamemode_fastball.gnut new file mode 100644 index 000000000..52b563d4b --- /dev/null +++ b/Northstar.Custom/scripts/vscripts/gamemodes/_gamemode_fastball.gnut @@ -0,0 +1,194 @@ +untyped +global function GamemodeFastball_Init + +struct { + // first panel is a, second is b, third is c + array panelSpawns +} file + +void function GamemodeFastball_Init() +{ + // used for intro + PrecacheModel( $"models/titans/buddy/titan_buddy.mdl" ) + PrecacheParticleSystem( $"P_BT_eye_SM" ) + + // used for respawn + PrecacheParticleSystem( $"P_pod_screen_lasers_OUT" ) + + SetRoundBased( true ) + SetRespawnsEnabled( false ) + Riff_ForceSetEliminationMode( eEliminationMode.Pilots ) + + // implementing intro in a different file because it'll likely be big + ClassicMP_SetCustomIntro( GamemodeFastballIntroSetup, 14.5 ) // bit of a guess number + AddCallback_EntitiesDidLoad( SpawnPanelsForLevel ) + AddCallback_GameStateEnter( eGameState.Prematch, ResetPanels ) + SetTimeoutWinnerDecisionFunc( FastballDecideWinner ) + + AddCallback_OnClientConnected( FastballInitPlayer ) + AddCallback_OnPlayerKilled( FastballOnPlayerKilled ) // move this to a system in _gamestate soon!! + + // setup spawns + // first is a, second is b, third is c + + FastballAddBuddySpawnForLevel( "mp_angel_city", TEAM_IMC, < 2281.39, -3333.06, 200.031 >, < 0, 91.23, 0 > ) + FastballAddBuddySpawnForLevel( "mp_angel_city", TEAM_MILITIA, < -4139.57, 4684.4, 41.0313 >, <0, -14.326, 0 > ) + FastballAddPanelSpawnsForLevel( "mp_angel_city", [ + < 2055.94, 2040.03, 128.031 >, < 0, -180, 0 >, + < -274.757, 2255.22, 400.031 >, < 0, -176.251, 0 >, + < -3208.28, 2741.17, 128.031 >, < 0, -0.0821686, 0 > + ]) + + FastballAddBuddySpawnForLevel( "mp_thaw", TEAM_MILITIA, < 2049.29, -4085.22, -274.839 >, < 0, 89.2991, 0 > ) + FastballAddBuddySpawnForLevel( "mp_thaw", TEAM_IMC, < 834.484, 2664.28, -380.515 >, < 0.532141, -90.875, -0.542593 > ) + FastballAddPanelSpawnsForLevel( "mp_thaw", [ + < -1026.71, -1691.93, -319.969 >, < 0, 90, 0 >, + < 1836.07, -538.823, -64.1245 >, < 0, -135, 0 >, + < 2840.15, 1321.17, -63.9688 >, < 0, 0, 0 > + ]) + + FastballAddBuddySpawnForLevel( "mp_wargames", TEAM_MILITIA, < -4848.87, 682.17, -127.969 >, < 0, 0, 0 > ) + FastballAddBuddySpawnForLevel( "mp_wargames", TEAM_IMC, < 2960.78, 1229.36, -127.969 >, < 7.89891e-005, 146.505, 1.38387e-005 > ) + FastballAddPanelSpawnsForLevel( "mp_wargames", [ + < -691.961, 1888.56, 112.031 >, < 0, 90, 0 >, + < -1072.03, -508.229, -127.969 >, < 0, 180, 0 >, + < -24.291, -1403.69, -119.969 >, < 0, -90, 0 > + ]) + + FastballAddBuddySpawnForLevel( "mp_eden", TEAM_MILITIA, < -2404.4, 1738.07, 167.767 >, <0, -40.0894, 0> ) + FastballAddBuddySpawnForLevel( "mp_eden", TEAM_IMC, < 5248.01, 414.698, 77.1051 >, < 0, 180, 0 > ) + FastballAddPanelSpawnsForLevel( "mp_eden", [ + < 704.333, 1530.18, 144.031 >, < 0, 90, 0 >, + < -108.43, 272.638, 72.0313 >, < 0, -90, 0 >, + <1044.25, -1145.68, 68.0313>, < 0, 180, 0 > + ]) + + FastballAddBuddySpawnForLevel( "mp_black_water_canal", TEAM_MILITIA, < 1222.88, -5050.63, -187.763 >, < 0, 45, 0 > ) + FastballAddBuddySpawnForLevel( "mp_black_water_canal", TEAM_IMC, < -235.375, 4736.75, -255.969 >, < 0, -90, 0 > ) + FastballAddPanelSpawnsForLevel( "mp_black_water_canal", [ + < 1566.13, -731.539, -63.9688 >, < 0, -90, 0 >, + < 502.603, 1102.92, 260.031 >, < 0, 152.328, 0 >, + < 2337.37, 2099.91, -26.9688 >, < 0, 0, 0 > + ]) + + FastballAddBuddySpawnForLevel( "mp_grave", TEAM_MILITIA, < 11026.8, -5163.18, 1885.64 >, < 0, 155.05, 0 > ) + FastballAddBuddySpawnForLevel( "mp_grave", TEAM_IMC, < -1952, -3120, 1993.33 >, < 0, 0, 0 > ) + FastballAddPanelSpawnsForLevel( "mp_grave", [ + < 5204.54, -2726.54, 2376.03 >, < 0, 90, 0 >, + < 6001.58, -4126.61, 2252.03 >, < 0, -135, 0 >, + < 3595.96, -4568.04, 2376.03 >, < 0, -135, 0 > + ]) +} + +void function SpawnPanelsForLevel() +{ + int panelId + foreach ( Point panelSpawn in file.panelSpawns ) + { + entity panel = CreatePanel( panelSpawn.origin, panelSpawn.angles ) + panel.s.panelId <- panelId++ + } +} + +void function ResetPanels() +{ + foreach ( entity panel in GetAllControlPanels() ) + SetTeam( panel, TEAM_UNASSIGNED ) +} + +void function FastballInitPlayer( entity player ) +{ + foreach ( entity panel in GetAllControlPanels() ) + Remote_CallFunction_NonReplay( player, "ServerCallback_FastballUpdatePanelRui", panel.GetEncodedEHandle(), panel.s.panelId ) +} + +void function FastballAddPanelSpawnsForLevel( string level, array positionsAndOrigins ) +{ + if ( GetMapName() != level ) + return + + for ( int i = 0; i < positionsAndOrigins.len(); i += 2 ) + { + Point spawnPoint + spawnPoint.origin = positionsAndOrigins[ i ] + spawnPoint.angles = positionsAndOrigins[ i + 1 ] + + file.panelSpawns.append( spawnPoint ) + } +} + +entity function CreatePanel( vector origin, vector angles ) +{ + entity panel = CreateEntity( "prop_control_panel" ) + panel.SetValueForModelKey( $"models/communication/terminal_usable_imc_01.mdl" ) + panel.SetOrigin( origin ) + panel.SetAngles( angles ) + panel.kv.solid = SOLID_VPHYSICS + DispatchSpawn( panel ) + + panel.SetModel( $"models/communication/terminal_usable_imc_01.mdl" ) + panel.s.onPlayerFinishesUsing_func = FastballOnPanelHacked + + Highlight_SetNeutralHighlight( panel, "sp_enemy_pilot" ) + + return panel +} + +// control panel code isn't very statically typed, pain +function FastballOnPanelHacked( panel, player, success ) +{ + expect entity( panel ) + expect entity( player ) + expect bool( success ) + + if ( !success ) + return + + print( panel + " was hacked by " + player ) + PanelFlipsToPlayerTeamAndUsableByEnemies( panel, player ) + player.SetPlayerGameStat( PGS_ASSAULT_SCORE, player.GetPlayerGameStat( PGS_ASSAULT_SCORE ) + 1 ) + + foreach ( entity otherPlayer in GetPlayerArray() ) + Remote_CallFunction_NonReplay( otherPlayer, "ServerCallback_FastballPanelHacked", panel.GetEncodedEHandle(), panel.s.panelId, player.GetEncodedEHandle() ) + + // respawn dead players + foreach ( entity deadPlayer in GetPlayerArrayOfTeam( player.GetTeam() ) ) + { + if ( !IsAlive( deadPlayer ) ) + { + deadPlayer.SetOrigin( player.GetOrigin() ) + deadPlayer.RespawnPlayer( null ) + Remote_CallFunction_NonReplay( deadPlayer, "ServerCallback_FastballRespawnPlayer" ) + } + } +} + +void function FastballOnPlayerKilled( entity victim, entity attacker, var damageInfo ) +{ + if ( !victim.IsPlayer() || GetGameState() != eGameState.Playing ) + return + + if ( GetPlayerArrayOfTeam_Alive( victim.GetTeam() ).len() == 0 ) + SetWinner( GetOtherTeam( victim.GetTeam() ) ) +} + +int function FastballDecideWinner() +{ + int militiaPanels + int imcPanels + + foreach ( entity panel in GetAllControlPanels() ) + { + if ( panel.GetTeam() == TEAM_MILITIA ) + militiaPanels++ + else if ( panel.GetTeam() == TEAM_IMC ) + imcPanels++ + } + + if ( militiaPanels > imcPanels ) + return TEAM_MILITIA + else if ( imcPanels > militiaPanels ) + return TEAM_IMC + + return TEAM_UNASSIGNED +} \ No newline at end of file -- cgit v1.2.3