From 7cac56cb9bcaabed9562a7b46718f5c5de3400b8 Mon Sep 17 00:00:00 2001 From: BobTheBob <32057864+BobTheBob9@users.noreply.github.com> Date: Fri, 17 Dec 2021 21:53:06 +0000 Subject: wargames intro and many fixes --- Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_fastball.gnut | 1 + 1 file changed, 1 insertion(+) (limited to 'Northstar.Custom/mod') diff --git a/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_fastball.gnut b/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_fastball.gnut index 00c19310..6dabb655 100644 --- a/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_fastball.gnut +++ b/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_fastball.gnut @@ -22,6 +22,7 @@ void function GamemodeFastball_Init() // implementing intro in a different file because it'll likely be big ClassicMP_SetCustomIntro( GamemodeFastballIntroSetup, 14.5 ) // bit of a guess number + ClassicMP_ForceDisableEpilogue( true ) AddCallback_EntitiesDidLoad( SpawnPanelsForLevel ) AddCallback_GameStateEnter( eGameState.Prematch, ResetPanels ) SetTimeoutWinnerDecisionFunc( FastballDecideWinner ) -- cgit v1.2.3