From 190349255d45ae88f7b6d2ad872a5df15699d97a Mon Sep 17 00:00:00 2001 From: x3Karma Date: Wed, 19 Jan 2022 00:59:42 +0800 Subject: Remove sv_cheats condition from kill and explode Short little edit on mobile. Main reasons is to make it more similar to community interactions in Team Fortress 2 where players killbind themselves for seemingly no reason. (It's funny) --- Northstar.Custom/mod/scripts/vscripts/_northstar_devcommands.gnut | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'Northstar.Custom/mod/scripts') diff --git a/Northstar.Custom/mod/scripts/vscripts/_northstar_devcommands.gnut b/Northstar.Custom/mod/scripts/vscripts/_northstar_devcommands.gnut index e629e5ae..850855a0 100644 --- a/Northstar.Custom/mod/scripts/vscripts/_northstar_devcommands.gnut +++ b/Northstar.Custom/mod/scripts/vscripts/_northstar_devcommands.gnut @@ -23,7 +23,7 @@ bool function ClientCommandCallbackToggleNoclip( entity player, array ar bool function ClientCommandCallbackKill( entity player, array args ) { - if ( IsAlive( player ) && GetConVarInt( "sv_cheats" ) == 1 ) + if ( IsAlive( player ) ) player.Die() return true @@ -31,8 +31,8 @@ bool function ClientCommandCallbackKill( entity player, array args ) bool function ClientCommandCallbackExplode( entity player, array args ) { - if ( IsAlive( player ) && GetConVarInt( "sv_cheats" ) == 1 ) + if ( IsAlive( player ) ) player.Die( null, null, { scriptType = DF_GIB } ) return true -} \ No newline at end of file +} -- cgit v1.2.3 From 917da6226d0aa62717f4ec2abe644589dd8e0e42 Mon Sep 17 00:00:00 2001 From: BobTheBob <32057864+BobTheBob9@users.noreply.github.com> Date: Wed, 19 Jan 2022 02:23:55 +0000 Subject: potentially fix fastball client crash --- .../mod/scripts/vscripts/gamemodes/cl_gamemode_fastball.gnut | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'Northstar.Custom/mod/scripts') diff --git a/Northstar.Custom/mod/scripts/vscripts/gamemodes/cl_gamemode_fastball.gnut b/Northstar.Custom/mod/scripts/vscripts/gamemodes/cl_gamemode_fastball.gnut index b7c225c7..f64658cf 100644 --- a/Northstar.Custom/mod/scripts/vscripts/gamemodes/cl_gamemode_fastball.gnut +++ b/Northstar.Custom/mod/scripts/vscripts/gamemodes/cl_gamemode_fastball.gnut @@ -68,7 +68,7 @@ void function ServerCallback_FastballPanelHacked( int panelHandle, int id, int c AnnouncementData announcement = Announcement_Create( Localize( "#FASTBALL_PANEL_CAPTURED", capturingPlayer.GetPlayerName(), panelIdString ) ) - if ( capturingPlayer.GetTeam() == GetLocalViewPlayer().GetTeam() ) + if ( capturingPlayer.GetTeam() == GetLocalClientPlayer().GetTeam() ) Announcement_SetTitleColor( announcement, < 0, 0, 1 > ) else Announcement_SetTitleColor( announcement, < 1, 0, 0 > ) @@ -77,7 +77,7 @@ void function ServerCallback_FastballPanelHacked( int panelHandle, int id, int c Announcement_SetPriority( announcement, 200 ) //Be higher priority than Titanfall ready indicator etc Announcement_SetSoundAlias( announcement, SFX_HUD_ANNOUNCE_QUICK ) Announcement_SetStyle( announcement, ANNOUNCEMENT_STYLE_QUICK ) - AnnouncementFromClass( GetLocalViewPlayer(), announcement ) + AnnouncementFromClass( GetLocalClientPlayer(), announcement ) } void function ServerCallback_FastballRespawnPlayer() @@ -88,7 +88,7 @@ void function ServerCallback_FastballRespawnPlayer() void function FastballRespawnPlayerEffects_Threaded() { // sometimes this seems to get called before the player has respawned clientside, so we just wait until the client thinks they're alive - entity player = GetLocalViewPlayer() + entity player = GetLocalClientPlayer() while ( !IsAlive( player ) ) WaitFrame() -- cgit v1.2.3