From 67ec62f0c41d39fb605aad53c12d8d6fe02fb3aa Mon Sep 17 00:00:00 2001 From: BobTheBob <32057864+BobTheBob9@users.noreply.github.com> Date: Sat, 9 Apr 2022 22:01:35 +0100 Subject: Fix crash issues on infection and fastball respawn (#294) --- .../mod/scripts/vscripts/gamemodes/cl_gamemode_fastball.gnut | 2 +- .../mod/scripts/vscripts/gamemodes/cl_gamemode_inf.gnut | 10 +++++++++- 2 files changed, 10 insertions(+), 2 deletions(-) (limited to 'Northstar.Custom/mod/scripts') diff --git a/Northstar.Custom/mod/scripts/vscripts/gamemodes/cl_gamemode_fastball.gnut b/Northstar.Custom/mod/scripts/vscripts/gamemodes/cl_gamemode_fastball.gnut index f5fae006c..a8ce6a404 100644 --- a/Northstar.Custom/mod/scripts/vscripts/gamemodes/cl_gamemode_fastball.gnut +++ b/Northstar.Custom/mod/scripts/vscripts/gamemodes/cl_gamemode_fastball.gnut @@ -92,7 +92,7 @@ void function FastballRespawnPlayerEffects_Threaded() // sometimes this seems to get called before the player has respawned clientside, so we just wait until the client thinks they're alive entity player = GetLocalClientPlayer() - while ( !IsAlive( player ) ) + while ( !IsAlive( player ) || !IsValid( player.GetCockpit() ) ) WaitFrame() StartParticleEffectOnEntity( player.GetCockpit(), GetParticleSystemIndex( $"P_pod_screen_lasers_OUT" ), FX_PATTACH_ABSORIGIN_FOLLOW, -1 ) diff --git a/Northstar.Custom/mod/scripts/vscripts/gamemodes/cl_gamemode_inf.gnut b/Northstar.Custom/mod/scripts/vscripts/gamemodes/cl_gamemode_inf.gnut index 56763bd4a..9374278ad 100644 --- a/Northstar.Custom/mod/scripts/vscripts/gamemodes/cl_gamemode_inf.gnut +++ b/Northstar.Custom/mod/scripts/vscripts/gamemodes/cl_gamemode_inf.gnut @@ -21,10 +21,18 @@ void function ClGamemodeInfection_Init() } void function ServerCallback_YouAreInfected() +{ + thread ServerCallback_YouAreInfected_Threaded() +} + +void function ServerCallback_YouAreInfected_Threaded() { // heavily based on mfd code entity localPlayer = GetLocalViewPlayer() - + + while ( !IsValid( localPlayer.GetCockpit() ) ) + WaitFrame() + StartParticleEffectOnEntity( localPlayer.GetCockpit(), GetParticleSystemIndex( $"P_MFD" ), FX_PATTACH_ABSORIGIN_FOLLOW, -1 ) EmitSoundOnEntity( localPlayer, "UI_InGame_MarkedForDeath_PlayerMarked" ) HideEventNotification() -- cgit v1.2.3