From f00ecdfebd4e9b1a8b40fcbd2a310bfd705a40e3 Mon Sep 17 00:00:00 2001 From: Will Castro <39478251+VITALISED@users.noreply.github.com> Date: Tue, 25 Jan 2022 17:10:38 +1100 Subject: Update _gamemode_tffa.gnut --- Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_tffa.gnut | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'Northstar.Custom/mod/scripts/vscripts') diff --git a/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_tffa.gnut b/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_tffa.gnut index edea5a76..30aacad5 100644 --- a/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_tffa.gnut +++ b/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_tffa.gnut @@ -6,6 +6,7 @@ const float TFFAIntroLength = 15.0 void function GamemodeTFFA_Init() { + SetSpawnpointGamemodeOverride( FFA ) Riff_ForceSetSpawnAsTitan( eSpawnAsTitan.Always ) Riff_ForceTitanExitEnabled( eTitanExitEnabled.Never ) TrackTitanDamageInPlayerGameStat( PGS_ASSAULT_SCORE ) @@ -15,8 +16,6 @@ void function GamemodeTFFA_Init() ClassicMP_SetCustomIntro( TFFAIntroSetup, TFFAIntroLength ) AddCallback_OnPlayerKilled( AddTeamScoreForPlayerKilled ) // dont have to track autotitan kills since you cant leave your titan in this mode - - // probably needs scoreevent earnmeter values } void function TFFAIntroSetup() -- cgit v1.2.3